Posts by Nayru

    In any other MMO I've played as healer, right from the beginning your healing kit is necessary to an extent and then there's the typical difficulty curve as you level up and complete higher level dungeons with more difficult mechanics, this is a natural process to 'ease' the player into the role as healer since it is most pivotal role in the party.

    Leveling through dungeons would require this in previous patches but it was changed to aid a faster progression. You may have enjoyed the previous system where a full party was required for low level dungeons.


    If you want a class to outheal in any situation, you should try out priest instead of mystic as it's the pure healing class of Tera.


    Mystic is not intended for the sort of playstyle that you mention afaik, it is more of a support to run the dungeon, so it shines with added buffs and CCs when you run with players who already have an idea of what to expect in the dungeon.


    You may want to make your own training run party through LFG if IM randomness is too much for you at least at first.


    Meanwhile if you wish to continue playing mystic, using your motes should come in handy. As titanic favor is not your only source of healpower, you can make them explode in the event of an emergency. You can also keep the totem up as a small aid.


    With a proper glyph setup the struggle shouldn't be too bad. Also remember to glyph vow for an extra handy resurrection skill.

    Hello,


    we understand your frustration in this situation. In order to pinpoint the issue, we need the Mystel players to answer the following question : Did you experience the lags while in dungeons? Or was it a general issue?

    It was a general issue happening in dungeons, open world including guardians, big cities and battlegrounds to mention some places. After the first maintenance the overall ping looked slightly better, yet micro lags (ping spikes) persist.


    Edit: It would be nice if we could have the ping display showing permanently on our screens, as having it hidden and being forced to click makes these spikes and overall game performance more difficult to detect and report if necessary.

    PvP as it used to be in Tera was killed.:elin8:


    The only pvp server left in EU got removed carelessly, getting a community manager reply that few people do pvp as the explanation.


    Which was taken out of his hat to say the least, considering it was announced after heavily buffing pve rewards compared to pvp ones.


    Moving onto current available options. Duel and deathmatch if you're more than 3 are always available.


    However battlegrounds are at a terrible state, with queues depending on the community that makes their schedules out of pve events and then spams LFG to make them pop, so it becomes quite difficult to predict. Battlegrounds do pop but it's whenever so if you have few time available to play this can be annoying.


    Civil Unrest on Sunday though has many users participating.


    The system is constantly being reworked but poorly so far. The pvp rework also depends on the korean version that has a large pve playerbase, making it even more difficult. So I recommend you enjoy what is left to the max while you can, since the combat system is very fun for pvp.

    Removing one of the few left profitable AFK activities for legit players in the process? Which some people even invested their resources on at that.


    No thanks, keep fishing and just fix the lag, actually enjoying the fishing and guardians as side activities.


    Since BGs don't pop don't reduce enjoyable and profitable content please. Open world content already got heavily nerfed when outlaw was removed, making the game more of a dungeon grinder, no need to make it worse.


    As people start going out those bots are going to be very useful to simulate open world activity.

    Sure you can find people to play with in Tera and guilds will come if you stay around enough to level up.


    However, to answer your question about the game being dead or not, I will tell you that you may not find people for a specific content at any given time. The community runs on its own self made schedules and participation in several contents changes with events. At some point it may feel completely dead while having people around you.


    You can give it a try and see if it works for you, the combat system is still one of the best out there so the game itself is enjoyable. Whether your activities of interest match those of the community or not though, is something you'll have to discover.

    You can get them by clearing many dungeons and battlegrounds.


    Press H to open vanguard requests, there you can check the list available to you and how many each clear gives.

    Well actually that's a very interesting point, what if you get titles in more than one server? That could make getting them faster.

    Maybe it's time for us to start practicing languages...

    PS: you're first slayer but second in CS overall right now...

    Hello, I'd appreciate if you could help me clarify a few doubts about the incoming pvp titles.


    Now for the questions that I'd require confirmation on:


    1. Are first places given overall or for each class?
    I'm guessing it's overall meaning 2 winners/season one for shore and one for cs, unless multiple people share the top 1 rating.


    2. Will the titles be tradeable? Can you choose to give the title to another player in case you get it?

    Regarding this I'm guessing not as they are meant to be exclusive items, just wanted to make sure.


    3. In order to get a title 6 trophies are required, as for the weapon skin you should get 10 trophies. However these expire on 31st March 2021. Therefore considering you top both battlegrounds for 3 seasons in a row you'd be able to get a title and it would require topping both for 5 seasons in order to get a weapon skin. So how many seasons have we got in total to reach that?

    Terrible at Math here, but I'd guess roughly it'd be one season/month, so 12 seasons?

    Is it possible to obtain both? I guess that would require 16 trophies, therefore you could get them if you win both battleground trophies for 8 seasons?


    4. In case there are suspicions that the winner of a title is using unethical methods to obtain it, will proving it retrieve the title? Is a check of any sort going to be conducted to prevent this? In order to help keep the competition as fair as possible, can players provide information to support and what kind of evidence would have to be provided if any?
    Just wanted to know if support should be contacted in that instance or if this matter is being discussed at all.


    5. Anyone here aiming for the title or the weapon skin? Discuss why or why not.

    ------------------------------------------------------------------------------------------------------

    Additional information on the pvp titles for those interested, feel free to skip if not:


    INDIVIDUAL TITLES


    Each player in first place in Corsairs' Stronghold and Shore Hold will receive a new trophy. You can either be sold for 250,000 Gold or collected. For 6 trophies you can request a personalised title: in this case, please contact our customer support about your desired title. After a standard review of whether the title is acceptable and not already taken, your personal title will be passed on to our developers for a future patch. It may take a few weeks or several months until the title is available. As soon as it’s ready, it will be given to you exclusively!

    Source: https://gameforge.com/en-GB/pl…3756-663861113.1575924718

    INDIVIDUAL TITLES AND SKINS

    Each Battleground rankings season, the top-ranked players in the Corsairs’ Stronghold and the Shore Hold will each also be awarded a battleground-specific winner’s trophy.

    The winner’s trophy can be sold for 250,000 Gold or collected. All winner’s trophies are valid until 31st March 2021. All remaining trophies will be deleted at midnight on 1st April 2021.

    Once you have collected 6 winner’s trophies, you can exchange them personalized title created exclusively for you:

    • Contact our customer support with the title of your choice
    • You suggestion will be checked for its wording and overlap with existing titles
    • Your personal title will be passed on to our developers for a future patch (a minimum waiting time of 2-3 months is to be expected).
    • Once the title is available, it will be granted to you – and only you!

    If you collect 10 trophies, you’ll ever be able to request your own weapon skin for your class! The process is similar – but the wait will be much longer. But if you have the patience and have always wanted to carry a truly unique weapon, it’s definitely worth it!


    Source: https://gameforge.com/en-GB/pl…0b-41fd-b8a4-fa9696244b92

    Everyone who plays a videogame for a certain period of time becomes let's say "hardcore", which means they're less disposed on dealing with new players approaching the game...

    No it doesn't really mean that, it may be the case for some people but it definitely isn't for everyone.

    The only thing I want to achieve with this is to get more people out of doing pvp.

    It is quite unfortunate that you reached that conclusion, instead of contributing to making pvp a better environment for the community yourself.

    I want exactly the opposite, to get more people into pvp, so I can't support you on this as pvp is my main reason to play this game. I believe other people should be able to enjoy it too.


    I hope you reconsider your stance and see how taking more people in will benefit us the most, instead of this elite kicking and pvp boicot campaigns that brings us nowhere.

    Pretty much what has been said above.


    As for number 4, if you have discord you should consider joining some Tera communities that will give you specific information about your areas of interest, such as your class, ongoing events and bugs to mention some.

    3s requirements make even less sense than shore's sometimes. Considering how certain level 70s play, having level 70 is not completely necessary to win a match. Yet it is strongly recommended to make both your teams' and your own experience easier.


    Balance should not be achieved by excluding some people from playing at all. If you eliminate the starting steps and BGs availabilty, people will just try to get into wherever they can and if not just quit leading to stagnation and/or death of the community.

    The full reply is going to be long, so proceed at your own risk.


    TL;DR: Disagree with your suggestion. I propose you just gather people and queue Gridiron instead.

    ----------------------------------------------------------------------------------------------------------------------

    Let me provide specific details as to why I disagree with you on how this problem should be approached and why I point to the above suggestion instead.


    The kick option is there for a reason. If you remove the option to kick in shore and someone goes offline, the full raid will go AFK, enjoy staying there. Wintrade will be easier than ever.


    Also anyone can check your name in Gridiron, and they don't even need to try to kick you, it's not really anonymous just people have to focus a bit more on you to notice.


    I am the first one who dislikes kicking people from shore or any content at all. I agree with you on the part that it's a feature that shouldn't be abused, as it ruins the progression of many aspiring players which is not positive for the community.


    Specially when you just reached your new +6 and nothing else pops, I understand how it can be very frustrating being kicked from your only chance to do mass pvp in the whole day. Or even when you're over the seemingly initial community requirements and are still getting kicked this may be perceived as toxic.


    Still sometimes you've gotta WAKE UP and don't forget that shore is an UNEQUALIZED environment actually, I'm surprised you wouldn't expect elitist behaviour to happen. It is directly promoted by the system itself.


    Would you bring anyone ungeared to a HM instance or do you tell them to go NM first and come when they are prepared?


    Do you think players that have wasted millions of gold and countless hours to play competitive, are going to display an act of kind noble sacrifice and get their rank/fun ruined so someone who wants to play casually without preparing can go and troll?


    And I say troll because without gear you should know you barely ever stand a chance, regardless of how good you are. Gear is decisive to the match outcome, even more than gameplay sometimes, every player matters. Do you put Bahaar and Channelworks geared players into a same instance and compete in moongourd vs a full Bahaar geared team?


    The gear unbalance is outrageous and the fact the system allows this disparity in a public non LFG matching is a joke but people do not walk in there unwarned of this fact. It does say [Personal Gear] in the matching, that should make you at least a bit suspicious.


    On the other hand, sure other battlegrounds had similar systems before as in level 30-60 CS and there weren't as many kicks. That way you see if many people wanted to queue regardless of gear, they could just do it. It is possible to queue at another time of the day or make lfg and countdown even if they were so worried. They would greatly outnumber that "selective" community you talk about and they would not get kicked at all. Simple isn't it?


    It would be an alternative solution, but I don't think it would work at all. Just as an illustrative example after trying this approach in a few shore guild matches, I saw people coming to realize what unequalized means and not wanting to keep on queueing themselves any longer.


    Still hey guess what, some people enter completely ungeared then they don't queue at all because one time they got in and kicked, that is a very convenient EXCUSE to give up.


    Some people just want everything handled to them directly without doing anything. People should go CS or Gridiron first, make sufficient gear, then go shore to progress as said above. Why are those not popping all day? The same people who cry about being kicked in shore are the ones who don't queue Gridiron enough.


    This is a dying community that lost interest in pvp, coz of various reasons that belong in another post and not just because of 'oh these toxa lords they kick me stahp'. Your biggest problem here ain't just the shore pvp discord elite dreamteam community, even though they too should moderate themselves sometimes.


    Unfortunately the majority of the community is uninterested in queueing pvp, they don't engage into the content either because no one else is queueing during their available playtime or it is just unrewarding and they can't progress through it.


    People don't queue because they can't without others help or they don't want to, FIGHT INACTIVITY, the moment you get people to actually queue Gridiron regularly at any time this nonsense will stop.


    Start by queueing/being available to queue regularly yourself. Give more opportunities to new players by doing this and get profit for it, that's as much as you can do. You can also try to keep gathering ppl by LFG or DCs like others do. There's no guarantee this will do it, but what else can you do?


    Good luck.

    Being the top player is being the one who performs the best at any given situation.


    Your performance can be compared to players in a similar situation in which case you will be top in your field or overall just by result.


    So I think you don't even have to be good to be the top, unless the other people you compare yourself with are. You can be absolutely horrible and still be the top at something, if no one participates and does it better than you.


    Alternatively a top player can also be the mvp, one who not only is able to solo carry w/e content be it pve (example: dungeons, ow BAMs...), pvp (dueling, bgs, civil unrest...) or other stuff but also excels at the task.


    This doesn't only apply to DPS classes, you can be the top player as a heal or tank by fulfilling your class duties better than other players do.


    Examples of things I'd call a player the top player for:

    -Being the number one of every leaderboard
    -Being the owner of every title

    -Being the fastest to clear a dungeon, to get a bam, a costume or the fastest to end a won duel/BG/CU
    -Dealing the most damage in a dungeon, bam or having the highest kda in a BG

    -Delivering the best performance in a dungeon, clearing the dungeon or winning a duel/bg/conflict

    -Doing the above regardless of the odds, being able to deliver even when conditions are against you (trap run/matching, potato pc, playing vs cheaters etc.)
    -Is knowledgeable and skilled in the field, may know every detail about the game and their class and is able to apply it to achieve success while others can't or don't do as good at it


    As said before filling only one of the above examples does not automatically make you the top player overall, it just makes you the top in that particular field. The more fields and the less extras you use, the more you're the top player.


    Then again using extra advantage to aid your cause can indicate that either you're being smart and using your resources to surpass others or you're simply not good enough to do it without help. It's open to discussion, I prefer the later one but the first may apply technically speaking.


    How to achieve it:

    Participate in the content and do better than anyone else at it.


    Select what you want to be the best at, practice, grind and apply tips from other players if necessary. You may not always become the best but with talent and dedication your chances to be will increase.

    Bug description


    At the south of Elenea in Sienna Canyon, Luria plants are not gatherable.


    Additional details


    When you approach any luria plant node in that area, the blue circle indicating they are a gatherable object does not appear at all. You can't collect luria plants by pressing F.


    Other gatherable objects such as essences in the area work properly.


    Unsure if this is happening for other areas as well.

    Absolutely against reenabling 5 man style parties. But I'm all the way down for things such as multiple battleground queue.

    NOT motivational for solo queuers to get into parties at all, just to pvp like mindless chickens regardless.


    5 man parties were an absolute abuse for the elite and not just for "groups of friends who want to play together". Rather for those not so brave who give up and afk when their friends are not in their team. It should be fun with and vs friends alike.


    Otherwise if they were such a huge success the 20 vs 20 customly organized cs would be popping. For this reason I'm very glad they are gone.


    You may argue you'd just be coming with 5 people vs other 4 or 7people and that at the same time if you're solo you can just join, so it benefits all. That even if you don't win, you'd have fun because you can play pvp with your friends. That way you'd get to choose somehow who do you play with and have fun.


    However, solo players would get 0 choice over who to play with and would be forced to constantly be with or against your premade. Going with your friends vs solos and other friends may be fun, but going as a solo not only vs other solo but against premade as well? Yeah sure it's nice to be carried by a premade while you steal kills, but are the matches not one sided enough for you with the clown matching as it is? Do you require to cripple it even further?


    You've already got Gridiron and Civil Unrest to zerg people, don't bring it into CS as well.