Posts by Nayru

    That's probably the easiest way out if you want to spam endgame dungeons 24/7 for profit. You can also use tokens that you get for helping rookies to replenish it and right now wintera has a chance to drop those tokens too.


    There are also many side activities that don't require coins to play and pvp, but probably not what you look forward to as a pve priest in case you're going for that approach.

    Not a big fan of limiting people and gating progression behind quests like this, at some point they've gotta find out and you're just postponing the catastrophe until next dungeon.


    I'd suggest using LFG instead if it's a possibility, that way you won't be getting them for sure and you're off to a better start, else even with that it's going to be a full roulette mode as you may be aware of already.

    Updating thread with a new queue bug that affects battlegrounds such as Corsair's Stronghold and Shore Hold.


    Unsure if it's related to the "Wintera one entry/character queue bug", but apparently it's a different one.


    Game bugs

    -Friendly fire bug spotted in Corsair's Stronghold, Gridiron and Shore Hold where members of the same team can kill each other.

    -Queue bug last two spots [1]

    -Wintera resurrection bug and queue bugs still present, including instant teleport out of the battleground at the end of it

    -Wintera vanguard rewards bug


    List of solved PvP Issues

    -Wintera no rewards bug and no battleground credits bugs both solved with the introduction of patch after two weeks of release

    Even if they have 40 accounts....unless they got 40 computers they can only run 1 account at a time, and limited 30 fish a day.

    I'm afraid these bots are more dangerous than what you think, they can do way worse than this. The trouble doesn't come from one guy with 40 computers.


    A single computer suffices to run hundreds of accounts if not more, not to mention that before fish could be sold to a merchant for a smaller cost, but if you've got infinite fish you get the idea. Plus they also surpassed other waiting and catching related limits for fishing that shouldn't be possible/acceptable.


    I believe this level of information should be descriptive enough to grasp why it escalated out of their control.


    For the sake of the forum rules we'd rather avoid giving too much information about them, specially not any that may let people reproduce these cheats, so if you're unfamiliar with said cheat just check this archived thread that may give you a better insight on the current severe fishing nerf received[1].

    They should remove any lockon mechanic, so people have to aim.

    As a healer in mass content, aiming an escaping target that needs healing the most can be troublesome because the caster gets exposed/breaks formation, just to give one example. Lockon is pretty helpful for runaway panicking targets.


    Also for certain mechanics it's nice to lock on a target that may receive damage in advance so you can heal from a safer position.

    Let's not forget that in addition to the economic imbalances, bots may crash the server for other players.


    I like fishing mostly for consumables and relaxation, I find active fishing to be enjoyable from time to time, but I miss the earnings from it not gonna lie. It would be great if they could at least add some tradeable fashion/mounts/pet skins to it, cosmetic or QoL changes mostly.

    PVP gear is very good choice in this game and should stay as it is now.

    May I ask what kind of PvP content are you talking about? In which content is PvP gear in a good state?


    In dueling without nostrum in which classes such as warriors have mana struggles? In duels with nostrum in which they can use PvP gear procs to one combo? In Shore Hold in which people using a full set of PvP gear are getting kick voted for not having PvE gloves, boots and accessories? Or in Civil Unrest where the requirements are similar to Shore but you can cheat your way around consumables?

    I hope you don't count the PvP gear for CS...

    For what reason we should play instances as PVP is more interessing than forever grinding bored instances.

    Because as you mention grinding is boring, so it's good to have a varied choice of activities to engage in, based on the player and moment preferences. Plus I believe both things can be combined, they don't have to be exclusive from each other, for a long time the broker system itself has been based on this.

    Make materials obtainable from several instances, BGs and open content/events and let people trade each other. Only BiS for min maxing should be untradeable and ask for more dedication/skill to make a difference in the endgame.

    ^Same as we had a couple years ago.
    One set and multiple possible presets for rollables so you can customize both pvp and pve aspetc but with a single gear instead of 2.

    Similar rather than the same, just keep the good part of it. The changes I'd like to see implemented are specific requirements to lock rolls or non specific requirements but removal of the RNG by letting you choose the rerolls (and having an item to change them later on if you don't like your old ones). Plus at least 5 templates for each gear piece, to fit EP and character slots.


    The single gear multiple pages system has been the best so far imho, but still too driven by RNG.

    i like more separated gears than one gear.

    Care explaining the reason why you like this more? It's more space in the inventory for no new benefit as far as I've seen.


    The only possible benefit I see to this is trade, but then again liberation scroll has a 5 use limit and I don't think it works on PvP gear at all.

    In my opinion it is in good state, they only should buff PVP gear more for PVP stats, nothing more need changes.

    Then again I'd be interested in knowing what kind of PvP content do you engage in to think this is a good idea.


    Definitely PvP gloves and boots would benefit from a boost to be usable in PvP at all but besides that I'm not entirely sure if I get why you'd like to see this implemented.


    Also what kind of buff would you apply? To which stats? I don't think PvP gear lacks in dealing damage vs other PvP gear, maybe it should deal extra damage vs PvE gear though.

    I just want to understand the "Split Playerbase" argument that's all.

    For players that just enjoy one of both versions this shouldn't be an issue, until they face a mysterious lack of activity from other players.


    Some people including myself would enjoy both versions, so they'd have to decide which of both to play considering timed events and that both require grind to progress and a day has a limited amount of hours. That may result in a limited amount of players for either of both and content not popping as it should.


    I don't get why they can't just delete the PvP gear and stick with a single equipment that works for both.

    As much as this sounds very convenient, there are several things I'd consider before implementing a single equipment set.


    Probably not the reason but if there was only one set the way things are now, this would delete miles of character and gameplay customization. The 3 pvp exchangeable piece sets + pve set opened new gameplays for many classes.

    Certain combos, bam stealing, reflection, aggressive vs defensive, buff canceling battle dynamics were not into the game before this and may get erased on a single gear choice.


    But generally speaking I'd agree to reimplement a system of gear with different page rolls similar to the one we had previously, but without RNG (or with minimal RNG) and requesting you to clear specific instances/bgs/ow quests to be able to get tradeable loot to acquire certain rolls for example.

    As you mentioned the best guides I could find are outdated [outdated guide link for reference], but some basics are still good for beginning.


    The current max level is 70, so you're in for a few runs of the Macellarius Catacombs dungeon until you reach it.


    It's a deep complex game and there are many parts of it which up to this day I still don't understand myself. I'd appreciate an updated guide as well, but for now I'd advice you to join a discord community for your classes (every class has one at least) and get started there.


    Let us know which classes are you playing in case you can't find the links for the communities and require them.

    Sorry for the lack of updates. Unfortunately I'm unable to edit my first post, I'd appreciate any help in that regard.


    In the meantime I'll continue listing things down here as I'm unable to merge the information.


    Doubts

    -What is the most updated information on the current state of PvP in the game? [1]


    Game Bugs

    -Latest update I could find on GvG was on the 13/10/2020 [1], let's keep pushing the topic until we get more information.

    -Wintera one entry/character queue bug [1]

    -Wintera no resurrection bug

    -Wintera no rewards bug [1]


    Open world pvp

    -Why is the Outer Core Area scheduled for removal?[1],[2],[3] Does "Based on the responses" mean the cause for removal is low activity and if so what kind of activity was the team expecting?

    -PvP servers demand, linking a related thread [1]


    PvP Community Manager

    -Regarding the transparency of communications and the information exchange between Forum users and Community Managers; What are the current functions of Community Managers and other Staff Members when it comes to providing PvP related feedback to the team and back to the playerbase? [1],[2],[3]

    As far as current communications go, if we don't read a "thread forwarded" we have literally no means of checking if our feedback is being transmitted to the team. On the other hand, receiving no information back after a topic being forwarded, will be interpreted as Gameforge's staff being silent on the matter. Again we have no way of checking if our information has been forwarded by them to the developers should it be necessary or not.

    -Since according to the Forum Rules [1] "the moderation team doesn't have a full technical knowledge of the game nor can really report these bugs to the developer." and according to their job description page they "supervise and coordinate the volunteer teams and handle support requests", what kind of support requests do Community Managers handle and is it actually a good idea to ask PvP related questions, in which a public clarification is required, to them or should they be asked directly to support through the ticket system?

    -Following Community Managers line of work as in being "responsible for the conception and implementation of competitions and events, both in-game and on the game's website" can we have any pvp related event? A dueling tournament, 5v5 or 10v10 deathmatch tournament or open world pvp event would be highly appreciated just to toss in some ideas


    Reimplementation and rework of removed pvp content

    -Why Tera Battle Arena can't be reimplemented as a battleground inside of the MMORPG? Having it give credits that may aid progression rather than making users choose between TBA and the MMO would have been a smarter choice imho.

    So are there any technical difficulties in this regard and if so can we get more information on them? [1],[2],[3]

    -Updated links on the requests to reimplement content [1],[2]


    Updated link on how to send a ticket to support [1] Remember to include the time of the incident if any [2]

    Tried doing that for weeks and didn't work, this person clearly has a loose screw.

    Kaia server you said right? I'm interested in this individual's profile. I happen to have an alt there, would you mind if I contact you, so you can refer me to this person? I'd like to greet back and see if having a friendly conversation is possible or it's an AI.


    Also for your suggestion definitely very interesting, since there's a 120 character limit on the blocklist. It would be cool if you could use the same system for the friendship list and include accounts instead of characters.

    If you're tired of playing or tired of Krafton's managment of the game you have every right in this world but coming on the forum discouraging potential new players is just plain dumb because once tera dies it won't resurrect in a better form.

    Better give them updated honest feedback with the good and bad aspects of it and let them decide.


    Not every player looks for the same to begin with, some people won't mind certain aspects, so it's better to let each try for themselves.


    I believe if by the time you get a content it's outdated playing actively, it's not really pay2advance or fast any longer, it's a non strict form pf p2w, but this is just my humble opinion and subject to discussion. Then again the BiS is not needed to enjoy and access every game content so there's that too.

    Or at least just remove these from battlegrounds and open world PvP permanently.

    I'm with Jubei on this one. I think the word outlaw is meant for no rules PvP and therefore should apply for open world fights that allow any and every kind of trickery, that is at the same time allowed within the signed ToS.


    That means unequal numbers, using geodata to your advantage, pulling bosses into people alliance style, different gear options, consumables and everything you can pull under your sleeve, all allowed.


    If you think this should not be the case in order to preserve balance, do you think these should be kept for competitive 3v3 teams or completely erased from every PvP aspect of the game to let them apply only to PvE and other aspects?


    Asking since some of these updates have allowed to create new character builds, do you believe they are too broken and can't be adjusted?

    Remember; Korea is totaly out of touch with TERA, especially the PvP side.

    On this regard I'd love to get some information on how the process of sending PvP feedback from EU to Korea and getting a reply back works exactly. I'm afraid I don't know enough about it.


    But since this certainly seems to be the case, there's room for improvement.

    They should have worked on new glyphs and crystals instead.

    Care about giving examples on this and developing? I believe the EP system was pretty close to new glyphs but crystals seem neglected indeed.

    disable cards,consumables, EP, advanced skills, and custom gear in an equalised fraywind and i would be happy
    damn, i remember when the biggest problem with queueing for a battleground on an ALT was missing glyphs

    So pretty much get truly equalized BGs where the only differences between players are ping, experience, individual skills and effective teamwork.


    However this poses a dilemma. Equalized vs Unequalized battlegrounds. Which ones should leaderboards include?


    Equalized having the advantage that anyone could join with very minimum requirements allowing for higher activity and making casual and alts quality gameplay an option. This way you'd be facing actual players instead of their gear, since most gear differences are heavily unbalanced.


    Unequalized on the other hand being more competitive and allowing room for ingame progression, so besides having fun people could use highly customized gameplays that only certain builds allow. The point would be winning ease of play through playing more and better.

    gridion is pointless cause you may as well be playing a single player game if there gonna hide everyones names

    As of the latest time I played you could check people in your raid but not the opponent raid (unless you were familiar with their character appearance).


    I think having one anonymous themed battleground isn't bad but it should work for both raids. I also miss old Gridiron with two floors and bombing. Rather than a battle royale of each one for themselves, it seems a stomp or be stomped battleground most of the time.


    PVP even less as PVP is dead in MMO and its iconic now

    Which would you say are the reasons for this? Besides players not wanting to grind for stuff and having everything seemingly available from the beginning for fast paced action.


    I see many people missing games with massive numbers that require knowledge of your skills and learning instead of six key pressing.


    And if you dont like the changes they puts in u can find other game.

    I wish it was this easy. Of course it doesn't mean a certain company is meant to be your personal tailor, but there aren't as many options out there either, just take into account both viewpoints please.


    For good or bad people keep changing games, precisely because they can't find that "one game" they are looking for and trying out every new hype going out in the process.


    Making your own game and implementing everything you'd ever like into it is easier said than done and not something that can be achieved often just because one wants it without putting a huge amount of dedication and/or resources into it.


    If one could simply find a game like that in a snap you'd see many less complaints in almost every game forum I'd say.

    Upon login into the test server, after a few minutes of playing server got disconnected.


    Guessing this is normal server stability for a test server, but since it keeps happening I wanted to report the restarts just in case, I hope this will not affect disconnections during dungeons and I'll update should it be the case. I couldn't notice anything else being odd so far and looking forward to testing the instances.

    You/we will not get an informative answer by GF.

    While we wait for the informative answers though, maybe we can gather some actual information from the community.


    I'd like to find out how many people are still interested in pvp up to this day or how many would be interested in coming back, so we can all see the actual numbers we are missing. I don't know if there's any current poll on it or when the last one was made if at all.


    It would also be nice if we can gather ideas for community made events. It's been a while since the last time there was any of those.

    Let's talk!


    As the title states the aim of this thread is to improve the communication between the PvP community and the rest of the Tera community, Tera's managing, publishing and developing team.


    People belonging to any of the above as well as external contributors are welcome to watch and post in this thread.


    For the purpose of improving PvP communication, I'd like to include in this thread a list of unresolved issues I particularly have as a pvper, as well as the current information I could find on them. I'd also like to gather diverse viewpoints, promote discussion and welcome suggestions on how to improve communication overall.


    If you require more information on the topic's guidelines please check the spoiler.


    List of unresolved PvP Issues


    Cheating

    -If we can't talk about cheating in public and the current support report system does not deliver fast enough actions [1], are we supposed to tackle it as a community and if so how?

    -Do bans work on users and the community has to become an ingame non paid full time police or if we report a particular cheat actions will be taken to prevent it from being used in the game again?

    -What are the minimum and the maximum times that a user can get an effective ingame ban/other appropriate action taken from the moment a member of the support staff receives and effectively finishes reading a report with all of the necessary evidence?

    -What are the minimum and the maximum times for a cheat to be effectively erased from the game?

    -Is there any official acknowledgement in the game that a particular cheat is something that neither the managing, publishing and/or developing team can act about so nothing is going to be done in that regard and the community should play with this cheat in the game if at all?

    -Has any cheat that affected pvp been erased so far? [1]


    Consumables

    -Removal of consumables that are no longer obtainable, is it going to take place? If so when and if not why?

    -Seal of the Undying Flames [1]


    Game bugs

    -Are current game bugs going to be solved and if so when and if not why? [1]

    -Archer's windsong bug in Outer Core Area [1]

    -Buffs disappearance in Civil Unrest [1]

    -Bugged scan in Corsair's Stronghold[1]

    -Cancel matching bug in battlegrounds

    -Dropout bug [1]

    -GvG

    -Heal lock on bugs [1],[2]

    -Kick bugs in battlegrounds

    -Killfeed display bug in battlegrounds

    -Kumas royale death and pallialith bugs [1]

    -Leaderboard bugs in battlegrounds [1]

    -Multiple Card Bug [1]

    -Priest's EP triple nemesis bug [1]

    -Priest's pull bug [1]

    -Purple bar debuff display bug in battlegrounds

    -Radar showing teammates as enemies in battlegrounds

    -UI score tab icon bugged in battlegrounds

    -Unusable skills bug in battlegrounds [1]


    Open world pvp

    -Regarding the overall lack of open world pvp content including all regions, can we have new open world pvp focused content implemented into the MMORPG game? Could we have themed battlegrounds for Easter or Halloween as an example?

    -PvP servers for regions besides NA. Since having a cross server one is apparently not a possibility because of ping and other issues.; can we open a petition to bring at least one pvp server for each region back? How many signs would we need to gather in order for Gameforge and Krafton to consider this possibility and not remove our content which they up to this day actually advertise on their website [delve into open world PvP] because according to the feedback we received from CM it's minoritary? [] Do you consider duels, deathmatches and outer core area to be enough content to enjoy the "delve into open world PvP" experience or would you like full world outlaw back? Alternatively are you in favor of one channel outlaw or just limited to Velika Outskirts ring? Should we open a poll thread for this purpose?


    PvP Community Manager

    -Do we require a new manager to cover this specific role or should we keep communications for PvP with the current managers if there is not a high demand for this? [1]


    Reimplementation and rework of removed pvp content

    -Since reintroducing elements from the past and reworking them is present in other areas of the game, what are the reasons why we can not have Alliance/Fraywind/Iron BG/Kumasylum/Leagues with guild castles/Monkeydrome/Open Civil Unrest/Premade queueing back if any?


    Rewards

    -Do you agree that current PvP rewards are insufficient for PvP or other ingame progression and they should be updated? If so how? Would you reimplement/adjust leaderboard rewards or would you add them in separate tokens or in the battleground shop?



    List of resolved PvP Issues


    -Corsair's FPS bug [1]. Estimated time of solving: 64 bit update, 2 years

    -Priest's holy burst bug [1],[2]. Estimated time of solving: 4 months

    -Ranking rewards [1]. Estimated time of solving: 8 days