Posts by Nayru

    Ok seriously though, are we getting Wintera or not? Why can’t you guys confirm you’re working on a fix or if you’re just skipping the event entirely.

    I believe the answer has been confirmed as "no" by the following comment, which suggests they are indeed not working on the fix themselves:

    At the moment there is nothing planned

    That being said, as Flukey pointed out I'd not expect much fun, there's no PvP server in EU anymore and not a single PvP event scheduled for over 2 months now. Coastal BG was the last one.


    It would be nice to get Wintera or at least one PvP event in February.


    I wonder what would happen to the game if there was only one PvE event and it got cancelled like this.

    I would also like to hear some information about it, it was removed without a formal notice and its picture is still in the Events: December news in the launcher.

    Give us both options please and let people queue what they prefer.


    It shouldn't be that much of a problem since there aren't nearly as many battlegrounds as there are dungeons in the game, which is a true loss.


    I'm afraid people will complain about equalization not being balanced and ask that we get custom gear back, since at least that way they can try to make their homebrew rules.

    There are even more mods now. About the class to pick, I'd go with mitoi's suggestion for PvE.


    Idk if Shakan still keeps Island of Dawn as PvP area, besides that only NA has one server with PvP open areas, the rest of servers are full PvE.

    Hi, I think this decision was made incorrectly by the gameforge

    As much as I'm not Gameforge's white knight, I can't really agree on this one. If anything the level of punishment could have been adjusted to temporary, but actions being taken was the right thing to do imho.

    gameforge decided to ban most of the players for nothing!

    Bug abuse is not "nothing", it's a legit ban reason, I doubt click spamming that happened "on mistake".

    the fault was solely due to gameforge

    While they're at fault for not detecting and correcting the bug, anyone trying to benefit from it knowing it's unintended is certainly not a saint or an innocent victim.

    many did not know that this would be so

    So they should get away with it while others don't abuse?

    they were obliged to notify the players about this bug

    There are reasons why exploitable bugs aren't being publicly announced. I'm not a fan of big restrictions, but I'd rather not go to the other extreme as well and allow anything, let's be reasonable. Shame not to see Hulk back though.

    dw nobody talks behind your back, or people as in more than one, other than me

    From the intel I've got so far this is not the case, that LFG did raise some attention. I even heard it got at least one reply, but let's stay on topic, shall we?


    Maybe more open world sources for items such as scrolls could be added? I'd keep vanguard so you can still benefit from the extra credits but also provide other options. If anything adjusting the price there too would be nice as mentioned.

    You fail to understand something pretty basic in bussiness. If GameForge closes the game and no other publisher takes it on EU and NA then BHS wont lift a finger to shut down a pirate server because there is no profit involved for them, only wasting their money without nothing in return.

    So you're telling me that if cash starts raining upon a private server they'll just let it be and let the private server freely capitalize on their product?

    If they close the game then we get one of the main issues solved "GameForge". This will allow another publisher to take over the game or to move to a public unnoficial server without the risk Fail-Forge trying to shuting them down

    Other publisher may not take over the game plus Krafton may still hunt down private servers if they get to make any significant profit.

    As convenient as it may be on the one side, if it's a fixed time whoever can not make it by that time may be doomed.


    In that regard it's a random incentive to be online.

    If anything you could have more of them and then set either specific times or shorter timeframes.

    The system is currently with bug, thats why it needs a fix. You pk someone (only one) and your infamy is maxed. We didnt have this issue the last year and GameForge is showing us why pvp servers died on EU. This bug seems to be something they provoqued and not something from the devs side.

    Nice to know this information, I didn't have it thanks for sharing.

    I even dare to say that infamy system needs something more engaging, you are an oulaw and killing others should make guards to hunt you or something of the sorts. That would be more interesting too.

    I'd give a thumbs up to that.

    You may add seasonal event zones like freeholds and the beach.

    Definitely and fishing zones. I'd not be against increasing open world rewards for gathering and mob/bam drops at that point vs that of partners in PvP servers.

    We have two servers in NA region and both are in the same location, so ping will be the same for players if they have both servers or only one.

    If I understood correctly, the merge may only be between both NA servers rather than merge NA servers with others then? You may lose PvP server if that's the case knowing Gameforge.

    Gameforge to fix PvP infamy system

    The system itself works good. I just wish they fixed Mystel back into the PvP server it should have been and change its name, as they hijacked the entire voting process.

    Killing a player same level as you = No infamy

    Absolutely against it, player killing should come at a penalty as it is an outlaw action. If you just want combat you can duel/deathmatch instead.

    Velika Outskirts becoming a PvP zone

    All map besides the starting zones, camps and big cities should be a PvP zone.

    Servers should be merged to 1 single server

    What about latency concerns though? How will the ping spikes be handled?

    It's obvious that they're only in it to milk players of their money, while doing as little work as possible, but many people continue to ignore that, letting it slide because "the combat is fun".

    As obvious as this may be, there aren't many alternatives out there, so what can those many people do about it?


    I see three possible lines to act about it, let me explain why neither of them solves the problem and see if you can come in with any better ideas:


    1. Quit the game/Stop cashing in

    IS USELESS BECAUSE: There aren't any guarantees that they'll realize anything.

    Moreover, they may just close and go milk next so an inactivity protest doesn't help to improve the game in the slightest here. If anything the player can try to find fun elsewhere and make a better use of time.

    At the point someone decides to go for this one I'd advise to do it asap as not to waste any more patience or other potentially better experiences. If it reaches the point the changes are so bad that it's no fun whatsoever any longer, then that's probably a good moment to enjoy something else.


    2. Ignoring it/Letting it slide

    IS USELESS BECAUSE: It doesn't really change anything, it just lets the player have limited amounts of fun before the farm closes its doors.

    Allows people to continue playing what remains out of the game. People are getting tired of losing the time they may enjoy playing making suggestions for nothing.

    For people that choose this option, even while they may not like that the game is limited, it still offers them a better experience than what others can contest for. Just don't expect things to get better or white knight though, if they choose this one they're accounting for more of the same or worse.


    3. Actively contacting the developers, the community and the publishers to seek solutions


    IS USELESS BECAUSE: It most probably leads to being completely ignored in the event of surviving a ban.

    If enough people "cry" about one particular thing you may get some cashing in related or small fry solution. This one may look the closest to the solution but actually qualifies as an unpaid job at this point, or rather the paid job that some people are skipping doing properly.

    Out of the three this is the most time consuming and ungrateful one. People going for this may even end up playing less of anything and their fun being ruined for no profit in return, it'd only be worth their while if anything is achieved. Guess this one is for people that like risks.

    Hi everyone,

    there will be a summer event coming with the next update (however no specific date can be shared yet, news will follow when it's time as usual). :)

    Hi threea,

    While being fully aware that you can't give us a specific date, could you please share some more information with us about the summer event's CONTENT, as in kind of event (instanced/open world), comeback of old events or rewards if possible?

    Most specifically, will Festival of the Sun be included?

    -yes, it will be included
    -no, it will not be included
    -no more information can be shared yet

    Any of the above three options would be preferable instead of a requote.

    By your above statement I understood that the only information you can not share yet is the date, please correct me if this is extensive to all information about the event.

    1. Fully agreed.


    2. I disagree and I think there should be at least two servers, one pvp and one pve.


    Language barriers and marketing seem to play a role into keeping more than one server though, which doesn't make much sense since battleground and instance matching are cross server anyways, so it would only affect LFG.

    However if there's only one server left for all EU it should be a pvp one.


    3. Opposite to what you may think not every guild is beginner friendly for some of the reasons explained below.


    Guilds taking in beginners tend to be more casual and relaxed so it just makes sense that they don't spam 24/7. As for some other top guilds they prefer to take in players that are already geared and ready to tackle up on higher challenges and if you'd be interested in these later ones you should contact their guild masters directly.


    The deal here is for the new player no one takes you in and it's hard to progress or to know who to join to advance faster and making friends or arranging your own guild may take a while. Even if you don't want to be carried and just would like to go with players of your same level, those are not always available so your progression may be rougher as a solo specially if you don't level up during events using the respective buffs.


    On the other hand, people don't want their gameplay to be based around carrying people that are not going to be active the next day, will not even try to get better at the game so they are just there to be leveled effortlessly or leave to a higher opposing guild. Since some of the gear progression is based on gathering multiple materials by repeating a same dungeon over and over, then the faster the runs the faster the progression, you can see why people would prefer more experienced/geared teammates there which in turn kills the game by favoring elitism a bit too much. Imho you should team up to compete in leaderboards but even for matching clears it's excessive.


    4. As much as I loved the campfire feeling, the new buffs are way more convenient by far so it'd be a downgrade.


    5. Fishing is the true endgame and it either should be planned to produce higher buffs that you could sell or adapt it for low levels too as you mention, though this may increase bot abuse even further but since this point isn't being tackled either way, may as well have low level players benefit too.


    6. You're able to do that by using more than one character. Still it would be nice to have more content availability for hardcore players. In that regard, pk should be reenabled and gathering limitations should be removed. I'm unsure about crafting though.


    7. As for weapon and armor it's pretty simple, just follow the dungeon progression in your instance matching to get proper materials for upgrading. Get your Kaia set up to +15 that's the max, then you can upgrade it into Kaia Soul which is in turn upgradable to +9 if I'm not mistaken and it's the current best set.


    8. Glad that you enjoy it, have fun!

    I am thinking of building an archer who has high defense and high speed over damage.

    Even though as pointed out before archers are not meant to be tanks and playstyle customization is usually bashed on by the currently played metas, I'm very interested to see how far you could push this build.


    Your main worry though is holding aggro. I can easily see how this kind of build may lead into getting kicked from the dungeon with the current Tera community.


    In addition to the lack of block Noctilucent mentioned, you don't have any skill to enrage or take the aggro from the boss, the only way of doing this as an archer is either through damage or through the rest of your party being dead. Considering you build neglecting damage, it's the second case scenario.


    Let's say you're playing to be able to res the healer. You meet the following trouble, you can only use your resurrection scroll once. So it's not really as useful to play the entire dungeon for this one time trick, that you could still perform without this build using a small amount of skill. Unless you take mystic vow into account, but unexperienced healers are unlikely to benefit from it. Alternatively if it's an experienced healer it should not die in those instances.

    You may talk about cdr and speed in another context as Buschfunker mentioned above, but picture it in a tanking situation and it may get grim. For the sake of tanking, playing around your evasion wisely with increased speed and defense may seem appealing, but on low damage, you get to HellMilitia's point how long is it going to take for you to clear the boss just by yourself if no one else can be ressed or help?


    Sure the run will not be lost, but knowing many players are impatient they are likely to attempt to kick you, disband it or drop it. Saving the day is possible, as mentioned above some archers do this by kiting, it is tempting to carry on your own but if people don't see it this way it may be tragic instead.


    At that point I'd even take the opposite chaos approach, play the dungeon without a tank on the highest damage possible and may the healer and the potions be with you. Having dungeons' current difficulty based on inflated HP counts instead of mechanics doesn't exactly help your cause.

    Best gear only for best players. If they cant clear it, they dont deserve best gear and esspeccially they dont need best gear.

    They may need it but I don't think they deserve it, as in they didn't have to earn it, which would make them deserve it.

    where is the problem in this?

    To mention one of them, PvP progression.

    Also, you can get some horns from the box for elleon marks.

    I can confirm I got them and was about to suggest it, still it's a low chance but you can farm this and gamble instead of going for the guaranteed. I believe this is the slow non p2w grindy alternative.

    What motivation do you have to run the hardest dungeon when you get the best gear from other stuff?

    Leaderboards.

    Your only competition to get best gear is your ability to either pay with real cash or ingame gold.

    Sad but true, though this was always an alternative because of the infamous pass runs, that on the other hand were great to help friends and guildies. Make bound on character only, guaranteed drop for each, hard to clear BiS and we'll be talking about competition to be the best. Though people may still sell or share accounts it should happen way less often.

    Azart Force Trophy Chest

    It'd be nice to have a slightly increased drop rate for those.

    Playing for what? Why you need best gear when you dont play the hardest dungeon? Can u answer this? What competition do you have when you habe hardest gear but dont go hardest dungeon? This ppl just want the gear for posing. They dont need it, but they want it.


    Best gear only for those, who are able to clear the hardest dungeon.

    For PvP. To duel and deathmatch (until they let you pk and GvG) people that are using it against you and compete on the fullest (non cheat) potential of your class. The answer is simple. It is called Civil Unrest. Posing and bragging rights aren't bad either though. But if you intend on being competitive and playing with or versus other players who are as well you may be interested in this.


    PvP not your thing? worry not, there are also leaderboards and personal records to be topped and countless players that could use your help to be carried. Maybe even make some gold using this for your personal expenses on costumes and other QoL known as enjoying what the game has to offer.


    Best gear for PvPers should drop in a dungeon? I say no to this! Either rework the PvP gear to work better for PvP than the PvE does or put the feedstock, wing and horn mats in the Bellicarium shop, as other threads point it can use an update.