Posts by Yoopi

    I would be happy to have you as part of my discord for berserkers ^^ Thanks for showing me this
    Berserker discord : https://discord.gg/wyjRhWn

    yes
    it basically wastes everyone's time right now, and doesn't rl make zerk lose that much dps


    Edit :

    keep in mind this thread is discussing berserker issues, make a ninja thread , or a complaining thread instead, this one has different subject, thanks for understanding in advance

    @Athena on patch 71 that will be streamed tomorrow, do we know if there will be any bug fixes around Bloodshed passive of berserker?, we got a KTera fix as berserkers on Thunderstrike that lowers are our damage, but at the same time we got half our bloodshed passive broken resulting in quite an ammount of dps loss compared to Ktera berserkers. Berserker may still be the most efficient class in EU, yet getting it bugged creates problems with the combatibility of the class with other classes.


    (The issue is unleash cooldown longer = Hold buffs , enrage while we wouldn't if it wasn't touched or if the change Ktera had was passed on us with the thunderstrike fix,
    Additional issue : Wait before starting a new boss fight (for unleash cooldown))

    Isn't that supposed to be like that? At least I can kind of remember reading it somewhere in KTera patchnotes that this was done as a bugfix.

    is it? I'm not sure if it should be like that, there was a berserker who mentioned it as bug, would be nice if we had an official statement on that.

    • If you get a Cyclone reset on T3, and you use any other skill, you cant use T4 Cyclone anymore.
    • If you start Charging with Thunderstrike and reach overcharge, you can charge Cyclone with accelerated speed and overcharge ticks.
    • Unbreakable is an iframe but its not mentioned on skill description.
    • charged and chained do not share same cooldown. (Vampiric blow)
    Explaining how to check this bug out : -Charge to ground, see it go 8 seconds cooldown > overcharge into > and notice that it was in cooldown but u cast the skill anyway
    cannot be cast while blocking. cannot be cast while blocking. A berserker tank has confirmed to us that in Ktera these skills can be used while blocking but we did not get a fix for them here.
    • This bug came with patch 69 : Evasive smash into block makes Evasive Smash have 0 cd.
    • Bloodshed passive description not proper, not working as intented.
    Explaining : This is what bloodshed does now :
    • Bloodshed : Increases damage, crit power, crit chance by 10% when you get hit. (You block the attack or not).
    This passive can be proced by mystic totem, mystic thrall of life, gunner heal


    In the description it also includes "decreases cooldown of unleash by 1 second".


    In KTera they got that passive changed into decreases cooldown of unleash per hit of unleash by 0.5sec. We didn't get that passive with the coming patch.


    These are the bugs figured out so far in our class =) Will be updating the post from time to time.

    I create this discord server sharing the combo I am using ( https://discord.gg/PuFdCdJ ) Glyphs and some tips I know about zerk,
    I'd like to possibly get more zerks to join, share combos, tips, glyphs, possibly figure out new combo to use since I noticed from moongourd people use different stuff
    Feel free to join, invite people, ask ranks thanks!

    Hi friends, I'm yoopi and I find this guide useless, because I don't do DSU, max I do is Bastion of Lok (only on manhatan, with TC 2 times per char - delete re-level).

    Hi,



    I recently started playing Berserker.
    How much critrate do you need to have? Sometimes I see Berserker with +430 and sometimes +250.



    What is best crit for Berserker?



    Regards,
    Yoopi

    Any news? He may sometimes even crit with cage. I had 3 debuff stacks and on second hit i took 260k as tank. Ehh its just pure luck to make this second boss :/ 2+ hours and die from thies shiet all the time.

    Most of the times I cleared this (15 till now) we cleared by doing only 1 debuff cage, and always someone died with 1 time exception where no bug happened and another 2 times we skipped x2 stacks by killing boss too fast xd (Debuff cage starts once boss has 2 stacks buff)

    Then you clearly doesnt know mechanic of this boss, you should make topic asking how to do cage not its bugged. You need to take red zones in order to get protection for purple ones so if you got 4 stacks you take 4 red and 4 purple zzzzz

    I'll test that too even though it does sound silly to me.
    just to clarify something:
    Title is
    VSHM cage with debuffs


    I will test today if something matters. I think u need to take 4 times dmg simultaniously. if you had checked your combat chat it would say "took 32k, 32k, 0, 32k, 120k +" I think we must take dmg without a gap in between... else it is bugged.

    It's bugged. (?) I know all patterns and I can perfectly position myself and yet I take more damage than I had to. Videos will be uploaded soon if this keeps bothering me. Unless I need to remove my debuffs without stopping to take damage
    [huge explanation : if you have 2 debuffs and you just stand and dps RIGHT CLOSE back side of the boss you will get hit directly 2 times (if u do not move.) , if u have 3, move to LEFT CLOSE at the back and don't move and just dps]
    I did that yet I took dmg in combat chat like, 23k, 23k, 0 , 123k, (but I only got hit 3 times????)
    I thought I'll ask people here as well any information on this would be appreciated, am I supposed to take 3 times when I have 3 debuffs stacked by moving into them or just waiting for them to hit me 3 times by standing at a location the pattern will hit 3 times is good enough?
    ~Yours trully Yupi.
    p.s. this was kinda hasty, if I didn't make myself clear I'll give more info on what I mean. This didn't stop me from clearing obv.
    :elin4: