Posts by nemezis

    I assume not. If you go into your details in Gameforge Launcher, select Tera > Settings > Game account, and in the Europe region, pick the small settings icon to the left of your Game account name, it takes you to the old account management page. And there is no way to change your email adress associated to that old account, just a plain record.


    Anyway, submit a ticket about it and allow the team to change that email for you, to a new adress you want to keep now. Then you can delete that email adress.

    You can use the same email.

    After you migrate to GF, you will see inside GF launcher, under Tera settings, both your accounts, if you have already one GF account. If not, only the NA account. Still, regardless of the email used, you will always be able to add it.

    I had an issue related to this a few days ago:


    Short version:

    If you have issues launchiing Tera, confirm where your Tera instalation files are, you must have TWO separate Tera's, one for EME, one for GF. Until November 12th, at least. Then you remove EME Launcher and Tera's folder assigned to it. After I reinstalled EME Tera in a new folder picked by me, and after repairing GF Tera, both Tera's run now :D


    So in detail:

    Until EME announced the game migration, I only had EME Launcher installed. Then I setup my Gameforge account I already had, linked both accounts, installed Gameforge Launcher. I played both games in turn, to check if everything was ok. But yesterday I found that I only had ONE Tera instalation folder... How was that possible? Suddenly neither Tera NA or EU were opening, Tera NA with an error, Tera EU with no error (click play, goes back to windows with no error).

    I feel there was some type of missconfiguration, and one Tera launcher was using the other instalation folder. As I had already tried to open both games, I assume they already had changed some internal configuration, and it broke something. Yesterday night I finished repairing EME Tera's instalation folder in EME Launcher, I explicitly installed the game in a non-existent folder. Ran the game fine.

    Right now I am waiting for the Gameforge launcher to finish Tera's repair to see if that will work, then I will check EME Tera again to confirm.

    So with both launchers installed, I believe one game launcher could have "found" the existing Tera folder from the other launcher and tried to use it as its own.

    Mine is acting weird. Yesterday didn't launch... It popped the Tera image when loading, then disapears and stays in Windows. The Gameforge launcher button says "Play" (when loading, it says "playing"). Well, yesterday I made a Repair, and it worked, I was able to login and play. Now it happened again... The game account selected is the correct one (Europe), so it doesn't seem related to the migration.

    So, I'm guessing this is going to be a hate or love feature, but the fact is, controller players feel this.

    KB + mouse players don't.


    Would it be possible to make the analog joystick of the gamepad make the character actually walks, walks faster, until it hit the run speed pushing the thumb stick to the max position? Some MMO's have this already, and it's a game changer. We can actually feel and graduate our walk to run, instead of just walking / running / walking. This also affects the turning direction when we use the same thumb stick for the direction movement. I can almost see the 45 degree increment when my character is running, or even walking.


    Please make this happen. Gamepad players will be imensly appreciated.

    Hey there..


    I got a reply to the ticket I sent, and now all is solved. I'm downloading Tera now through the Gameforge Client, after remove the old Tera from EME. Will follow up the transition closely, as I don't want to loose my chars and bonuses from EME.


    Cheers!

    Ok, I am not new to Tera, it just happens I do not login for a while.

    I have an account in both Tera NA and EU, and I know Gameforge is going to take over Tera NA, so I was trying to login to check on my characters.


    For start, I know I have both Collectors Edition (NA and EU), and this account I used to play with has a CE serial number attached.

    I have made a password recovery, but didn't got any email. Are these emails working, by chance? I checked the spam folder, nothing.


    Already sent a ticket about this. Just wanted to know your thoughts.


    Cheers

    My newest update on my two favorite characters :thumbsup:


    On the left side, the blonde human, medic, priest, Lorilyn... ^^
    On the right side, the red-headed elf, not-so-angelic sorcerer, Shunrei :whistling:



    Maybe I'll make some screenies for the other alts :D


    note: for those who haven't noticed, I did NOT used multi-accounts nor anything like it to place my characters next to each-other in-game, I just took 2 screenshots and combined them :D

    I don't know if this is still in use, but newcomers may see the names that already are in here. So:


    I volunteer as mentor in the following areas:


    a) welcome to players and introduction to overall PVE gameplay;
    b) help completing quests / and dungeons (if I have any character in level range)
    c) help completing dungeons for story quests
    d) help with tech issues


    Server is Fraya; character names on my signature.


    Areas I do not cover: pvp gameplay, crafting, alliances, raids, and other end game content

    Simply edit BaseInput.ini in TERA\Client\Engine\Config\ and the changes stay regardless the patches applied. This is the template the game client use to build the final ini files. No need to RO any of these files to prevent changes and cause the client crash when try to write an RO'd setting file.


    This also apply for all other changes you do in the other ini files (such as the FPS "improvements"). However, depend on the specific setting you want to stay you need to find the template file the game client use to grab the desired setting. Unfortunately, they are split and sprayed across different files. So you need to try out what setting comes from what template. Often they saved in two templates but only one is taken.


    Now I can't edit my initial post but people can read it here then :)


    Didn't know about those base ini settings, alwyas good to now, thank you :D

    I was 99% sure(knowing this forum), that the first reply would have been something like:


    "Pff! everyone knowns this you only realized it known?, your tip its useless, noob"


    (^The average Tera Europe forum user)


    Yes people tend to be some jerks sometimes, just ignore them and have fun at your own way.
    If you feel you are doing a favor to the entire community, then let it be known.


    Nice thread btw, I think I'm not needing that information right now, but its for the record: we know now where to find it when we need it.


    :beer:

    Actually, you are both right, Borsuc and Sunflare.


    While I was taking screenshots in Velika outskirts, a few players were doing some PVP a few hundred meters away from me in roughly the same spot. In the wider, higher values of FOV, I couldn't see any players at all.


    But when I used the last shortcut to set FOV to 60, their graphics and attack animations and effects popped from nowhere. I changed the FOV back to 90 and they were gone. Then I changed back to 60 and there they were still fighting and blasting fire effects at eachother.


    In photography, as the camera lens goes wider (higher FOV) we get to see things smaller, monitor-wise. They are there for sure, but only smaller. Human beings can see minor details and subjects even if the distance is high; but if we put this in a computer to render, minor objects are simply not rendered if they are just too small. In Tera, it will depend on the game detail settings. I assume objects too small are not rendered at all, according to this experience. Even if these distant objects (the players) were always roughly at the same distance all the time.


    If we had a longer lens, like a teleconversion objective, say 300 mm, we would get a narrower FOV. Things would appear bigger in our screen (the viewfinder or camera LCD screen).


    This is the best comparison I can provide and the only explanation for the slight performance improvement when using a higher FOV. Should not be a big major difference, tough, as most of the time we are moving and running from one place to another and don't have the chance to see these subtle changes on the fly.

    No idea if those changes are even allowed, but I've heard from a friend ( :whistling: ) you can also use some toggle like this one:

    Code
    1. Bindings=(Name="100",Command="fov 100 | setbind Home 120")
    2. Bindings=(Name="120",Command="fov 120 | setbind Home 71")
    3. Bindings=(Name="71",Command="fov 71 | setbind Home 100")
    4. Bindings=(Name="Home",Command="100")


    With the first use of the Pos1 button you set the fov to 100, with the 2nd you set it to 120, and with the 3rd one you set it back to the default of 71.


    Now thats interesting too... :cool:


    Good idea, the control key. Didn't knew about it.


    About the performance, I see your point and i think likewise. But I read everywhere that this change improve fps. I don't know why...

    So, after a few research and threads lookout, I've decided to post this tutorial on how to change your Field of View, aka FOV, during gameplay.


    But there are a few other guides out there that can tell you the same thing over and over, but most of them don't say the default value for the character selection screen. After a few trial-and-error changes in the S1Input.ini file, I finally ended up with the right value.


    Now, the change itself is not illegal in any way. We are not modifying textures neither afecting other players gameplay. The FOV we change is for our eyes only. Thus, this change is based on a few lines in an ini file, so its perfectly possible to undo the changes if you don't like them. Whenever there is an update, this ini change is simply ignored because the patcher doesn't check for each player configuration files, but only the game content files.


    For start, lets go to the Tera folder and look for this structure:


    ..\TERA\Client\S1Game\Config


    Inside this folder, there is a file named S1Input.ini. First you should create a backup of this file anywhere, maybe in the same folder but with the name "_S1Input.ini" or something alike. Double click on it and in the first few lines you should read this:


    Code
    1. [Engine.PlayerInput]
    2. MoveForwardSpeed=1200
    3. MoveStrafeSpeed=1200
    4. LookRightScale=300
    5. LookUpScale=-250
    6. MouseSensitivity=60.0
    7. DoubleClickTime=0.250000
    8. bEnableMouseSmoothing=true
    9. ;Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")


    We're going to place some new lines just before the ;Bindings entry. Copy and paste these lines there:


    Bindings=(Name="Home",Command="fov 60",Control=True)
    Bindings=(Name="End",Command="fov 71",Control=True)
    Bindings=(Name="PageUp",Command="fov 90",Control=True)
    Bindings=(Name="PageDown",Command="fov 80",Control=True)


    Leave them as they are, without the ; symbol. It should stay like:


    Final step: save the file and go to its properties and check "Read-Only". If you fail this step, Tera will edit the file as you enter the game and remove these lines. You will have some in-game options disabled but you can disable Read-Only, enter the game and change whatever you want, then return to the file and place the FOV lines again.


    My suggestion here binds the following:
    CTRL + Home .......... use default FOV for gameplay
    CTRL + End ............ use default FOV in character creation screen
    CTRL + Page Up ....... use your custom FOV
    CTRL + Page Down ... use default FOV in character selection screen


    If you feel another keys are better for you, then just replace them. You can remove the ,Control=True option to keep only the named key without using the keystroke, but remember the Page Up and Down keys are shortcuts to roll on loot when in a party...


    See the examples here:
    (note: screenies taken by me, without zooming in or out, and in the same exact spot; only FOV was changed)


    As you can see, the overal view is much larger and you can still zoom in close on your character at the same time. This FOV change should improve your framerate too, as I've read pretty much everywhere. But honestly I don't feel the difference, performance-wise.


    Beware, if you set the FOV to something higher than 90, you will most likely see clipping issues in some tight areas like caves and narrow passages in interior places. Quite possible to see these even with 90, but its a good balance betwen wide FOV and less clipping.


    Lastly, I repeat: changing FOV is not illegal. Changing textures and 3d models, is. This subtle change is perfectly harmless and easily undone. Just edit the file again and its done. Or copy over the backup you just made (you did made a backup, didn't you?).


    I've seen people using 100 (and I tried it too), but I feel 90 is a bit more adequate. Try your own values and see wich one is better!


    Edit: thanks to Borsuc for the CTRL+ keystroke!

    Can't edit my previous post, so here it is, the guide I've made for Xbox controller with some generic tips for basically every gamepad with the same type of layout (even PS3 like controllers):


    > Xbox 360 Controller Guide


    Please don't take this as a "my guide is better", nothing like that.


    My guide is a bit limited compared to yours, only major difference is in the screenshots; my guide is a bit graphical with complete toolbar layouts, plus the several combo buttons in the gamepad window, for the classes I currently have at level 60. Later on I plan on adding the other classes as I progress them to max level.


    Cheers :)