Posts by senita456

    So long story short I was browsing around the darknet(not really :crazy: ) when I found this mod that turns the stockings of the dyeable sunday dress from the default black to white.


    Now now now now
    I'm a big fan of white stockings, if only I could use mods like this :whistling::whistling: I would surely buy a couple more of these dress from Tera shop (means more $$$ to gameforge) and so other people for other mods would.


    I'm not saying to allow all mods.
    I'm not saying to allow mods that swap cheap costumes into more expensive ones(or any other).
    I'm just saying that Gameforge should "smart up" and make a list of "approved" mods that does nothing but modify existing costumes (means you need to actually BUY the costumes anyway), this would surely boost the sales (again, MORE money to Gameforge) as people would buy costumes that may be more "appealing :saint: " with certain mods.


    Just to repeat myself, I'm not saying to blindly approve all the mods, I'm saying that Gameforge should look up existing mods around and make a list of those that does nothing but making certain costumes more interesting / customized to fit player's own preferences, that's all, easy money for you Gameforge, think about that.


    Uhmm white stockings :elin17:

    I guess Sorcerer is "tougher" than healers because it has literally 0 healing skills(including glyph effects).


    Literally every single class of the game have some sort of healing skill,even warrior and slayers have some healing glyphs,but not sorcerers.

    I usually keep my mini map on the left on my screen.
    But after every log in, I find it on the right-bottom.
    Same with the radar.


    Sometimes the mini map position it even resets if I simply activate and deactivate it too fast(?), like 3-4 times in a row.
    No idea why but this bug appears randomly(e.g. sometimes it doesn't reset sometimes it does).

    Hello


    As the title says, the UI position for elements (mini map and radar especially) is NOT saved, no matter how many times I move them, next login = back to the default(?) position.


    I've been playing Tera since 2013, I know this bug appearing and being fixed and re-appearing I don't know how many times, can't BH just fix this annoying bug once and for all for f.Sake? :minigun:

    Note for users with data-paid internet connection:This thread contains over 120 MB worth of images,if you're on a data plan and you don't want consume 120MB+ of bandwidth,get out of this thread now o_O


    Hello.
    As the title says,this is an(incomplete)collection of Tera Europe's loading screens,from 2012(?) to today.
    Note that seasonal loading screens(like Halloween,Summer,etc.)are missing,also loading screens featuring costumes and such are missing as well,want to contribute?,send the missing ones and help categorize every loading screen to the right year/timeframe.


    First,I'll start with some uncategorized ones(which I'm not sure they are actually loading screens).




    2012 - Mostly Korean only loading screens
    (Some Included in Tera NA as @Xenocyde mentioned)












    2012 - Tera EU launch

















    (See the Elin there?,she was an"Elin Teleporter NPC",which we lost in 2014/2015,replaced by stone-cold teleportals,pff)



















    Wonderholme(Late 2013)



    Noctenium / Alliance Era(Summer 2013)







    Civil War Unrest(Fall 20116)




    Sky Castles Hype(2015-2016)







    New Class - Gunner(2015)



    New starting questline - Stepstone Island introduced(2016)







    New Class - Valkyrie(2017)



    Pretty sure I'm missing a lot of loading screens from Rift's Edge / Wonderholme era(2013/2014),and when the level cap was raised to 65(2015),or the Reaper's loading screens,if you have those,and want to contribute,you know what to do.

    I'll add the Valkyrie's Lore taken directly from the book you receive once you complete a quest at lv.65 as a Valkyrie.


    Screenshot reference used:https://goo.gl/oj2q0K


    Note:
    The following text has been created by an OCR program using the screenshots posted in the above link.
    For this reason it may have some errors so feel free to point em out 'cause I'm too lazy to double check it.


    Also I would like some mod to append this post to the main one, if possible.


    Text version:
    ->Page 1:
    Cold silence fills the air, nothing speaks but the rushing wind. Glave held tight, the last guardian reflects on her journey. Unearned scars burn on her skin, a legacy of betrayal and lies. The devas have fled north, and Clan Castanic searches for a new home.


    ->Page 2:
    Duty. Honor. Loyalty. Words, nothing more. Our god is reviled, and our people ashamed. We must hide ourselves among our faithful. Pass our stories down, mother to daughter, daughter to none. Our pain will keep us together, wherever our people roam.


    ->Page 3:
    Daughter of Zuras, Child of Lok. My legacy is freedom, but always at a cost. Carve the runes deep, sisters. One for each betrayal . Choose your successor, and train her well. Take new names, take new lives. But never, ever, forget.


    ->Page 4:
    The day will come when the devas rise, and dark gods will live again. When our service is all but forgotten. On that day, take up your weapons, and fight! Remember our Mother's words. Gentle, but firm. "Never conceal, and never reveal."


    ->Page 5:
    ...and our time in Deva Victrix is surely at an end. Refugees from Kaiator have similar scars, and the priests all say the same thing . Balder is dead. And we are to blame. The crown was meant to honor him, but somehow. There is nowhere we can go to escape our shame, and the guardians have abandoned us. Their glaives are gone, their houses empty, and we are left alone.


    ->Page 6:
    Lok, why have you abandoned us? Surely you were betrayed as well And the guardians, your most strident defenders, have left us without protection. After so many years, are we to be wanderers again, like the humans? The Matriarch is dead, and no one will step forward to take her place. And the firstborn have taken their glaives away.


    ->Page 7:
    Secondborn sons are trying to upstage our councils. Have they no shame?Our people need stability and wisdom if we are to survive these times, Without a Matriarch everyone can trust, the only thing anyone can agree on is that we can no longer trust the gods, or those who follow them. Kaia herself has offered us a place in her city, but even among the amani we will never be safe. Wherever we go, one thing is clear. Our new home must be a fortress, and we will never leave it again.


    ->Page 8:
    The new Matriarch is younger than all three of my daughters, and her hands are suspiciously calloused. No one wants to ask her, but she moves too confidently to be just "a simple runecarver" She brings with her stories of a new home, and our people are desperate enough to follow her there. If she is what I think she is, perhaps we have not been abandoned after all. When we arrive, when we are settled, perhaps Clan Castanic can find a way to forgive ourselves for our own cleverness. Or perhaps...


    ->Page 9:
    Thummed the songs my mother's mother taught me under my breath as wiped my runeglaive clean, but the enemy could no longer hear them. I remember asking her once how many cultists I'd have to kill to free ourselves of Lok's legacy, but her only reply was a sad smile. Because even as a child, I already knew the answer. All of them.


    ->Page 10:
    Up the hill from my midnight battle was a city of stones and bridges, and yet another community 'd been tasked to protect from the shadows. l cut and carved my way across the world to get there, a place where my face and horns marked me as the enemy. East to west, south to north and back again, always hidden away from Balder's seeking eyes. Inside its walled libraries, I learned of our lost kinsmen's descent into madness behind a wall of storms, and wept for generations of devas who died to preserve a fiction Clan Castanic discarded long ago . The gods love no-one, even themselves.


    ->Page 11:
    I should have returned to Castanica months ago to make my report. But how could turn my back on these people? They lived under the thumbs of monsters, yet still held their heads high. They sing songs of giants, and a world that never was. They bury the bodies I leave behind, and suffer in silence when my crimes are discovered. I could not leave them, but neither could I stay .


    ->Page 12:
    In the end, as always, my runeglaive has made my decision for me. Since coming here 've fought one too many enemies with acid in their veins. And as a member of a secret order long thought dead, I can't exactly stroll through town to get a replacement weapon. Hopefully it will last long enough for me to return home with a few of the records I've found here. I've removed the more dangerous ones, and offer my own story in exchange for those who will come , after me. After all, Never conceal, never reveal.


    ->Page 13:


    So I leave you with this, my sister of the storm. The sour smell of blood stays with you, no matter how many times you wash. The memories of dead, black eyes, of twisted bodies with the faces of friends, will never leave you. My grandmother was wrong, and most likely yours as well. Patience, tolerance, acceptance..these are not our ways. We are no longer the guardians of history. We are vengeance, the choosers of the slain. We are valkyries, and as foretold in prophecy, thrice carved in stone, our time will come again.


    \\One more note\\


    The OCR program thing I used returned me all the text as single paragraph, which, off course, makes the final result looks not so cool, if you want to edit feel free to do so ('cause I'm lazy and stuff).

    Interesting.
    Would make any sense make server-related channels? like for Killian/Fraya/Arcadia/etc. It could be useful to follow LFG on your server without actually logging in game(something like omg this squad needs a tank for this dungeon I think I'm gonna log in).

    A short notes for achievement hunters


    The achievement is "Pruning the Sky Garden",which gives the title"Skyjack".


    This pretty annoying achievement requires 10 kills of the last boss in its 3 different versions(for a total of 30 kills), only problem is that the last boss its semi random so,you can happen to have 10 kills with the 2 types of him but still missing the third because randomness its against you.


    I noticed that last boss's spawn its not completely random, but it depends on the third boss.


    There's are 4 bosses (not including the secret one):
    First : Duke / Karasha / Terkasia (its doesn't matter which one spawns)
    Second: Giant
    Third: Dragon / Skeleton / Firmbrisk
    Fourth: Valtryssir / Mektryssir / Adryssir (Dracoliths)


    So to make this short and simple:


    If the third boss its the Dragon then the fourth boss will be Mektryssir
    If the third boss is the Firmbrisk then the fourth boss will be Adyrssir
    If the third boss is the Skeleton then the fourth boss will be Valtryssir


    This means, if you only need for example Valtryssir but if at the third boss you get the dragon or the firmbrisk, you may as well /reset the instance right away since last boss won't be the one you need.

    Chapter Four- Age of Mortals:


    01- Battle between Shakan and Lok:


    Although it was not his fault, but Lok blamed himself for Balder's death. Shakan came to confront Lok about this incident(Balder, Lok, and Shakan were real close).
    Shakan being the hot-tempered one, attacked Lok. Due to their difference in strength and Lok being occupied by Balder's death, he accidentally killed Shakan. After he realized what he had done, Lok totally lost it and wanted to end his own life, however he was stopped by Mystel. Lok abandoned his weapon and left, never to be seen again. Everyone assumed that he perished in his fight with Shakan.


    02- Velik and Kaia:


    Kaia returned to the Amans. They embraced her and vowed to protect her forever.
    Velik returned to Velika, and likewise she was embraced by the humans.


    03- Castanics, in the search of Lok:


    Some Castanics believed that Lok is still alive, and began to search for him everywhere.



    04- Lakan and the Arc Devas:


    Lakan went to Castanics and tempted them with even greater powers. Some Castanics killed their own kind and used them as sacrifice.
    Therefore the Castanics that lived in Northern Arun changed their name to "Arc Devas" and followed Lakan.


    05- Empire of the Arc Devas:


    Using Lakan's Blood Magic, the Arc Devas turned into a more powerful race, and began to conquer Northern Arun.
    Aside from the High Elves, all the other races felt the weakening of their patron gods' powers. Using this unrest as an opportunity, the Arc Devas dominated Northern Arun.
    The Arc Devas soon began to move towards Southern Arun. Although the remaining Castanics fought against the Arc Devas, but they were defeated and had to seek refuge in Kaiator, which they had associations with.


    06- Union between the Humans and the Poporis:


    Neither the Humans, the Poporis, nor the Elins had seen many big wars; Humans had been living a nomadic life, while the Poporis and Elins lived in peace amongst themselves. But because of the advancing Arc Devas, the three races joined forces to fight back.
    With the Humans, the Poporis, and the Elins being the main force, other races joined in the war as well(High Elves did not take part). They successfully repelled the advancing Arc Devas and drove them back to Northern Arun.
    A great barrier was built around Northern Arun, cutting off the Arc Devas from the rest of the continent. This also meant the Barakas that lived in Northern Arun had to abandon their home that they had established: Balderon.


    07- Barakas' invitation by the High Elves:


    The High Elves suggested that they make part of Allemantheia the Barakas' who had been made homeless, and extended their invitation to them.



    08- Invasion of the Argons:


    Shortly after the Castanics had returned to Castanica, Northern Shara was besieged by a strange race: Argons. They took over much of the land around Kaiator, which stood safely due to Kaia's protection.
    Kaiator sent a request of assistance to Velika, and was received.
    The High Elves who had kept to themselves until now, joined the battle to keep the Argons from advancing any further towards Southern Shara.


    09- Birth of the Valkyon Federation:


    Upon receiving the request for assistance, the Humans, the Poporis, the Elins, the Castanics, and the Barakas sent their forces to Southern Shara. However they only managed to halt the Argon's advance. The High Elves knew the Argons would eventually break through, therefore the joined the forces as well. For the first time, the original races created by the six gods came together and formed the Valkyon Federation.
    While repelling the Argons, a special strike force lead by Elleon Kubel attacked the Argons in Northern Shara. This defeated the Argons and drove them back to the north of Kaiator. The commander of Velika heroically gave his life in this war.


    10- Argons' retaliation:


    Shandra Manaya had the Argons retreated to north of Kaiator and held their formation there. In the meantime, spies were sent into the Valkyon Federation to create havoc.
    This began the cold war phase.


    11- Army's return:


    During the cold war, most of the soldiers returned home. General Samael Klanwult(this is how his last name sounds in the lore) returned to Velika and was promoted to Garrison Commander. However, Samael did not think it is possible to win against the Argons, therefore he secretly recruited people who were captivated by the Argons and began training them: "Aterakad"(again, this is how the name sounded in the lore).


    12- Island of Dawn:


    Island of Dawn appeared mysteriously one day in the waters of Velika.
    The investigative team lead by Elleon lost all contacts.


    13- Argons' long distance warfare:


    To end the cold war, much of the forces of the other regions remained in Kaiator. They did not attribute random problems that broke out all over Arborea back to the Argons. Aside from Kaiator, the military forces in other regions were stretched thin.


    14- Second exploration team to Island of Dawn:


    In order to fully investigate the Island of Dawn, and the disappearance of Elleon and his squad, Velika started to look for volunteers. . .
    [Original Translation by Asclei]

    Chapter three(Continues)


    09- Balder's Temple:


    There is a forest that Balder treasured in the Southern Shara continent. Balder would sometimes come here to get a brief rest. One day, Mystel came and visited Balder.
    After a conversation that they had, Balder commissioned the Barakas to build a temple in his garden. After making some arrangements, he entrusted the Barakas with the task of guarding his temple. The leader of the Barakas at that time was Qunso, therefore the Barakas guarding Balder's Temple was also known as the Qunso tribe. Following Balder's directions, Qunso and his tribe migrated to the Southern Shara continent and settled in the forest that Balder liked.
    Some of the Barakas meanwhile moved to Southern Arun and built "Balderon".


    10- Exchange between the High Elves and the Barakas:


    The Barakas are gentle, knowledgeable, and helpful to other races. The Barakas, a stark contrast to their Qunso counterparts whom preferred to keep a low profile, actively shared their knowledge(especially their art in healing) with other races nearby. The High Elves began visiting the Barakas due to this reason.
    The High Elves highly admired the knowledge possessed by the Barakas, and thus they were the first amongst the other races to be invited to Allemantheia. This slowly began the interaction of different races within Allemantheia.


    11- Independence of the Amans:


    The enslavement of the Amans did not change, despite the fell of the "Holy Empire".
    There was a dramatic reduction in Aman population because they were primarily used as a disposable tool by the Giants in their wars. Because they were seen fighting alongside the Giants, they were given the same treatment by other races, as they would to the Giants. This did not change despite the Divine War had ended.
    Luckily, Davan, the hero of the Amans, managed to escape and uncovered the whole truth to everyone. Goddess Kaia took pity on what the Amans had gone through, and decided to help them.
    The Amans have a strong sense of pride. Davan did not wish for Kaia's direct assistance to the Amans, but rather giving them an opportunity to fight the Giants on a leveled playing field. Therefore Kaia went and look for Lok.
    Lok then instructed the Castanics to manufacture items which can help the Amans to break free of their enslavement. These were then given to Kaia, and subsequently, Davan. Davan went to one Giants' encampment after the other(Northern Shara) to free his fellow Amans.
    Davan travelled alone for 23 years, freeing a great majority of the Amans, who stood up and fought the Giants. This time, victory went to the Amans. This also spelt the end for the Giants.
    Amans endured a long and arduous journey as slaves, but they used their own power to break free of that enslavement. Despite being treated as slaves for such a long time, they never forgot who they were. In the eyes of others, they personified a sense of unwavering justice.


    12- Building of Kaiator:


    After gaining their freedom from the Giants, the Amans came to Kaia's Temple, where Davan first met Kaia. Northern Shara is a bitter cold place, and not suitable for habitation. Taking pity on their condition, Goddess Kaia then drew the burning flames from deep within the ground, to help the Amans to establish themselves.
    Using the power of fire, the Amans built their city, and named it "Kaiator", and Kaia vowed to look after the Amans.
    After the Giants had fallen, Kaiator became the heart of Northern Shara. Because of their strength, generosity, and sense of justice, the Amans became the main force in Northern Shara.
    If the High Elves maintained control of Southern Shara with their magical abilities, then the Amans maintained control over Northern Shara because of the pledges of allegiance from others out of their own freewill.


    13- Sealing of the Heavenly Abode:


    Because of the destruction brought upon by "Day of Flame", Balder took the "Cerulean Crystal Orb" from the Mysterious Temple(I think this is the one that Arun and Shara built before the went into slumber). The power from the orb restored the damaged continents to their former glory.
    After the restoration, Balder thought it was time to seal the "Cerulean Crystal Orb" once again, in order to prevent it from falling into the wrong hands.
    Balder looked for Lok, and asked him to build a containment unit for the orb. Because Balder and Lok were close, Lok agreed without hesitation.
    Thulsa however overheard the existence of this orb and wanted it for himself, therefore he started to plot against Lok.
    After Lok and the Castanics finished constructing the container, it was delivered to Balder. Thulsa planned to use the container as a means to steal the orb, however the "Cerulean Crystal Orb" went out of control when it came in contact with the unit.
    The energies from the orb began to destroy the Heavenly Abode. After Balder evacuated the gods from their abode, he commanded Lok to seal the Heavenly Abode along with himself in it permanently, for the safety or Arborea. By doing so, the energies from the "Cerulean Crystal Orb" were finally contained. However, residual energies still managed to split Arborea into two distinct continents(I assume that both continents were attached before this incident?).
    However the gods left behind most of their powers in the Heavenly Abode, realizing that they were not that much different from the other races in Arborea, began finding ways to survive on their own.


    Without the protection from the gods, a new page of challenge had begun. . .

    Quote your own post, copy the coding along?


    I didn't think about that and I am not even sure if that would have work but.


    If anyone wanna bother formatting the above (I mean if you really care :whistling: ) can always provide the CM with the formatted text (since I can't edit those posts anymore) OR you could create a new thread with the formatting text and ask the CM to delete this thread (I don't mind ).


    Either of those possibilities doesn't include any more effort by my part :chinese:

    Could've been a good thread with some proper formatting here and there.


    What should I say....the thread thingy doesn't copy the format-thingy from the other thread thingy I copied the above. I could had manually format the whole text, but but oh well


    I could have do that....


    ...But I am lazy :lol::cookie:

    Chapter Three- Age of Legends:


    01- Barakas' Independence:


    Although the Giants which plotted against the gods had been annihilated, the peaceful Barakas were spared.
    Oriyn came to the defense of the Barakas, and Balder agreed that one of the original six races should not be wiped out so hastily.
    Balder changed the appearance of the Barakas, and formerly named them as such, declaring that they were no longer the Giants.
    The Barakas were then accepted by all the gods.


    02- Sacred Lake revealed:


    After the war, peace had returned to Arborea. Goddess Elinu then released the barrier around the Sacred Lake.
    In the beginning, the other races were very curious about the Poporis and the Elins. However, due to their cuteness(yes, the lore did say "cuteness", lol. . . ), and happy-go-lucky nature, they soon began frequent interactions amongst themselves. The nomadic Humans had the most interactions with the Poporis and the Elins.
    Realizing that there were still duties for her to complete, Elinu asked the help of Balder's wife; Goddess Seren to look after the Elins and Poporis in her absence. This was how Seren became the patron goddess of the Poporis and Elins, and the Sacred Lake was also called "Moon Lake".


    03- Zuras' seclusion:


    Zuras had not been released from his imprisonment, despite Tithus' defeat. . . Of course, there was an explanation behind this, which only Balder and Elinu knew about. . .
    After Balder became the leader of the gods following the destruction of the Holy Empire, he seek Elinu's help in releasing the gods which had been imprisoned by Tithus. Goddess Elinu was an expert in the art of concealment, and was able to construct and remove any barriers without any effort. However, she only wished to live in peace, and hence her absence in the Divine Wars.
    When Balder and Elinu released Zuras from his imprisonment, they were surprised by Zuras' response. Zuras figured that as long as the gods don't interfere with the lives of the different races, there would not be a reason for him to resurface. Zuras felt he finally understood why Karas left the Elves; the different races had to learn to be independent and survive on their own.
    Zuras asked Elinu to erase his traces and let him live in peace, Elinu did so, but allowing Zuras the option of escaping from the barrier if he so chose.
    No one knew about this incident except Balder and Elinu.
    Lakan, who had made himself the patron god of the Devas, worried that Zuras might one day return, but soon abandoned that thought when Zuras failed to emerge.
    Although Balder wanted to release Saleron from him imprisonment as well, but after he heard of Saleron's threats to Tithus' former allies, Balder discarded the idea.


    04- Lok and the Castanics:


    The Devas grew more and more uneasy when they failed to see the return of Zuras.
    Balder asked for Lok's assistance in taking care of the Devas, and slowly Lok was regarded as the patron god of the Devas. The Devas were renamed "Castanics" by Lok.
    The free-thinking Devas quickly accepted the name "Castanics", and viewed Lok as their "adoptive" parent. Lok in the meantime also passed onto the Castanics his technological knowledge.


    05- Building of Allemantheia:


    After the fell of the Holy Empire, the Elves were determined to build their own city.
    With the "Flower of Life" as the central location, the Elves used their magic and the Giants' knowledge of construction, they built "Allemantheia".
    Although the Giants' possessed tremendous magical abilities, but at the end of the day, those abilities came from Tithus and not their own. The Elves however, were proud of the fact that they obtained their current magical knowledge from their own hard-work, and it far surpassed those possessed by the other races.
    The construction of Allemantheia took 12 years.


    06- The conquering Elves:


    Being abandoned by Karas at the very beginning, they had a very strong sense of self-preservation. Due to this very reason, the Elves spent tremendous effort in studying the power of the gods.
    The Elves knew of Shara's Spring in Shara continent, and attacked the Jaris which lived there. The Jaris and Fairies which lived at Shara's Spring in peace were no match for the Elves, and was driven to extinction.
    Mystel hid the entrance to Shara's Spring from the Elves. As a result, all that the Elves were able to find was a normal spring and nothing else.
    The Elves began a warfare in the southern part of Shara continent in order to obtain what they wanted.


    07- Velik and the Humans:


    Goddess Velik took pity on the nomadic Humans and decided to help them.
    Velik was created from a part of Gidd's essence, therefore there was father-daughter like bond between them. Hence she felt obligated in taking care of Gidd's creation.
    After removing the curse from the Humans, Velik helped them to settle in southern Arun, and forbid them from causing anymore trouble. This led to the creation of "Velika".


    08- Civil war of the Elves:


    To the Elves, the "Flower of Life" represented eternity. However as time passed, they realised that when they used their magical abilities drawn from the "Flower of Life", life nearby would cease to exists, and the surrounding would be reduced to sand.
    There were elves who suggested a limitation to the usage of "Flower of Life", and to co-exist with the other surrounding life-forms. These elves were known as the "Wind Elves". However, the remainder of the elves cannot resist the temptation of the "Flower of Life" and ignored what the "Wind Elves" suggested and continued with their original ways.
    The "Wind Elves" knew their race would share the Giants' demise if nothing was done. Therefore they attempted to seal away part of the power of the "Flower of Life". However this attempt failed miserably and caused the "Flower of Life" to went amok.
    All the highest elven sorcerers sacrificed themselves in an attempt to settle the "Flower of Life". Only Serion managed to survive.
    Because of this incident, the tension between the "Wind Elves" and the remainder elven population(they renamed themselves the "High Elves") reached the crescendo, and a civil war broke out. Allemantheia was destroyed in the process, and the "Wind Elves" were wiped out by the "High Elves".
    The High Elves rebuilt the current Allemantheia where the old one, also the grave site of the Wind Elves, once stood.