(...), and it's such a fun class. (...)
You just answered your own question ![]()
(...), and it's such a fun class. (...)
You just answered your own question ![]()
The fact mystics are better than priests does not make priests useless, same as how lancers being better than brawlers does not make brawlers useless.
As for the lock on assist, it is a disadvantage in score runs because of the lack of precision needed for slaying runs, and I assume it might be a problem in pvp because of the number of players. Experienced mystics were already good at locking on without the aim assist, so the change is just a QoL change for them, instead of a performance increase. The lock on assist only benefits beginner mystics greatly.
As for the range increase, you still can not stand 25 meters away from the boss because of the aura range and the debuffs range (correct me if I'm wrong; I am not sure if those got a range increase as well).
My definition of good gear includes a glistening dyad and standard consumables, battle nostrum and mana potions.
If we assume good gear, no role in the party can run out of mana under normal circumstances aside from tanks as they can't proc glistening dyads.