Posts by Torasu

    man everytime ohs crit buff here and there .... Give it just built in 100% pseudoglyph like warrior scythe. For Measure Slice too ....


    Also give eviscerate a 60% chance to reset glyph

    Or more like make OHS have no cooldown and increase mana cost, MS not having to chain for fast cast and replace IcB-no-OHS-cooldown effect with something else. Replace OHS reset glyph too with something else (crit chance *wink wink*).


    Add a high-cooldown, large aoe skill to compensate lack of presence in mass pvp. It could be a skill featuring many swords popping up from ground, above, or behind the slayer (some popular anime/manga references come to mind).
    I had/have so many similar ideas, but they'd go on deaf ears, so why bother.


    Such things could have been the slayer revamp, but will never happen, instead we got Valkyrie.

    AND Valkyrie just got their second nerf... I feel like they will continue on nerfing the class until they reach slayer level of discrimination. These people at BHS are pretty hopeless. They give a class some steroids that boost DPS for a short term and then neglecting factors that make the class weak.

    Care to share?

    Knowing what a lame dungeon it was last time, it took me a week after patch to enter AB NM this time round. It's still a mystery to me why we get only retarded normal modes - AB, BR, TS, KD. Resetting them surely feels like a "worthy" reward.

    On a more serious note, it actually is the only "good" use you can put that scroll to, considering that one run can be done within 3-5mins and yields 9 mwa(4 medals + 5 vmwa) +vanguard/misc stuff.


    But I believe that's already common knowledge by now.

    Well with Talentsystem we will atleast get a "upon critical hit, recover x(lvl 1 : 100)mp." on MS. Naturally with talentsystem there will be lot of "upon critical hit, reduce cooldown of" so we will spam even more skills and way more frequently so ya manaproblems will stay and well i adapted to this and got my 2 different manapotions running but im still waiting for my first glistening hardy crystal after 60x fusing so i can use 2 glistening for a better uptime on max buff/4 stacks. (Because HT and MS crit for atleast 85% average so ya...)


    We will see in March and after that when talentsystem hits.

    I'm not looking forward to the talent system 'cause of how underwhelming it looks in comprarison to other classes' (mystics get shafted as well, what a surprise :rolleyes: ) Nearly every class get stun duration increases while slayer doesn't. Surely this is from a pvp perspective, but this game is not pve only(whether pvp is alive or not is a different issue I hope none bring this crap up)...


    I got my glistening hardy with first smart dyad niveot fuse try. You should consider getting a box or two of those from broker, they're really cheap in comparison to what you might spend via RNG fusion :shit:

    Funny how people were overjoyed when they saw the mana management buffs in the relevant thread in these forums. I was one of the few that claimed that these buffs are minimal at best and won't make much difference in the long run when taking into account the cd reduction buff of many skills. Using more skills(due to reduced cds) -> more dps -> even more mana required. It's a double-edged sword.