Can confirm, challenges are gone 
Posts by Torasu
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Gunner is also a magic dps.
But this class is more difficult to "master" than with Sorcerer.False info. Gunner is an easier class overall than sorc, also easier to master.
Play which class you find more fun. Ignore any other factor.
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See guys, at least these people don't afk in Highwatch!
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Warrior - Hard to use, even harder to master.
What... This is not 2013. How hard is to use 2-3 skills then press scythe button?
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man everytime ohs crit buff here and there .... Give it just built in 100% pseudoglyph like warrior scythe. For Measure Slice too ....
Also give eviscerate a 60% chance to reset glyph
Or more like make OHS have no cooldown and increase mana cost, MS not having to chain for fast cast and replace IcB-no-OHS-cooldown effect with something else. Replace OHS reset glyph too with something else (crit chance *wink wink*).
Add a high-cooldown, large aoe skill to compensate lack of presence in mass pvp. It could be a skill featuring many swords popping up from ground, above, or behind the slayer (some popular anime/manga references come to mind).
I had/have so many similar ideas, but they'd go on deaf ears, so why bother.Such things could have been the slayer revamp, but will never happen, instead we got Valkyrie.
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AND Valkyrie just got their second nerf... I feel like they will continue on nerfing the class until they reach slayer level of discrimination. These people at BHS are pretty hopeless. They give a class some steroids that boost DPS for a short term and then neglecting factors that make the class weak.
Care to share?
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I changed my main now I dont want play with class which broken is in this patch and bug ICB for better DPS I sayed bye Slayer.
Wise decision.
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Knowing what a lame dungeon it was last time, it took me a week after patch to enter AB NM this time round. It's still a mystery to me why we get only retarded normal modes - AB, BR, TS, KD. Resetting them surely feels like a "worthy" reward.
On a more serious note, it actually is the only "good" use you can put that scroll to, considering that one run can be done within 3-5mins and yields 9 mwa(4 medals + 5 vmwa) +vanguard/misc stuff.
But I believe that's already common knowledge by now.
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Also, what do we do with the scrolls we already have? Throw them away? Great rewards indeed!
You mean you don't use them to reset
endgame contentABNM? -
Today I died twice during our first run and once during our second run while having TWO stacks of the debuff. This is getting out of hand.
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Weird, managed to clear it today and I recall having 4 stacks at some point but not dying the way you did. Might be a random bug.
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Such stats are not achievable by normal means. Disable the bugged event for the time being if you can't fix it.
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Not only the idea was bad, the execution was also terrible. BHS at their finest once again, mocking slayer community.
#praisedistantblade
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Killian is the only choice.
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Well with Talentsystem we will atleast get a "upon critical hit, recover x(lvl 1 : 100)mp." on MS. Naturally with talentsystem there will be lot of "upon critical hit, reduce cooldown of" so we will spam even more skills and way more frequently so ya manaproblems will stay and well i adapted to this and got my 2 different manapotions running but im still waiting for my first glistening hardy crystal after 60x fusing so i can use 2 glistening for a better uptime on max buff/4 stacks. (Because HT and MS crit for atleast 85% average so ya...)
We will see in March and after that when talentsystem hits.
I'm not looking forward to the talent system 'cause of how underwhelming it looks in comprarison to other classes' (mystics get shafted as well, what a surprise
) Nearly every class get stun duration increases while slayer doesn't. Surely this is from a pvp perspective, but this game is not pve only(whether pvp is alive or not is a different issue I hope none bring this crap up)...I got my glistening hardy with first smart dyad niveot fuse try. You should consider getting a box or two of those from broker, they're really cheap in comparison to what you might spend via RNG fusion :shit:
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Actually Op is worth it the Glyphs because i used to not use it often and ya like 3-5 times a fight. Now i use it whenever i got the time because the damageboost and amount of crits on my ht increased significantly because 33% more skill dmg and +56 crit rate is a good chunk of dps over time. So ya i use it on nearly every ht unless it resets so ya... .
Another thing why i would glyph it with atleast crit is bcs i sometimes use op->evi->ohs->ms if there is only little time before boss turns or use an mechanic which will force me to e.g. move away and we all know evi crit chance sucks a little... too much.
Lately im running with even the 10% skill dmg boost because the amount of op i use in regard of how little kds i use makes it a little better than using the 30% skill dmg glyph on kds.
PS: Im running around with +214 Crit Rate (3 Crit rate missing on one ring then im maxed out with lvl 2 etchings and no wep roll crit) and i dont think its enough. I would go for +230-+240 atleast to be somewhat good regarding ohs/evi because atm they vary between ~33-80% crit chance on bosses. Cant wait for the 30% Crit Chance ohs boost though... finally less rng reliant regarding being top or ground bottom dps.
PPS:Manaproblems are a pain... even Glistening Dyads dont help much but atleast a little (if rng doesnt screw with your crits) but im chugging so many mana potions each dungeon i play atleast a little serious...rip gold. Patch will make it only a little better but in KTera it seems Slayer still complain because it wont be enough to make us good enough to not run out of mana every now and then.
Wish Talent-System would come together with Class-Balance 6 so more reset on good Skills q.q.
Funny how people were overjoyed when they saw the mana management buffs in the relevant thread in these forums. I was one of the few that claimed that these buffs are minimal at best and won't make much difference in the long run when taking into account the cd reduction buff of many skills. Using more skills(due to reduced cds) -> more dps -> even more mana required. It's a double-edged sword.
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This should be stickied somewhere, even if only ~10 people per month would read it.
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First time visiting the "Off-topic" sub-forum and frankly put, I'm surprised this thread's not sticky.