Please choose your time slot and post it here. Do not forget to post your team name.
Date: 3/9 2015
Time: 22:00
Team name: Maniacs
Please choose your time slot and post it here. Do not forget to post your team name.
Date: 3/9 2015
Time: 22:00
Team name: Maniacs
I would also glyph restau burst cd coz i try to constantly keep it on tank/melees for mana regen.
The glyph is for 1 second longer duration on restorative burst at the cost of 3 points. The other is MP reduction on the skill itself. So you say, you use the duration glyph for the mana? But you will still only get mana for 5 seconds. (I just checked it myself right now). The glyph only gives you 1 more second on the heal, not mana. And even if you try to go out of the circle and in it again when the mp effect is gone, the circle disappears before you can get the effect again.
So from my view, it's useless. But again, it's just my opinion. ![]()
First of all, I did SCHM before the nerf and I've always used restorative burst with the mana glyph, and I've never been in a situation where I've said "fck, my healing circle is off cd", because the cd is very short (5 seconds). The restorative burst gives 250 mana per 10 seconds (which is 50 more mana than 10 seconds with a mystic aura
), and that is quite a lot when you keep it up. And it doesn't only give you mana, but also health. It gives me 7,3k every tick. Thats 36,5k every 10 seconds. I think it's very worth it, because I glyph healing immersion to reset. I don't rely on it to reset nor do I spam it to reset every time, but since it resets quite a lot, I'm very happy with the glyph.
Innerwear is a part of this game and they can help you in the end, and since they're really cheap, then why not? Besides, I don't think anyone would accept a player without innerwear to a random group, when it's super easy to get.
And what if a priest wants to know about which innerwear is the best? He doesn't get to know it from your guide.
For the crystals, I have seen people not taking players to random groups because they had lvl 58 crystals. If the newcomer wants to survive in LFG, where it's all about +15 and spot on crystals, he might need it in the end.
About the leash, fine keep it, it is your preference afterall, but I'm still shaking my head because I think it's useless unless you play Kumasylum, cus leash OP.
Have you heard of this saying: monkey see, monkey do?
A newcomer sees your guide, you tell him to use common sense and then show your glyphs for a reference, he will copy your glyphset and that may not be the best for him, since it's about playstyle and preferences.
That's why I'm saying you're lacking a lot of explainations of the glyphs, because a newcomer needs to know what the glyphs are good for, etc., to use his common sense and make his own glyph build.
Since there will be taken pictures of the individual groups, can the location be in a dungeon or is it limited to only the open world? 
Please choose your time slot and post it here. Do not forget to post your team name.
Date: 27/8/2015
Time: 23:00
Team name: Maniacs
And when you said, a priest doesn't have to gear up, I had to write something. And it is still wrong of you to encourage newcomers to not gear up, when it will actually help them in the end. Noone came sleeping to their skill. Everyone has been new, and getting good gear is making life easier for yourself and your party. It is not possible to get mayhem gear anymore or even VM1 as a newcomer, so why should they settle for fulminate?
Another good point is, that the game has turned into a "we take only +15 gear to a lvl 60 dungeon". LFG's are too gearfocused, yes, and if newcomers want to survive this, they need the gear to get in a party. Nobody knows their skill level, so they can only be judged from their gear and crystals, since you don't interview before going to a dungeon.
I want new priests to survive in TERA, don't you?
I don't really give a shovel about who he is. He could be the best priest worldwide, and I'd still think you're both wrong. It doesn't matter who you are, why should you be slacking, when your team needs you? A fast SCHM doesn't include slacking, but it is a braindead dungeon now after the nerf, so you can lay back a bit more.
If he is "oh so good", why haven't I seen him anywhere, except slacking around?
And the gear will only make it easier and smoother for everyone, why cut back on it? Challenge? Ok, good job, you did SCHM with lvl 60 gear, 58 crystals and no etchings, now go fetch your own cookie in snailspeed.
Noone is rewarding you for clearing an instance naked. So why encourage new players to not gear up, to not get better, when they have no experience of the past whatsoever?
These instances are easily clearable for a skilled priest with no gear, but why not gear up? You are putting a bad example for newcomers, thinking they can be oh so good as "kerathsenpai" (notice me pls).
You are only making it harder for yourself by going naked into an instance. If you get hit accidently by something, you're guaranteed dead.
And btw, when you wrote about pedophilia and essays and slacking, you ask for the erp comments.
No thanks I dont want your advices.
Suit yourself, it does sound like you need them, considering you use 2 focused cruxes and 1 hardy and 1 anarchic. You're really outdated, like your gear.
And thanks for thinking im dumb that I would let players die when I lack mana, but (shockingly) I don't!. That was just example about running without infu charm, because priest is a class on which i slack a lot and write essays on /w to other people because you have lots and lots of time for slacking. Why not use this time for mana infu then?
Why would you slack? Slacking makes the run go slower. And why would you write an essay to others, when your team is dying. I can just imagine, your team is dying and low on health/mana, but you just need to write those last sentences to the elin you erp'ed with in Velika 2 days ago.
Imho Strawberrie did quite good job on his tutorial because you can learn lots from it with just very short amount of time.
Belive me or not but some people dont want to spend 2h thinking about their builds. Just learn something quickly by watching a guide.
That is true, and very sad of our generation. We want everything to be done fast, we want it served on a diamond platter, and we want it now!!!! (Insert meme here).
But please, never tell people to do gear or put stuff in etchings or anything when they just dont have to do it... I would rather invite fulminate priest with some skill than anyone with +13/14/15 staff which i sadly see from time to time.
Never tell people not to do it, when they have the opportunity to do it and resources, and that they should, if they want to be good. And it is sooooo true, that you can tell skill from fulminate gear than +15 geared priest.
It's not like you do an interview before dungeons.
And dunno I guess you can ask people in your static if i need to learn something about playing priest... except the fact that i should stop chatting on party while doing uh oh hardest content in the game. Sadly after abhm nothing has been even moderately hard on priest when you take people with at least more than few working neurons.
You should focus more or go find another game to apply a macro, that can spam your skills for you, while you erp.
And ABHM wasn't even that hard, when you first learn it. But I guess some priests have it harder than others ![]()
My point is, dont put in guides that people should go for the BiS on healers because BH made this class kinda useless and not scaling with gear nearly at all.
Thats why the guide in my opinion is ok despite it doesnt say about everything - and probably thats why its ok.
The priest class is not useless at all, and I don't think you should be playing this class, if you think low of this class. You shouldn't even consider yourself good, when you think the class is useless. Go play hello kitty or something. TERA surely isn't for you.
The guide is ok, but lacks a lot of content.
I think he omitted those because its not really that important.
Jewelry - you have 1 set now for healing, so kinda straightforward for new players.
Innerwear - doesn't even change much and for healer its mostly waste of money.
Race perks - wont even comment on that. Elin is the only viable choice because cuteness and pedophilia
Positioning - its better to say about this when doing instance guides for priest, not general priest guide.
Priorities - didn't he say about those?
First of all, a guide is targeted towards any player who wants to learn more, that being new or old players, unless he actually states it is a new player's guide (which he didn't).
Jewelry can take up a whole section because of discussing perks of the new Timeset or the old Riverset, or even a combination of both or with some of the Frostwise set. I personally tested the difference between the timeset and the riverset, and picked my own preference. You cannot say there's only one set, because there are so many combinations to fit your own playstyle. Yes, the new jewelry set is optimal for the new players, but heck, they can even go for the riverset, since it's easier to get by spamming BRNM. But again, this is a guide not only for beginners, since it is not stated.
Innerwear is a nice thing, now that we have them and can use them to our advantage. Why not discuss the differences between max HP and endurance? Healers innerwear is so cheap, that you can almost get them thrown at your face for free. Maybe you want me to buy you one, since you clearly don't have one?
Race perks, there are differences in the animations of the races and some races are on par with Elin. I play an Elin myself, but I have tried different races and looked at the races to see the difference. And just because you play an Elin, doesn't mean you're a pedo. But I think you should go back to your basement with your waifu pillow.
Lets just assume from now, the guide is only for beginners.
Positioning is also a part of a guide, because where should a "newbie" stay when healing? You don't tell him that, and that can put him in hard situations.
Display MoreCrystal lvl 58 vs 65....
Its guide....
Guides are targeted to new players
Fine Brilliant Crux is 41 mana per 5 seconds for the price of 10-60g per one
Fine Brilliant Niveot is 42 mana per 5 seconds for the price of 1000+g per one.
~940gold for 1 mana per 5 seconds = 12 mana per 1 minute = 120 mana per whole fight thats not even enough for 1 cleanse or 1 lock-on.
And infused crystal? Well you can debate if its better to use carving or brilliant but its just matter of preference.
Or you could join a kuma/naga daily farm and buy niveots for your hard work! And yes you are right, it is a matter of preference, but look at it from a new player's perspective: You get told to use 1 carving, 2 brilliant, 1 fleetfoot. You don't get told it's a matter of preference.
He didnt encourage crit rate as a stat, he said that you can add it as 4th stat. And I am pretty sure in PvE its best stat from the rest that are available? I often played without infused charm and spammed mana infusion after each triple nemesis for some extra mana every here and there and was fine with it.
He actually did. He didn't choose to spare a little time saying, that any stat is fine if you have a 4th. Now we have a new player rerolling his staff 117 times to get crit rate, because this guide said so.
And why would you waste time using mana infusion, when your dps are dying and you need to pop energy stars and restorative burst??? I guess I'm the only one who doesn't have the need to spam mana infusion, when I'm with no mana charm, since my mana is fine, even without the mana innerwear. Only time I find myself oom when no mana charm is if I have to ress somebody, and if I get low, I pop a potion that is cheaper than wasting my time using mana infusion. The risks are high also, since if you get hit, then byebye mana infusion.
And the less important thing is that he didn't mention anything about Arise and Guardian Sanctuary skills (essential in PvP but situational in PvE) and etchings (which aren't that important on heal anyway).
He didn't mention them, correct. But etchings are very important, even if there is only one choice, which is energetic. You can still debate the differences between healing and energetic, and it is clearly up to your own playstyle and preference.
Etchings are important because they add that extra attackspeed and cooldown reduction or healing (if you prefer that), and can make you feel less clunky, slow or bad. I personally go high on speed, because it is my preference and loving and rocking it until the day I throw away my staff. But lucky for you, my dimwitted priest colleague, I won't go anywhere!
If you need my help, feel free to PM me here
First of all, in general it is a decent guide with many good points and a few good tips. But the guide is not finished, it's very far from being done, I hope.
You are missing jewelry, innerwear, race perks discussion, positioning, priorities etc. That's just some of what I'd like to see in a guide, also a few other discussions for it to be a full guide. I know you may have left out some of these subjects, because you are not strong in them (Innerwear....). Therefore this title is misleading. You should rename it to be a basic priest guide with a few tips and tricks to play a priest in general.
It is not good either to show off level 58 crystals, when it's easy to get lvl 65 crystals. You can therefore take a screenshot of them ingame, if you cannot provide the right crystals. That being said, you do not need the carving vyrsk, you can use a third brilliant vyrsk or even infusedly. For a year I went with carving crystal and when I switched it out for a third brilliant, I didn't notice any difference, since I do not rely on crit heals.
For the staff, I do not like you encouraging crit rate as a stat. It is viable, but any of the mana stats are fine aswell, as long as you have the three essential stats: healing, cooldown reduction and attackspeed.
Another addition could be a discussion about which staff is the best.
What I noticed about your glyph build is, that you glyphed your leash. Please don't. You can use these points on so much else, that can actually make a difference multiple times, such as the mana on restorative burst.
I wanted to pull out my hair when I saw you didn't glyph your restorative burst and didn't use it often. It is not only a heal, but a very viable mana resource, as long as you keep it up, which you should! The only time you shouldn't glyph it is for PVP and when your group goes slaying. Do not encourage new players to not glyph this lovely mana resource!
*Deep breath* Next up is the healing immersion: that extra 20% heal is good, but not necessary since your heals are already very strong, and also if you rely a bit on your other skills aswell (Hint: restorative burst). You don't have to glyph healing immersion at all, if you don't want to and can play decently without. But I would rather go for the chance for reset. That has saved my team countless times!
What is the reason for picking the glyph for your selfheal? As you said in the guide, a priest has two selfheals, if you do not count healing immersion and restorative burst, which can save your fine popo more than 20% more on your selfheal.
You jump too fast over the glyph section, and I know it's your own preference, but you should give more attention to this part and discuss why and when to use different glyphs.
Again, I know this may not be a full guide, but a guide should not be made on one day. Rome didn't get build in one day either, as they say. You need to put more consideration and thoughts into your guide, and it may still not be done in a month, but once it's done, you can pull that sweat off your forehead and be proud of your hard work.
That being said, you need to be careful with what you are saying, since people may take this guide as a fact, when it actually has many flaws.
Good english though. I may come back if I have something else on my chest to get off with.

Date and time of your run:
20th August 2015, 22:39 CEST
Dungeon group:
Player 1: Smilje
Player 2: K
Player 3: Hieto
Player 4: Djakara
Player 5: Stilva
Spare: Saeyume
The spare is the player that did not participate in the given run.
(Optional) Team logo:
You can attach your team logo if you want.
(Optional) Additional Questions or Comments:
We did 2 runs, the 2nd was faster than our previous, please pick it.
Date and time of your run:
18th August 2015, 22:30 CEST
Dungeon group:
Player 1: Smilje
Player 2: Djakara
Player 3: Hieto
Player 4: Stilva
Player 5: K
Spare: Saeyume
The spare is the player that did not participate in the given run.
(Optional) Team logo:
sm4.bmp
(Optional) Additional Questions or Comments:
2nd run of the day.
Date and time of your run:
11th August 2015, 23:00 CEST
Dungeon group:
Player 1: Smilje
Player 2: Hieto
Player 3: Stilva
Player 4: K
Player 5: Djakara
Spare: Saeyume
The spare is the player that did not participate in the given run.
(Optional) Team logo:
board.tera.gameforge.com/wcf/index.php?attachment/110403/
(Optional) Additional Questions or Comments:
2nd run of the day.