"we will never remove dungeons from the game and just adjust them to current patches so players can experience all the content"
"we will never remove dungeons from the game and just adjust them to current patches so players can experience all the content"
game is boring and shit we need way more content
we have too many events this is too much stop thank you
bump, could we get some XP as a reward in the announced Guardian Legion Event? ty
You didn't get my point...
Mystel crashing regularly... ( More often than it should )
And nothing we can do about it ?_?
So a merge would be a good thing to happen since:
Merge -> Better server -> Less lag -> Less crashes -> PROFIT???
It crashes at 4AM... don't think it's a capacity issue
Sure, EM dungeons are a good event, I really enjoy Forsaken Island which I find fair between melees and range dps.
From my point of view, however, for the next EM dungeons incoming, our party having 3 melee dps, I guess that, when Forsaken Island will be removed we won't have EM dungeons to run anymore, so I'll greatly appreciate if we could have summer festival.
I don't like grind, but I hate even more the f.cking RNG in this game. In the past, this event used to give real good rewards, like infinity mask...
It would really be nice if we could have transcendance one this summer (that took me 240 GLSHM to have) and It will even be heaven if we could have Amplifiers 2 (still missing 2 for full set, and don't want to upgrade to new jewels with 10% chance to succeed with full XP, and not being abble to make Etchings in game anymore for new set anyway ).
So please, give us sun event with nice rewards.
Having no amplifier, amplifier I or amplifier II the base success chance remains the same. It's about costing less "new mats" per enchant try.
My wish list for the sun token shop:
- Skill XP tomes
- Etchings and etching materials
- EP and XP boosters, Kaia's Will / EP reset potion
Btw, any chance for an "Advanced skill reset potion"? I'd like to get back to points to be able to spend them again. We already have EP reset potion, would be good to have that one too
PS: I hope the quests will be easy and spam-able, can be done in a few !
Make it worth to "waste" time on them please, even on more alts, make the rewards worth for it!
Oh yes Festival of Sun is so fun we need it back! I will cut my wrists if it doesn't return this summer.
I've never had SO much fun in TERA... running and flying up and down with 16 different characters for couple hours, most of which were level 58 reapers... tears of joy whenever I think of it.
Please bring it back, I'm wasting my time in Extreme Modes.
or so a couple of players told me in mp
Sorry but in my opinion these EM Dungeons aren't really considered "Events" done by Gameforge. (Its more like - done by Atmorph) Gameforge as a whole isn't really doing anything to improve the game. At least I personally don't see anything that I would consider worth mentioning.
It's mainly just Atmorph having a lot of fun to play around with some old existing content - which of course is great for the playerbase but thats kinda the only thing that happens recently. And again, its not really Gameforge doing it.
My opinion at least /shrug/
thank mr. atmorph
3 Months at best since the cath up modifier isn't that low anymore. I mean do people actually expect server merge anytime soon? We have now this Extreme Mod Eventw which last until september following with monthly patches. Maybe they are lucky if merge hit this year.
Only Talentlevel 430+ is kinda slow atm. But getting 350 - 400 will be easy espeically with 2x 100% Talentbooster. And most classes if not all are finished after 350 - 400p.
Is it stupid? Yes ... but do they have any other choices ? Not really.
You're delusional if you think you can get 500EP in 3 months... Been playing everyday maxing my cap daily since January and i'm on 350
There will always be a supply coming from players that buy TT to buy items and trade for gold and a demand from players that have the gold but don't want to invest the money in buying TT.
I'm personally happy to see coins are becoming tradeable, they should've been since the beginning. Will see how TT price evolves because of this, but hopefully it won't become too aids.
Also, transfers are fixed, merge may be coming soonTM???
Considering the issues we mentioned regarding etching I would've expected seeing Titan mats in the loot, instead of gear mats that are already easy enough to be obtained.
Entry limit and coin costs are fine.
Coin cost/entry limit/loot ratio is more than okay. Just maybe considrr removing already easily accessible loot like Springy Draco Limbs in favor of Etching materials, for example.
Dont bases to chose ppl on dps they do, that is against ToS and you can be banned
That won't get you banned.
Anyways, your LFG your rules. Just take people you're comfortable running with or just set whatever criteria to take people. Put a DPS threshold? X amount of clears? gear? just take people you know? Whatever it is just go ahead LUL
Many times I don't accept people from LFGs and I don't mean to hate... if there's 15 people I can choose from I will obviously take the most experienced / the best geared ones / the ones I get along with. I occasionally IMS or join random parties where I don't mind the skill level of the players I'm with, but when I'm making my LFG on my little free time at night I rather do it as I want to do it.
ALTHOUGH, worst case scenario is when you take someone in your party and this someone decides to invite his/her friend without even asking. Usually rookie in the dungeon.
Don't do that.
And still you just see black and white...
Tell me, how pvp player's get ther jewellery with just pvp? Tell me how to upgrade jewellery without any item exp from pvp vanguards? Tell me, what did we do before pvp gear System, do you think we all just played with guardian? No man, we were forced to do your shitty bot pve to get also HO gear, we wasted there also tons of gold and mats we didnt had in that ammount like pve players, so we were forced to buy them in tradebroker. For sure you pve guys had fair prises for this.... And for sure, you guys selled your runs to Gold paying pvp player's....
Tell me, how to get the new jewellery? Oh yes we are still forced to do pve. So what do we need for this? Right Sir, pve gear. So let ne tell you i have HO gear too, cause it is impossible for PvP player's to get the gear without any pve. That means, we wastet double ammount of gold for our gear, not just pvp gear, pve gear too. Now your turn mate.
Yes, I do see black AND white. I see PvE and PvP and compare them. You see only black OR white. It's like you guys stuck into some kind of PvP bubble and can't discuss anything beyond that. You can't suggest changes if you don't know how your in-game counterpart works. PVP/PVE gearing is really similar.
1) How pvp player's get ther jewellery with just pvp?
Up to Ethereal Jewelry you're fine. No, actually a bit more than that. I did PvP to farm Dragon Skulls/Claws because it was way easier and time-efficient to farm them. By far.
2) Tell me how to upgrade jewellery without any item exp from pvp vanguards?
You do get item EXP from PvP vanguards.
3) What did we do before pvp gear System, do you think we all just played with guardian?
I'll give you that, you guys doing PvP geared up until Stormcry +9, although FWC was the only non-equalized battleground I think? Being able to have 2 sets of rolls enabled players to do both PvP and PvE with the same gear without punishment. However, Fenix ran a simulation from HO+0 to HO+3 and on average it's way more expensive than PvP gearing cost on average. So setting the SC+9 gear aside and going for PVP+9 is still on average way cheaper than going for HO+3 from HO+0.
4) We were forced to do your shitty bot pve to get also HO gear, we wasted there also tons of gold and mats we didnt had in that ammount like pve players
Richest players I know are PvP players. I'm pretty positive PvP-only players either had more income or had less things to spend on historically than PvE-only players. NOW, that with the introduction of the new PvP gearing system the income through vanguard quests is really small compared to the gold costs, that's true.
And well, about bots, as far as I'm concerned desyncing and teleporting in PvP is really common because of Proxy modules, but I don't know if you meant this with "shitty bot pve".
5) We wasted there also tons of gold and mats we didnt had in that ammount like pve players, so we were forced to buy them in tradebroker. For sure you pve guys had fair prises for this.... And for sure, you guys selled your runs to Gold paying pvp player's....
You're free to do PvE content for materials just like I did PvP content for some. As far as I'm concerned, only Sacred Mallets are unobtainable through PvP. Offering a solution way cheaper than buying it straight from the trade broker is a bad thing, I guess? If some PvP players have tons of gold, and I don't; if PvP players need materials that I don't anymore; if I can offer them for a way cheaper price than other methods to obtain them; what's the problem in doing this? Why do PvP players have so much gold if it's so hard to obtain?
6) Tell me, how to get the new jewellery?
Honestly, you give it time. PvE is not the way to obtain it either. If enchanting a piece with 5% base success chance, 5% extra with full XP and 2% correction per fail, whilst needing 24 of the new material for either if you have amplifier II in the best scenario, is still on average 12 GVHM runs. Which is 5220 coins. Which at a rate of 6 coins per 3 minutes while being online is 43.5hours. And that means you don't do anything else, of course. It's an absurd grind I'm not going through, no need to rush it. Ethereal jewelry is more than fine, specially if you have amplifier I/II set bonus. It isn't that much of an improvement.
PvP gearing system is bad, PvE gearing system is bad, TERA is becoming more and more of a casino with the addition of pets and relics, and more of a grind with level 70 and skill points. It's how things are going, nothing we can do about it.
Another pve scrub in pvp topic.Since 2014...Always jumping in pvp threads and sh!tposting.And most of them have no clue about pvp.I hope krafton makes much retarded systems for both pve and pvp untik they figure out how dead servers are.After that u can play with your small stayic 5 man guilds.
People in tera doesnt know how to support each other.And this problem comes mostly from pvers.The hate is real agaonst pvpers tbh.
I don't think you actually read what you type. You're being toxic towards PvE players on the first paragraph for absolute no reason. I just wanted to contribute to the debate and all that's been done is people reporting my posts, calling me a troll and shitposter and spreading lies in PvP discord. And then of course it's PvE people hating on PvP and not knowing how to support each other.
Gladly Fenix took the time to message me on Discord and we had a nice discussion on the topic, which is all I'm looking for here.
Everything in your two messages is about "Do not make PvP system easier". Please, read the first phrase of the first message of the topic.
• Do you want to "NOT MAKE PVP SYSTEM EASIER" ? Indeed everything in your two messages is about that. Did you read my post ? ME TOO I don't want to make it easier, nobody said they wanted it easier. It's about making it less frustrated and you can't tell the difference..
• Do you want to "NOT MAKE DEBATE ABOUT PVP SYSTEM" ? We are PvP passionate players who are trying to figure solutions on how to make pvp system gear less frustrated without making it easier. What is wrong with it ? Debating is the basis for positive and intelligent changes
Exemple: One solution I gave is to add a very low enchantement correction. It's not making it easier because it is so low that it's negligible. But it's starting to have an impact when you are very unlucky (remember the x300 ? It is decreasing this ratio without changing the average tries number). What do you propose?
You don't understand and you're not reading. You didn't see my arguments and you're repeting yourself, we should both stop now as it is pointless and offtopic. This topic is for PvP players who understand the frustration problem inside the PvP community, who have friends who stopped the game or lost everything because of this system.
Please stay on the topic, It's about PvP gear system. I don't want to get lost in drama, I want this post to stay clean =/.
PS: Your numbers don't make sense. Unlucky 100%, who decided to that ? Can you send me your simulation code ? I don't think you have one. Unlucky does not mean he upgraded his stuff at 100%, it means: after 10000 simulations (simulating 10000 players trying to upgrade their stuff), you save the most unlucky one and the luckiest one. You can't use number as you want, it has to be accurate and argued.
wow *heavy breathing* you do really seem capable of maintaining a discussion when someone is bringing up statements and facts different from yours.
1) Everything in your two messages is about "Do not make PvP system easier". Please, read the first phrase of the first message of the topic. Do you want to "NOT MAKE PVP SYSTEM EASIER" ?
Everything in my two messages is PvP system is already easier and costs less gold than PvE... "let's make the PvP gearing system more fair" doesn't mean AT ALL "let's make the PvP gearing ystem more easy", right? Saying things with more beautiful words idoesn't change its meaning.
Anyways, if you yourself state "do not make PvP system easier" what's the problem if I'm also saying "do not make it easier, because it already is easier than PvE"
2) Do you want to "NOT MAKE DEBATE ABOUT PVP SYSTEM" ?
I'm discussing your points and comparing it to PvE, it seems pretty much to me I'm trying to contribute to the debate. If all you gonna do is hEaVy BrEaThInG then maybe it's you who's not up for it. I'm stating facts and numbers and you try to disprove them with no facts but rather vague accusations or just ignoring them.
3) I don't want to make it easier, nobody said they wanted it easier. It's about making it less frustrated and you can't tell the difference..ExAmple (with A, btw One solution I gave is to add a very low enchantement correction. It's not making it easier because it is so low that it's negligible.
Please, re-read yourself until you understand what you're actually typing. Thank you.
4) You don't understand and you're not reading.
I do understand and I'm reading. Do the same, thank you.
5) This topic is for PvP players who understand the frustration problem inside the PvP community, who have friends who stopped the game or lost everything because of this system.
I'm no PvP player but I would like to give my insight into this debate, please allow me? Can't even count the amount of the PvE people I played with last year that are no longer playing because of the PvE gearing system. It's happening to both of us, FRIEND.
6) Your numbers don't make sense. Unlucky 100%, who decided to that ? Can you send me your simulation code ? I don't think you have one. Unlucky does not mean he upgraded his stuff at 100%, it means: after 10000 simulations (simulating 10000 players trying to upgrade their stuff), you save the most unlucky one and the luckiest one. You can't use number as you want, it has to be accurate and argued.
My numbers do make sense. It's called statistics and probability. Look it up in the Internet if it confuses you. You don't need to write any code, since it's simple equations on Excel. I can share it with you if you'd like to understand the numbers behind.
The 3 different numbers I gave before already have an explanation, but I'll just re-write what differenciates them again. I won't make it easier to understand to you, I'll just type everything more beautifully.
1) The player that succesfully enchants the weapon up until HO+3 with no fails spends 1,074,057G value.
2) The player that succesfully enchants the weapon up until HO+3 when the enchantment success rate reaches 30% (or well, if it's above no fails are counted) spends 6,416,772G value.
3) The player that only enchants the weapon up until HO+3 when the enchantment reaches an expected success rate of 100% spends 20,336,373G value.
I hope with this last explanation I made it less frustrating to understand!
TLDR: Game has been grindy for years. Nothing new. It just came to PvP, so enjoy it. This is where the game is heading. We can debate as much as you want but the enchantment rates are what they are.
Thank you for your feedback !
You can't compare the amount of gold spent for PvE stuff and PvP stuff. Why ? Because money value is not the same and don't have the same impact. In PvE you get a lot more money than in PvP, the economy behind is totally different. As I mentioned in my paragraph about Gold in PvP, It's almost impossible to farm gold while doing PvP.
However I'm talking about the disparity between lucky/unlucky player. It's weird because you use my quote and compare flat amount of gold that is nonesense, instead of comparing the difference ratio as I'm doing in my post.
RESULT: there is a factor x3 between these two numbers for PvE. As mentioned above, there is a factor x300 for PvP. Do you see the difference ?
You didn't understand this part of my post. Did I say it was too expensive ? Did I compare with PvE stuff ? No. What i'm saying is that the ratio between lucky/unlucky player is very huge in PvP and it's a consequence to the "no enchantment correction" + "retrograde" system that is creating frustration among PvP players.
Then I said that the ratio between "gold we get in PvP" and "gold we use in PvP" is very huge, so we have to farm golds for months and in only 1 week, we waste everything. It is not the case in PvE because for PvE you get A LOT more golds with VG quests and diamond. Even if you have to use more gold for your stuff, PvE activities are giving so much gold compare to PvP ones that the ratio i'm talking about is still larger in PvP. I have listed everything that make this ratio huge in PvP (large number of tries, consumables, reparation, low amount of gold in VG quests, defeats give nothing, very very low diamonds rate in jackpot, etc..).
There is no reason to compare PvE gear and PvP gear here, it would be great to stay on the topic which is PvP gear system.
Yeah, let's go outside. If you earn more money being an Investment Banker than working minimum wage does it mean the economy is gonna be more gentle to you? Does money have a different impact? We're under the same umbrella. We're in the same game.
If you quote me, quote me right. Your example was taking the LUCKIEST and UNLUCKIEST player, why do you quote the average for PvE? The disparity is 20x, not 3x. Although the player "on average", which to be honest enchanting at 30% everytime is still being LUCKY, will spend already MORE GOLD than the UNLUCKIEST player in PvP. Sounds fair to me.
Do you think gold rains to us in PvE? We get 6k from Bahaar Vanguard quest, whilst it takes 91k flat gold for a try + aaaaaaaall the materials and gems which of course, also have gold value. On top of it, add consumables and everything else we need to run dungeons. You need nothing for PvP. Doesn't even require Tera Club.
If you want a fair comparison between PvE and PvP, compare the time and resources a NEW player needs to gear up to the max (HO+3) and what you guys need in PvP (since obviously, you all started from scratch as you guys are trying making me understand). It's been 4 months. Many many PvP players running in full +9 and some alts even full +9. Do you think a new player can reach HO+3 in 4 months? Nope.
You'll eventually get it. Just put more effort into it.
Cancer content, indeed, but it IS already there and I doubt it'll be removed, what's the problem with using it?
eutri , don't you think it'd be too easy?
Try to think with BH/GF mind, right, don't even think.
Jokes aside, they wanna make every "content/patch" last as long as possible, they don't care about the players, how boring and monoton things they are forced to do, that's why my suggestion too, it'd last for years, knowing their RNG
I mean, if each scroll costs 100 dragonwing scales and you need 50 of them to guarantee you a 2.0 that's 5,000 dungeon clears... doesn't really seem "too easy"
With the small difference you had 2 years for this. Even with fishing i farm more then 5mio in 2 years. Pvp content is 4 months old and many players burned money like this. And please dont tell me you earn same average of gold in pvp
Haven't you had the same amount of years to prepare too? It's not like you didn't have time either. Plus, most PvP battlegrounds were and still are equalized
Here's the PvE maths:
Luckiest player (Oneshots everything 1st try) will spend 1,074,057G to enchant the weapon to HO+3
Player with some luck (he enchants everything once he reaches 30% success chance) will spend 6,416,772G to enchant the weapon to HO+3
Unluckiest player (until the mathematic probability reaches 100%) will spend 20,336,373G to enchant the weapon to HO+3
Oh by the way, this is also accounting that you ALWAYS have full gear EXP in everything you want to enchant since the very first try.
Maybe we should limit PvP vanguards so you don't get rewards until you reach certain item level? Or let's add coin cost limitations? Or daily/weekly entries? You can farm non-stop and have been able to do so FOR YEARS.
Your gear doesn't require nearly as much as PvE gear does and that is a FACT.
Data (Weapon): Sucess rate of +7 to +9 is hidden, so I calculated them according to the logical continuation of +1 to +6. (100% -> 75% -> 55% -> 40%). However these rates seem higher than the reality according to my personal tries so let's say it's the "best option" we can have.
Meaning that in order to reach +9 on Weapon, the most unlucky player used 21,467 plates & 5.3M golds meanwhile the luckiest players used 95 plates & 15k golds. It's over 300 000% difference, I think that's kind of huge.
BlueHole: If they really wants to keep its downgrading system, they should add an enchantement correction for +7,+8,+9 (persistent even when downgrading). For example, adding only 0.1% of enchantement correction will divided by 2 the disparity between lucky & unlucky players. Moreover, pvp players can't say "it was totally useles" anymore because it is giving enchantement correction. They can adjust the correction chance according to the difficulty they want.
Gameforge: Adding an event with % rate is cool but it's only making it easier, it's not descreasing the frustration or the problem's source. The best things GF can do (on their side) is to increase the gold income of pvp players so they only loss what they farmed. Indeed after 1 week of PvP farming, we can do a lot of tries but we don't have the golds for that, so we have to use all our gold reserve without being able to recover it. More details in the next section.
Can someone do this from Guardian to +3 Heroic Oath? Thank you.
Pretty sure we have to spend on average WAY more than the UNLUCKIEST pvp player. Imagine being the UNLUCKIEST in PVE LUL.
None of the issues addressed during these past few months were mentioned in the stream other than "no we got nothing to share about"
The Elin events from this weekend were a nice cushion to the coins problem but not a solution, and the other stuff is pretty important as well, especially the sources of Titan earth and Titan storm
It's nice to see that you got unbanned, you always provide very interesting insights on the topic.
Regarding events, I think the nicest one was the Coin Cost Reduction event we had last week, It didn't feel so punishing to play this game anymore. It would be nice to see it more often or well, permanently.