Closed Beta Test 4 – Patch Notes and Server Opening Times

  • Our fourth closed beta test for TERA finally comes near, so we want to provide you the latest information about some additions and changes. Please find all the details below.

    Opening Times:

    The servers for CBT 4 will be available between Friday, the 30th of March 2012, at 3pm until midnight on Sunday, the 1st of April 2012.

    All times are CEST / GMT +2.

    Level Cap and new areas to explore:

    The new level cap will be 38. With the increase of the level cap you’ll be able to explore new areas of the game. You’ll also be able to enter the dungeon Eldritch Academy, take a look at the Dark Cathedral and the instanced dungeon Cultists’ Refuge which awaits brave adventurers.

    Server Setup and Languages:


    • Server 1: Arborea – Type: PvE – Language: EN/EU
    • Server 2: Velika – Type: PvE – Language: EN/EU
    • Server 3: Essenia – Type: PvP – Language: EN/EU
    • Server 4: Westonia – Type: PvP – Language: EN/EU
    • Server 5: Sylvanoth – Type: PvE – Language: DE
    • Server 6: Baldera – Type: PvE – Language: FR



    If you are new and interested in PvP we encourage you to join the server “Westonia”. The “Essenia” server is currently crowded, so if you want to avoid server queues we recommend joining the players on “Westonia”.

    With CBT 4 you’ll also have a 3rd character slot available.

    Event for CBT 4:

    CBT 4 will offer you a new in-game event. Opposite to the upcoming Easter holidays, there are evil Caiman Egg thieves out there. Hunt the thieves down and you will be rewarded with eggs. These eggs contain various items like dyes, campfires, teleport scrolls, crystals and many other things.



    Patch Notes – CBT 4

    Controller changes:


    • A controller command was added (/controller), which will now open the controller options.
    • The controller camera default setting is now set to camera- or crosshair-facing instead of a character view.
    • It is now possible to hold down the main attack controller button to activate the chain skills. It is the same for holding down the mouse button.



    Player versus Player changes:


    • Based on the latest feedback, the PvP server settings were modified. You’ll now earn Infamy Points whenever you kill players with a difference of 6+ levels. The distribution is as following:


      • Same level up to 5 levels difference – 0 points


      • 6 to 10 levels difference – 60 points


      • Over 11 levels difference – 120 points


    • Infamy Points will decrease by one point every five minutes and it is also possible to reduce them by killing monsters at your level or higher.
    • Even one point will label you as an outlaw with a red name above your head. There’s no penalty from our side but maybe from the community, so you better watch out!



    Quest changes:


    • Strife in the Fey Forest (Artful Gracebloom gathering quest)

      • Spawning location was changed so that it’s closer to the next village.
      • Respawn timer was reduced from 30 sec. to 10 sec.


    • Keeping the Quota (Wood collecting quest)

      • Increased spawn locations from 10 to 19.
      • Respawn timer was reduced from 90 sec. to 10 sec.


    • “Likhan quest”

      • Increased spawn rate of Likhan from 1 to 3.


    • The Faerie Emissary

      • “Faries in a Fix” is no longer a prerequisite to this quest.




    Additional changes:


    • A five-second cooldown was added for switching between channels for both PvE and PvP servers.
    • Implemented a new “Exchange” UI

      • “Exchange” was re-named to “Claim Item”
      • There are two tabs – “One Time Items” and “Account Items”
      • At the moment you won’t need this UI. Probably your first use of this will be when claiming your pre-order or Collector’s Edition items.


    • Channels will now be added or removed based on the population.



    Additional Information:

    General information on the beta schedule and character wipes until release can be found here.
    If you missed the information about the PvE and PvP servers, you can look it up in the news about CBT 1.

    Everyone who owns a valid pre-order or CBT key will be able to participate in CBT 4.
    In case you haven’t pre-ordered yet and might miss the bonuses, head over to our pre-order page and get access to all remaining test sessions.

  • Getting infamy points when PKing lower level chars is fine, as long as you know your victims level! moreover when you get killed by another PC, infamy points should be reduced by...


    The 5 sec for switching channels was much needed.


    Lets have a great cbt4 ^^

  • Nice! Make EXP a little harder in order to see the new areas without skip them due to outleveling them from previous quests and some mild PK penalties to make it more realistic and i will be happier :D in any case i look forward for cbt4

  • Thanks for the update. Looking forward to seeing the new gold gear from that instance.
    Farm mode on.

  • Oh, I'm ok with all changes. New PVP system is pretty fine. As long you won't get any other penalties. I hope that "He has red name, we have to gank him nau!" will disappear a bit now.


    Now it just need to change rules about being able to run into safezones while fighting and it will be great.

  • I just hope they put up a RP-PVP server before the PCC and Headstart :P

  • Why a change of times this CBT? last week it was same time, but in CET +1. This week it will be same timeborders, but in XXX +2 or is it only a written mistake?

  • Quote from Meelkor;1137118


    Now it just need to change rules about being able to run into safezones while fighting and it will be great.


    Indeed we need it.
    we even need to see in someway the lvl of players around the world.


    I'd say that this beta will be a bit better of CBT3... but still no Arena or bg implemented, and we're not gonna see the endgame and test it. The new PK system should work prtty well now, and i'm gonna test it.
    The GvG is still pointless and lots of things need to be changed aswell looking trough the forum you'll find lots.


    Anyway i appreciate these few changes... but we only have 1 more CBT before the launch of the game.
    Probably with 5 CBT we had no time to test the game in the appropriate way, but still.


    Thx Frogster for the gr8 job you're doing, i support you.
    Regards.

  • Damn this is Patch 16.03.06 announced by EnMasse on 7th March for CBT3 and last week there was Patch 16.03.07 for their CBT4, with players level visible in PvP. Shame on you Frogster !

  • im looking forward to this and i would really like to see more server uptime during the easter holidays or anytime in the future

  • Anna, I would be very grateful for response, since there's a bunch of questions I'd like to ask:


    Quote

    Channels will now be added or removed based on the population.


    Does that mean, that the total channel number will be based on the original quota, but will it adjust automatically (by that, I mean, reduce), when there is a much more smaller population in the area? Or did you only meant, that you will begin adjusting the area channel numbers from now on?


    Quote

    Based on the latest feedback, the PvP server settings were modified. You’ll now earn Infamy Points whenever you kill players with a difference of 6+ levels. The distribution is as following:


    # Same level up to 5 levels difference – 0 points[...]

    Does it mean, that the players will become marked as "red" outlaws only when they will kill someone of a much lower level? Does it mean, that from now on we will still have to declare the outlaw status, but we will remain white, untill we really do some kind of nasty stuff that deserves being kicked in ass?


    Anyway, I'm fine with that... Though I have to point out, that the current infamy point system values are kind of absurd. 60 and 120 points earned for killing low level players? 1 point = 5 minute time and 1 point for one killed mob penalty reduction is a bit too harsh from my perspective. It might discourage plenty of people from PvP, since there is no way to make a clear distinction between various players, and I don't want to "Inspect" them every single time when I'll want to fight with someone. Those numbers should be fine-tuned to lower ammounts, and the overall penalty reduction by time should be equal to 1 point per one minute. Do note, that with such values it will still give PK'ers almost two hours for killing two players that aren't that much of a difference in character progression... and most importantly - wrong values might easily open a gate for normal community to exploit PvP and abuse player killers in various ways. I hope this will be taken in consideration.


    Thanks in advance.

    Quote from Roponmatsu

    Victim Girls... oh god.

    Narcosis, the kinky elin sorceress.
    ______________________________________________
    MMORPG - Many (Manly) Men Online Role Playing Girls

  • What about mount quest? Still outside Velika? :p


    Just kidding, we all know this version is US CBT4 + some minor changes.

  • Quote from Meelkor;1137118

    Oh, I'm ok with all changes. New PVP system is pretty fine. As long you won't get any other penalties. I hope that "He has red name, we have to gank him nau!" will disappear a bit now.


    Now it just need to change rules about being able to run into safezones while fighting and it will be great.


    Doing this would be messing with the free will of the game. Since you are allowed to pvp EVERYWHERE outside safezones, why you pvp near them??
    Thats just playing dumb