Closed Beta Test 3 – Patch Notes and Server Opening Times

  • We’re finally getting close to the next closed beta test for TERA. The 3rd CBT will offer an increased level cap as well as some changes and additions. You can check out the complete patch notes below.

    Opening Times:

    Our servers for CBT 3 will be available between Friday, the 16th of March 2012, at 3pm until midnight on Sunday, the 18th of March 2012.

    All times are CET / GMT +1.

    Level Cap and new areas to explore:

    By increasing the level cap up to 32, you’ll have access to some new areas to explore. Together with these new areas, you’ll also be able to check out additional open world dungeons: Azarel’s Labyrinth, Tenebrous Mines and Pirate Grotto. This way you can experience a lot of new quests and some new dungeon action for solo and group fun.

    The costs for guild versus guild battles were drastically decreased, so you should now be able to try out this feature on our PvP servers.

    Server Setup and Languages:

    • Server 1: Arborea – Type: PvE – Language: EN/EU
    • Server 2: Velika – Type: PvE – Language: EN/EU
    • Server 3: Essenia – Type: PvP – Language: EN/EU
    • Server 4: Westonia – Type: PvP – Language: EN/EU
    • Server 5: Sylvanoth – Type: PvE – Language: DE
    • Server 6: Baldera – Type: PvE – Language: FR



    We encourage every new player who is interested in international PvP to join the server “Westonia”, as “Essenia” is currently crowded. If you wish to avoid possible server queues, we suggest joining the folks on “Westonia”.

    Event for CBT 3:

    With CBT 3 we’ll activate a small in-game event. During the CBT 3 you’ll be able to find festival surprise boxes all over the world of TERA. Those boxes contain different items like firecracker, different crystals, teleport scrolls and more. So be sure to keep your eyes open for a box like this one:



    Patch Notes – CBT 3:

    Guild vs. Guild changes:

    • Based on the latest feedback, the costs for the guild vs. guild battles have been reduced for the closed beta tests:

      • To declare war: 30,000 Gold instead of 3,000,000 gold
      • To forfeit: 3,000 Gold instead of 300,000 gold




    UI changes & Chat Channels:

    • The command “/bug” was added (remove the quotation marks if you want to use this command in-game). This will bring up the support UI.
    • In response to the latest feedback, we set two server-wide chat channels to be off by default (Trade and LFG). These channels can be turned on if you want to have them displayed again. Remember to use the correct channels for your communication and watch your language at all times.
    • Some players reported problems with the legibility of certain displayed texts so we changed the default UI scale from 80 to 90 to improve visibility. Remember that you can change the scale of the UI yourself in the options menu so you can choose the best possible setting for your playing style and reading preferences.


    Quest Changes:

    • A lot of people tried to hunt down Vekas and other quest-related monsters during the first CBT. Vekas will now spawn three times per channel in the same area and we have also adjusted the spawn timers of the following monsters:

      • Vekas: 20 sec -> 10 sec
      • Acharak: 20 sec –> 10 sec
      • Kugai: 20 sec –> 10 sec



    • In order to finish the mount quest at level 11, players are no longer required to collect carrots so that the quest can be completed within Velika.
    • The quest “Ride off into the Sunset” is no longer a prerequisite for the outlaw skill quest.


    Bug Fixes and Other Changes:

    • Several text updates for all language versions have been implemented
    • Several achievements have been disabled for the current beta and will be active again at a later time.
    • A previous issue in which the client crashed due to server changes has been fixed. Players should no longer experience client crashes when selecting a different server while in an active server queue.


    Fixes have been applied to the display of the server list, as some players could not always see the active list of servers.

    Additional information:

    In case you missed the general PvP and PvE server information from CBT 1, you can find it right here.

    General information on all the dates and character wipes until release can be found in our overview.

    Your characters won’t be deleted until the end of CBT 5, and there is no NDA in place for our tests, so you’re free to take and share screenshots and videos.

    Everyone who redeemed a valid pre-order or CBT key will be able to participate in CBT 3.

    You don’t have a key yet? Then head over to our pre-order page to gain access to all the remaining test sessions.

    We also added new sub-forums for the ongoing beta tests and localization forums, in case you want to submit feedback.

  • So this is the NA CBT2 patch, right?


    cause i dont see the outlaw changes and infamy in this patch notes.


    Can i ask why are we lagging one patch behind, and will this be norm come release?

  • Good news, but i'm confused about something. Open world dungeons will be available for every player on same channel. How can we kill bosses if this is correct, another Vekas issue will happen?

  • from NA experience last weekend, you can kill same boss (if still alive) swapping channels


    so if you kill a boss in Labs on Ch1, you then swap to ch2 to kill it again (if no one already killed him before ofc), bosses also have a relative short respawn period of between 1h to 1h30

  • So we once again didnt get the latest NA patch or any of the changes they made after CBT2???

  • Both infamy and channel swapping timer were experimental and buggy. I'm personally relieved they are not in EU version.

  • Quote from Raltier;1071526

    So this is the NA CBT2 patch, right?


    cause i dont see the outlaw changes and infamy in this patch notes.


    Can i ask why are we lagging one patch behind, and will this be norm come release?


    Good point here! Ask this frog...

  • Would have liked to see NA CBT3 patch myself but guess we will get to test that in cbt4.So still have to mess around to get the controller off with my nostromo connected then.

  • When i played on Kr with 300+ ping some times ) i had no lags but here the servers are in eu and i've well lags :s
    And how i know german have best servers in eu and Germans careful ppl so i hope i will be satisfied ).

  • So do these open world bosses work in the same way as something like Vekas or can any number of people tag them??

  • Sooo...


    Basicly US is giving feedback and patch direction and we are just skipped, and served as it is after US feedback.


    Amusing. Its basicly sneak preview of US Beta Tests...

  • Seem EU will be one step behind NA version of the game all the time. Have to get used to it :(

  • I'm very happy we don't get the outlaw and channel switch cooldown.
    I tried the NA beta last weekend and I have to say the pvp changes and the channel cd are just fail, didn't like them at all. Neither did it resolve the lowbie ganking problem nor did it have any other positive effect, though it's quite convenient if you can just kill a low level and don't have to activate pvp skill every minute, there should be an integrated option for this though. The channel cd is useless as you can change channels while running, so people in pvp can still run away, and for pve, well it's just 5 wasted seconds on each channel change - annoying.

  • Quote from Raltier;1071526

    So this is the NA CBT2 patch, right?


    cause i dont see the outlaw changes and infamy in this patch notes.


    Can i ask why are we lagging one patch behind, and will this be norm come release?


    The outlaw changes were found not to be beneficial during the beta, on American CBT3 where they implemented a new outlaw system, to make outlaws gain infamy points, several players started competing for who could get the most infamy points, thereby grieving low level players even more.

  • good news. thanks. I wish I could play!

    ......The One you love to hate......


    10/31/2011 - Final day of Flawless Shojin, best of luck.


    Final day of glorious CM "Silvanoshi" and CR "Sealath", best of luck to both of you


    who's next?

  • why no 5s cast time to channel changing, how can u say that was fail....what was possibly wrong with it in any way...5s is no hardship whatsoever...

  • Quote from A5ko;1071868

    So do these open world bosses work in the same way as something like Vekas or can any number of people tag them??


    Vekas is a quest micro boss.


    The bosses that you'll encounter in open dungeons are quest bosses and BAMs (normal boss mobs).


    And yes, first come first served, if you tag the mob first it's yours, like allways.