Feedback about the recent PvP stat changes

  • Ait, thought it was a troll since you guys flooded the forum with copypastas, but let's see step by step.


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    The following stat has been added : +180 pvp defense


    This is approximately 70-85% damage reduction which makes the fights unbearable.

    pvp def =/= damage reduction.


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    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.

    Korea still has not released their jewelery set (which might be applied very soon) - those pieces may contain your pvp damage you seek.


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    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.

    Zone crashes has always been a thing, especially on Killian during the GBAM fights. We all had +0 and were testing things out. Now, after some dds geared up, they are in fact being able to deal quite nice damage in thier full combo.


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    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.

    That is why it is better to suggest buffing tower hp every patch (more than 100%) rather than focusing on the pvp damage right now without fully applied gear.


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    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.

    Sorry to hear that. Though, majority of the overall PvP community quit, because of those oneshots occuring in the game and battlegrounds and other reasons than 'not being able to oneshot anymore', please refer to PvP Balancing Problem - [EN] Feedback and Suggestions - TERA Gameforge TERA MYSTEL GVG - [EN] Community & support Archive - TERA Gameforge


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    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp

    All right, this is the thing that is weird here. You are full time mentioning ultimates to hit 105% of maxHp. If they would do it, those skills would hit 105%hp even with the damage reduction skills (in which there is still a damage reduction cap!) you mention in your post.

    Secondly, please advise us which ultimates should hit that much again? Mystic's blobs? Berserkers single left click in unleash, and what about the lancers? Distribute the information accordingly, not only from one DD perspective, because this is invalid to hit such damage. Also, the pvp formula is different than pve or the info you are providing.

  • Some good points, and something I forgot to add to my rant thread. With this in effect and me being an avid pvper there is literally no more pvp in the game. Bravo

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    pvp def =/= damage reduction.

    actually, pvp defense is behaving similarly to endurance, so, adding pvp defense is linearly ( or close to ) affecting the damage in pvp

    Unsure if you lost your English understanding but the damage reduction is current damage compared to the old damage.


    Stop trying to act smart lol


    Everyone is aware that pvp def and dmg reduction are 2 different stats, but pvp def reduces the damage taken.


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    Korea still has not released their jewelery set (which might be applied very soon) - those pieces may contain your pvp damage you seek.

    Which we wont get for roughly 2 months, if lucky, therefore we can get a hotfix so the game is playable for everyone


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    Zone crashes has always been a thing, especially on Killian during the GBAM fights. We all had +0 and were testing things out. Now, after some dds geared up, they are in fact being able to deal quite nice damage in thier full combo.

    Yeah, which you can see in the last posted video. Where your guild took "so little" to kill a brawler without a healer LMAO.


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    That is why it is better to suggest buffing tower hp every patch (more than 100%) rather than focusing on the pvp damage right now without fully applied gear.

    Both should be handled.


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    All right, this is the thing that is weird here. You are full time mentioning ultimates to hit 105% of maxHp. If they would do it, those skills would hit 105%hp even with the damage reduction skills (in which there is still a damage reduction cap!) you mention in your post.


    Secondly, please advise us which ultimates should hit that much again? Mystic's blobs? Berserkers single left click in unleash, and what about the lancers? Distribute the information accordingly, not only from one DD perspective, because this is invalid to hit such damage. Also, the pvp formula is different than pve or the info you are providing.

    again, you guys keep taking things out of context.

    Like for real can you not take 2-3 reads to properly understand the entire text.

    105% of the mentioned enemy's health. Which would be ~300-350k on a completely unbuffed enemy, in this case of a max geared archer

    I for real thought you can understand stuff but idk, no one is talking about fixed% damage, it's speaking relatively to the conditions mentioned.

    Which ults should onehit, well; as i said in the post;

    Archer, Valkyrie, Gunner, Slayer, Ninja, Warrior, Reaper,

    Gust Arrow, 2nd cast of GF, Balders Vengeance, Unsheathe, Whatever is the circle with clones, Idk name, Bondage thingie

    Warrior and Reaper might be considered for exclusion since they aren't as viable because their damage is reliant on stacks.


    Seeing that your reading is shallow and selective there ain't much to discuss here tbh, it's clear that majority of the insanity members are not willing to voice for a change which is fine, both Score and Burst agreed this change is favorable and I heard from NA people that agree with my opinions.

    FOUND MY ERP UwU

    kthxbye

  • Hi!


    No need to go straight to the insults that x and y! My English should be good, i'd rather say your writing skills could have been way better than this, considering that your pvp feedback looks like taken straight from the Discord direct messages and wraped in the pandemonium of unnecessary stuff which could be omitted for the good of everyone. The fact is that you use two different terms for pvp def, which is the problem. My feedback is based on the past experiences the pvp community used to struggle (unfair ultimates, huge pvp damage taken in both cu and battlegrounds, other stuff every update).


    Any change will take such "rough estimate" of time, depending on how Korea wants to imply the changes (and if).


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    Seeing that your reading is shallow and selective there ain't much to discuss here tbh, it's clear that majority of the insanity members are not willing to voice for a change which is fine, both Score and Burst agreed this change is favorable and I heard from NA people that agree with my opinions.

    Also, I have never mentioned I do speak on behalf of any guild, those words are mine as an individual, not anyone else's. Please restrain your emotions in the discussion, because you look rather miserable with such writing and selection of your words right now.


    Thanks!

  • I'm sorry for insults;

    Yet it seems obvious you intentionally misunderstood the message without trying to understand the point.

    In case the misunderstanding wasn't intentional but rather caused by the language barrier, I'm sorry, hope the reply clarified those.


    My feedback is my own words, they were, however, previously posted in discussions on different social media.


    I don't use two terms for pvp defense. I can agree that if a player that knows barely anything about before mentioned terms and/or is new; might misunderstand some sections which should now be clearer.


    Ty for your contributions.

    FOUND MY ERP UwU

    kthxbye