Feedback about the recent PvP stat changes

  • threea  MissEarp  Galeas  Melione


    Hello, we are playing on the Mystel server.

    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.

    We are here to express our opinion about the recent gear change.

    On the following pieces:
    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )

    The following stat has been added : +180 pvp defense


    This is approximately 70-85% damage reduction which makes the fights unbearable.

    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.

    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.


    Here are video examples of Civil Unrests after the change.

    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.

    Video number 1 :

    Clear video, without edits where you can see the server crash at the very end because we fought too long.

    Video number 2 :

    Video number 3 :


    And a result of the such change is this:

    Video number 4 :


    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.


    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.


    Suggested changes :
    You can add 200k amp ( meme )

    You can add 500 power ( meme )

    You can add 2.5 mcp/pcp ( meme )

    You can remove 240 PvP Defense ( hopefully )

    You can add 270 PvP attack ( maybe )


    Ideal changes :

    Set a goal for a skill to hit

    and yeet PvP attack on the weapon

    until that goal is met

    Imo, you should take a leather class with a +12 set

    with 0 defensive stats

    and Archer/Gunner/Slayer/Valkyrie/Warrior

    And have them go with full +12 with half atk half defense jewelries

    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp

    after that

    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )

    take the average

    and add that average to every class weapon

    Then compare the damage of each class' ultimate

    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp

    That way, we don't remove the point of the ultimates

    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...

    Because in a fight with a proper engage

    You should have

    Holy Burst affected by Edict ( 30% dmg reduction ) on you

    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you

    Kaia/ToP ( 100-200k hp shield ) on you

    Therefore balancing the damage of everything

    naturally some fillers will hit harder, some weaker

    but that can be taken for additional testing

    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp

    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all



    Sincerely,

    Burst Guild Master,

    Kygas

    :elin10::elin19::elin20::elin7:

    FOUND MY ERP UwU

    kthxbye

  • threea  MissEarp  Galeas  Melione

    Hello, we are playing on the Mystel server.

    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.

    We are here to express our opinion about the recent gear change.

    On the following pieces: Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )

    The following stat has been added :

    +180 pvp defense This is approximately 70-85% damage reduction which makes the fights unbearable.


    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.

    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.


    Here are video examples of Civil Unrests after the change.

    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.


    Video number 1 : https://www.youtube.com/watch?v=3GEcJpF-86s


    Clear video, without edits where you can see the server crash at the very end because we fought too long.


    Video number 2 : https://www.youtube.com/watch?v=Av6KYGT6ZWQ


    Video number 3 : https://www.youtube.com/watch?v=baMn8QcEbX4


    And a result of the such change is this:

    Video number 4 : https://www.youtube.com/watch?v=5JwHVbgaQiU


    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.

    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.


    Suggested changes :

    You can add 200k amp ( meme )

    You can add 500 power ( meme )

    You can add 2.5 mcp/pcp ( meme )

    You can remove 240 PvP Defense ( hopefully )

    You can add 270 PvP attack ( maybe )


    Ideal changes :

    Set a goal for a skill to hit and yeet PvP attack on the weapon until that goal is met Imo, you should take a leather class with a +12 set with 0 defensive stats and Archer/Gunner/Slayer/Valkyrie/Warrior

    And have them go with full +12 with half atk half defense jewelries and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp after that sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy ) take the average and add that average to every class weapon


    Then compare the damage of each class' ultimate And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp


    That way, we don't remove the point of the ultimates

    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...

    Because in a fight with a proper engage You should have Holy Burst affected by Edict ( 30% dmg reduction ) on you Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you Kaia/ToP ( 100-200k hp shield ) on you Therefore balancing the damage of everything naturally some fillers will hit harder, some weaker but that can be taken for additional testing but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all


    Sincerely, Burst Guild Member

    Error.X


    :elin10::elin19::elin7::elin8::elin15::elin11::elin20:

  • @threea @MissEarp @Galeas @Melione


    Hello, we are playing on the Mystel server.

    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.

    We are here to express our opinion about the recent gear change.

    On the following pieces:

    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )

    The following stat has been added : +180 pvp defense


    This is approximately 70-85% damage reduction which makes the fights unbearable.

    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.

    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.


    Here are video examples of Civil Unrests after the change.

    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.

    Video number 1 :

    Clear video, without edits where you can see the server crash at the very end because we fought too long.

    Video number 2 :

    Video number 3 :

    And a result of the such change is this:

    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.


    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.


    Suggested changes :

    You can add 200k amp ( meme )

    You can add 500 power ( meme )

    You can add 2.5 mcp/pcp ( meme )

    You can remove 240 PvP Defense ( hopefully )

    You can add 270 PvP attack ( maybe )


    Ideal changes :

    Set a goal for a skill to hit

    and yeet PvP attack on the weapon

    until that goal is met

    Imo, you should take a leather class with a +12 set

    with 0 defensive stats

    and Archer/Gunner/Slayer/Valkyrie/Warrior

    And have them go with full +12 with half atk half defense jewelries

    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp

    after that

    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )

    take the average

    and add that average to every class weapon

    Then compare the damage of each class' ultimate

    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp

    That way, we don't remove the point of the ultimates

    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...

    Because in a fight with a proper engage

    You should have

    Holy Burst affected by Edict ( 30% dmg reduction ) on you

    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you

    Kaia/ToP ( 100-200k hp shield ) on you

    Therefore balancing the damage of everything

    naturally some fillers will hit harder, some weaker

    but that can be taken for additional testing

    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp

    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all



    Sincerely,

    Burst PvP Officer,

    Atrocity

  • threea  MissEarp  Galeas  Melione Hello, we are playing on the Mystel server.

    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.
    We are here to express our opinion about the recent gear change.
    On the following pieces:
    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )
    The following stat has been added : +180 pvp defense

    This is approximately 70-85% damage reduction which makes the fights unbearable.
    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.
    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.


    Here are video examples of Civil Unrests after the change.
    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.
    Video number 1 : https://www.youtube.com/watch?v=3GEcJpF-86s
    Clear video, without edits where you can see the server crash at the very end because we fought too long.
    Video number 2 : https://www.youtube.com/watch?v=Av6KYGT6ZWQ
    Video number 3 : https://www.youtube.com/watch?v=baMn8QcEbX4


    And a result of the such change is this:
    Video number 4 : https://www.youtube.com/watch?v=5JwHVbgaQiU


    :elin6::elin7::elin18::elin10:

    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.

    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.


    Suggested changes :

    You can add 200k amp ( meme )
    You can add 500 power ( meme )
    You can add 2.5 mcp/pcp ( meme )
    You can remove 240 PvP Defense ( hopefully )
    You can add 270 PvP attack ( maybe )

    Ideal changes :

    Set a goal for a skill to hit
    and yeet PvP attack on the weapon
    until that goal is met
    Imo, you should take a leather class with a +12 set
    with 0 defensive stats
    and Archer/Gunner/Slayer/Valkyrie/Warrior
    And have them go with full +12 with half atk half defense jewelries
    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp
    after that

    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )

    take the average

    and add that average to every class weapon

    Then compare the damage of each class' ultimate

    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp

    That way, we don't remove the point of the ultimates

    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...

    Because in a fight with a proper engage


    You should have

    Holy Burst affected by Edict ( 30% dmg reduction ) on you

    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you

    Kaia/ToP ( 100-200k hp shield ) on you

    Therefore balancing the damage of everything

    naturally some fillers will hit harder, some weaker

    but that can be taken for additional testing

    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp

    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all
    :elin29:



    Sincerely, Burst Guild Member Chïno!! :elin10::elin20::elin18::elin7:

  • threea  MissEarp  Galeas  Melione

    Hello, we are playing on the Mystel server. We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person. We are here to express our opinion about the recent gear change.

    On the following pieces:

    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )

    The following stat has been added : +180 pvp defense

    This is approximately 70-85% damage reduction which makes the fights unbearable. We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far. We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.

    Here are video examples of Civil Unrests after the change.

    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.

    Video number 1 : https://www.youtube.com/watch?v=3GEcJpF-86s Clear video, without edits where you can see the server crash at the very end because we fought too long.

    Video number 2 : https://www.youtube.com/watch?v=Av6KYGT6ZWQ

    Video number 3 : https://www.youtube.com/watch?v=baMn8QcEbX4

    And a result of the such change is this: Video number 4 : https://www.youtube.com/watch?v=5JwHVbgaQiU

    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes. We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.

    Suggested changes:

    You can add 200k amp ( meme ) You can add 500 power ( meme )

    You can add 2.5 mcp/pcp ( meme )

    You can remove 240 PvP Defense ( hopefully )

    You can add 270 PvP attack ( maybe )

    Ideal changes:

    Set a goal for a skill to hit

    and yeet PvP attack on the weapon

    until that goal is met

    Imo, you should take a leather class with a +12 set

    with 0 defensive stats and Archer/Gunner/Slayer/Valkyrie/Warrior

    And have them go with full +12 with half atk half defense jewelries

    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp

    after that

    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )

    take the average

    and add that average to every class weapon

    Then compare the damage of each class' ultimate

    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp

    That way, we don't remove the point of the ultimate

    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...

    Because in a fight with a proper engage

    You should have

    Holy Burst affected by Edict ( 30% dmg reduction ) on you

    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you

    Kaia/ToP ( 100-200k hp shield ) on you

    Therefore balancing the damage of everything

    naturally some fillers will hit harder, some weaker

    but that can be taken for additional testing

    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp

    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all.


    Sincerely,

    Burst Guild Member

  • @threea @MissEarp @Galeas @Melione


    Hello, we are playing on the Mystel server.

    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.

    We are here to express our opinion about the recent gear change.

    On the following pieces:

    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )

    The following stat has been added : +180 pvp defense


    This is approximately 70-85% damage reduction which makes the fights unbearable.

    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.

    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.


    Here are video examples of Civil Unrests after the change.

    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.

    Video number 1 :

    Clear video, without edits where you can see the server crash at the very end because we fought too long.

    Video number 2 :

    Video number 3 :


    And a result of the such change is this:

    Video number 4 :


    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.


    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.


    Suggested changes :

    You can add 200k amp ( meme )

    You can add 500 power ( meme )

    You can add 2.5 mcp/pcp ( meme )

    You can remove 240 PvP Defense ( hopefully )

    You can add 270 PvP attack ( maybe )


    Ideal changes :

    Set a goal for a skill to hit

    and yeet PvP attack on the weapon

    until that goal is met

    Imo, you should take a leather class with a +12 set

    with 0 defensive stats

    and Archer/Gunner/Slayer/Valkyrie/Warrior

    And have them go with full +12 with half atk half defense jewelries

    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp

    after that

    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )

    take the average

    and add that average to every class weapon

    Then compare the damage of each class' ultimate

    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp

    That way, we don't remove the point of the ultimates

    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...

    Because in a fight with a proper engage

    You should have

    Holy Burst affected by Edict ( 30% dmg reduction ) on you

    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you

    Kaia/ToP ( 100-200k hp shield ) on you

    Therefore balancing the damage of everything

    naturally some fillers will hit harder, some weaker

    but that can be taken for additional testing

    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp

    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all



    Sincerely,

    Burst Member C:

  • Hello, we are playing on the Mystel server.


    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.


    We are here to express our opinion about the recent gear change.


    On the following pieces:

    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )


    The following stat has been added : +180 pvp defense




    This is approximately 70-85% damage reduction which makes the fights unbearable.


    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.


    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.




    Here are video examples of Civil Unrests after the change.


    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.


    Video number 1 :


    Clear video, without edits where you can see the server crash at the very end because we fought too long.


    Video number 2 :


    Video number 3 :




    And a result of the such change is this:


    Video number 4 :




    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.




    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP. (edited)


    Suggested changes :

    You can add 200k amp ( meme )


    You can add 500 power ( meme )


    You can add 2.5 mcp/pcp ( meme )


    You can remove 240 PvP Defense ( hopefully )


    You can add 270 PvP attack ( maybe )




    Ideal changes :


    Set a goal for a skill to hit


    and yeet PvP attack on the weapon


    until that goal is met


    Imo, you should take a leather class with a +12 set


    with 0 defensive stats


    and Archer/Gunner/Slayer/Valkyrie/Warrior


    And have them go with full +12 with half atk half defense jewelries


    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp


    after that


    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )


    take the average


    and add that average to every class weapon


    Then compare the damage of each class' ultimate


    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp


    That way, we don't remove the point of the ultimates


    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...


    Because in a fight with a proper engage


    You should have


    Holy Burst affected by Edict ( 30% dmg reduction ) on you


    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you


    Kaia/ToP ( 100-200k hp shield ) on you


    Therefore balancing the damage of everything


    naturally some fillers will hit harder, some weaker


    but that can be taken for additional testing


    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp


    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all






    Sincerely,


    Burst second Guild Master - Kaidouwu

    Edited once, last by kaidou ().

  • MissEarp  Melione  threea  Galeas


    Hello, we are playing on the Mystel server.


    We are participating in the Civil Unrest : Velika every week for 1-5 years now, depending on person.


    We are here to express our opinion about the recent gear change.


    On the following pieces:
    Mysterious/Keen Frost Flower Chest/Glove/Boots ( Mythical/Legendary )


    The following stat has been added : +180 pvp defense


    This is approximately 70-85% damage reduction which makes the fights unbearable.


    We waited a couple of weeks to see if anything would be changed without complaints but we didn't see any improvements so far.


    We ask for gameforge or BHS to either recalculate the stat or buff the damage or add PvP attack proportionally.


    Here are video examples of Civil Unrests after the change.


    Note that Burst, Score and Insanity, on the very first week, managed to crash the CU server by fighting for 20 minutes straight without any conclusion on the victor.


    Video number 1 : https://www.youtube.com/watch?v=3GEcJpF-86s


    Clear video, without edits where you can see the server crash at the very end because we fought too long.



    Video number 2 : https://www.youtube.com/watch?v=Av6KYGT6ZWQ


    Video number 3 : https://www.youtube.com/watch?v=baMn8QcEbX4


    And a result of the such change is this:


    Video number 4 :https://www.youtube.com/watch?v=5JwHVbgaQiU


    No fighting, no skill required, just tower farming and ending it in in 3-5 minutes.


    We hereby hope that gameforge will notice the cry for help of the few leftover members of the community since we lost many members following this change as their sole reason for playing was PvP.


    Suggested changes :

    You can add 200k amp ( meme )

    You can add 500 power ( meme )

    You can add 2.5 mcp/pcp ( meme )You can remove 240 PvP Defense ( hopefully )

    You can add 270 PvP attack ( maybe )


    Ideal changes :

    Set a goal for a skill to hit

    and yeet PvP attack on the weapon

    until that goal is met

    Imo, you should take a leather class with a +12 set

    with 0 defensive stats

    and Archer/Gunner/Slayer/Valkyrie/Warrior

    And have them go with full +12 with half atk half defense jewelries

    and keep adding PvP atk until each of their ults hits 105% of the above mentioned maxHp

    after that

    sum the PvP atks of all 4-5 ( maybe exclude warrior as ult scaled with edges and not meant to onehit anwyay so it's iffy )

    take the average

    and add that average to every class weapon

    Then compare the damage of each class' ultimate

    And nerf them/buff them ( for PvP damage only ) accordingly so they hit 105% of the above mentioned targets maxHp

    That way, we don't remove the point of the ultimates

    But we also make it very easy for healers to circumvent the oneshot by giving %dmg reduction/shield/defense/...

    Because in a fight with a proper engage

    You should have

    Holy Burst affected by Edict ( 30% dmg reduction ) on you

    Pledge of Protection ( 10-15% dmg reduction ( unsure ) on you

    Kaia/ToP ( 100-200k hp shield ) on you

    Therefore balancing the damage of everything

    naturally some fillers will hit harder, some weaker

    but that can be taken for additional testing

    but with the stats mentioned above they'll never onehit because hardest hitting skills are set to hit 105% of maxHp

    Fillers, like Mana Boost Arcane Pulse, ( one of the strongest fillers ) might reach 40-70% of maxHp on a fully unprotected class with 100% crit rate and maxed out gear for damage and no sustain at all.

    Sincerely,

    Burst Guild Member


    :):):)

  • When will you understand Tera is PVE game, there is no plans for making it PVP, attacking other players is just a feature. The whole point of CU is to compete against time of destroying towers, not destroying people.

  • Just a reminder, Tera is a PVE game.

    Well, considering you seem to have played tera back in 2014, that comment is irrelevant.

    Following that, here is another video of TODAY's Civil Unrest where 1 tank survived 30+ geared people for a long time. ( With timestmap )

    threea

    FOUND MY ERP UwU

    kthxbye

  • Opla.burst Shout out to the Burst homies from Score :elin40:

    Sadly I checked the Tera KR update table and nothing is to be changed about pvp and the other problems at the time I post this ... it's beyond stupid to need 10 or more people to kill 1, most likely after being unkillable Bluehole will go with the one shot clown fiesta to ''''' compensate ''''' .

  • Opla.burst Shout out to the Burst homies from Score :elin40:

    Sadly I checked the Tera KR update table and nothing is to be changed about pvp and the other problems at the time I post this ... it's beyond stupid to need 10 or more people to kill 1, most likely after being unkillable Bluehole will go with the one shot clown fiesta to ''''' compensate ''''' .

    stuff can be added to our patch, ie. they get p 115.01 -> 115.02 -> 115.03 and we insta get 115.03

    which might contain the dmg changes :)

    FOUND MY ERP UwU

    kthxbye