3 Man only? in new gear...zero 5 man alternatives untill geared?

  • look, i play an mmo cause i have 4 friends i wanna play with...
    why is it getting so frigging hard to find content as a squad off five in a mmo game such as tera

    without enchanting your base gear you are stuck with max off 3 man dungions, what a joke,
    no reason to log tera as a group now

    just give us options... put a 5 man queue next to the 3 man dungions
    that way people in guilds or with friends can play together, and if the queues are slow for randoms they can spam the 3 man dungions

    And the worst part is, its a recycled 5 man dungion with a 3player cap!

  • I am getting to the point where I don't even want to queue those dungeons anymore, it's costs me gold to rez every single time if you don't get a healer by the sheer amount of damage these bosses do. I am always tanking if no tank in queue so it end up costing me more than the other players to run the dungeons because I don't have 100 dodge skills to avoid every attack every time and the patience to put up with this crap.


    Why should I have to pay to run BEGINNER dungeons?!?

  • But... what do you need a healer for? Most of these bosses attacks one-shot you and healers don't rez people anymore anyway.


    And who needs tanks. Isn't it more fun when the boss is spinning around constantly with one-shot attacks going out in every which direction. Exciting!


    >.>

  • New dungeon's sistem is a completely abnormal idiotism. I had to go with my +12 past top gear in a beginner dungeon, which was crap in the past (and now it is the same)...and as usually - no enough revard for that. Tera is unplayable now...

  • This patch is trash holy shit. Dodging the one shots in tr isn't that hard and for an experienced player it's a non-issue but this is an entry level dungeon, for people that just got to level 70 (Or are about to?, idk what lvl 65-70 run now dungeon wise). Imagine 3 newbie dps in gold gear and you have yourself a 25 minute run full of suffering lol.


    I want to gear more than once character, I don't mind the gearing process taking long but at the very least I want to do dungeons that have some semblance of fun.

  • I would like to add my support for turning Marcellus Catacombs and Thaumetal Refinery into 5 person dungeons instead of 3 person dungeons and then adjusting the boss stats appropriately to account for 5 people instead of 3.

    Supportive reasoning:
    1 Certain class combinations in a 3 person party are difficult and very time consuming for new players.

    Example 1 would be low to middle tier geared priest paired with two newer DPS. Priest is balanced out to amplify the power of 4 other people. It has low DPS and lots of debuffs and party buffs. The issue at hand is that the priest is only amplifying the power of 2 people, not 4. Besides that, the two people the Priest is amplifying and debuffing the boss for can often be new players that have no DPS to amplify to begin with. If the two DPS are new you are looking at what is sometimes a 10 minute game where the priest heals DPS that are running around not holding still and there is very little DPS. This is very frustrating for a new priest because it's hard enough for them to learn how to separate out healing spells with different AOE shapes without chasing DPS and/or the boss around.

    Example 2
    New to middle tier geared lance paired with 2 new DPS. This is similar to the priest. The lance is designed to buff 4 people and it has low DPS. I have +2 purple lance (the new one for this patch) and good accessories brooch belt mask. The gear I have on my lance is something new players would never be able to afford on their first play of tera. Even with this advantage, if my lance gets paired with 2 learning/new DPS we're looking at anywhere from a 6 to 10 minute game. 4-5 days ago I was playing at night and I got paired with a new priest and 1 new DPS and I literally fell asleep at my chair like 3 times because I held the bosses with my lance for about 13 minutes. that's a really really long hold for a beginner dungeon. I was just getting worn out on the keyboard. The new priest had no DPS. Her buffing my lance did not help because my lance is not designed for DPS (not a +2 in this new patch anyway). The other DPS player was also not geared (it's the first dungeon, what do you expect?).

    Without carrying on, there are some miserable 3 person combinations at times for new players and even experienced players that are not geared up. Of course gear is the main problem but life could be a lot easier with a 5 person team rather than a 3 person team because this would at least promote proper team formation and proper function of how the classes are supposed to work together.


    Misc Reasons:
    It's annoying for DPS players and healers to get queued together and then when people are at the ready position before running to the boss people sometimes literally just sit and stare at each other like "who is going to be the first sucker to run in". You guessed it, it's usually me that is the first sucker that runs in because I know no one else wants to without a tank. Lovely fun.

    There are also a group of regular players that like to play Tera that just want to chill and run in dungeons. They have no interest in studying mechanics or gear and they just literally run around and want the healer to heal them as they run around and play casually. That worked fine for AQ, abscess, and Velik's hold in the last patch. I healed tanked and did DPS with a lot of players that played like that over hundreds of games and everybody was happy. 1 or 2 try hards could join in and explain how easy the dungeon was for them and then you had a 5 person group playing a dungeon and life was good.

    With these 3 person dungeons I don't see either of those groups of people wanting to queue for either of these first two dungeons after they get gear. The try hards will not want to be focused on because they will know that they will take aggro and the casual players that don't understand gear or mechanics won't like the dungeons either because there's often no proper team formation in these 3 person dungeons.

    Another reason try hards are much less likely to come play with the casuals or new players in these first 2 dungeons is because Adventure coins were removed from being a reward in this patch as far as I can tell. In the last patch an experienced player could play a low tier dungeon and they didn't feel like it was a total waste of limited AC coins because they would get some of their adventure coins back if a new player gave them a complement. In this way you got a lot of try hards that didn't mind to do a warm up match or a speed run in a low tier dungeon and the casuals and new players benefited from this. In this way, two very different groups of players were willing to play together and therefore the game was played and active. With the adventure coin drops gone, this patch took away 1/2 of the reason for an experienced and geared player to play with new players. I think soon you will see the experienced players saying something like "there's no way I am playing those 2 dungeons. There is no tank and it's a waste of coins". That's a problem because the occasional 1 or 2 geared up try hards in low tier dungeons are often the only thing that turns a 10 minute keyboard workout into a reasonable 3 minute fun playing session. If these experienced players don't have a reason to play these low tier dungeons (like for adventure coins) then you're just creating more games like the problematic examples with balancing issues described above.

    For these reasons I think turning these dungeons into 5 person dungeons with Adventure coins would turn these dungeons into warm up matches or speed run matches or just something to play on a week day when queues are dead.


    On the note of concerns with adding adventure coin drops back in: with adventure coins drops as complements a lot of times I still didn't get any AC because it was the same people I was playing with in the dungeons regularly. Even if I did get adventure coins drops as I played, it was almost never enough to allow me to continually play unless it was a triple drop event. So even with AC coins ON and haste coin ON I could still only play about 6 or 7 low tier dungeons on a free account. It's still very limited.


    Thanks for considering my post and everything I said.

    Edited 8 times, last by RQSE ().

  • Please see attached image.


    My priest is not new. It is partially geared. The issue here is we don't have a tank to establish a formation for the party and I don't have anything to amplify with the priest because the DPS is new. Those two DPS classes are not designed to hold aggro. Before anyone says "they are bad", they don't have money to fix their gear because they are new and they are also trying to learn. Of course they are not as good as a veteran with money.

    If I was a new priest you would have seen about 40 deaths in that playing session. We only had about 6 deaths on the two DPS because I am not new but let me tell you it was an intense healer workout. 20 something minutes of watching a boss chase after an archer and a ninja in circles in tiny rooms and healing in that situation. Not fun. If this was a one time event and I was just venting I would not have mentioned the same problematic situations 3 days ago.


    Like I said on Wednesday, I feel like adjusting the boss stats on Catacombs and Thaumetal Refinery to account for 5 people for at least getting proper team formation would solve some of these struggles and make things more enjoyable. Hopefully these screen shots show what is happening at times and add some validity to my posts.