Hope you missed me :)

  • Gonna try to keep it shorter than usual (guess I failed after finishing it oh well) cuz its pointless anyway but just for anyone that's wondering -> as everyone should know the current gear has one unique passive effect ; two overline stats and three underline stats and let's just compare the previous to the new version that's coming tomorrow.



    1.) Unique passive effect:

    Most people should know already that there were nine different effects who in theory each had five different ratings - for example the effect called "Rage Supressor" increases the damage against enraged monsters by either

    08% if T1 effect

    10% if T2 effect

    12% if T3 effect

    14% if T4 effect

    16% if T5 effect

    but we're only gonna look at mythical gear which always luckily only had T3 & T4 & T5 - meaning that for nine effects you had three different tiers so 9 stats * each has 3 different values = 27 different options


    New Gear:
    Mythical Gear this time is not only able to roll T3 + T4 + T5 but sadly is also able to roll the worse T2 option aswell which increases the amount of possible options to 9 stats * each has now 4 different values = 36 different options


    2.) Overline Stats

    To keep it short & simple:
    You are able to get Physical & Magical Amplification; Physical & Magical Penetration; Physical & Magical Ignore ; Physical & Magical Crit Power and just the basic crit factor stat so nine different stats again who for example looking at Physical Crit Power each have different values aswell:


    Increases Physical Crit Power by 0.042x.
    Increases Physical Crit Power by 0.051x.
    Increases Physical Crit Power by 0.06x.

    = You have once again 9 stats * each has 3 different values = 27 possible options


    New Gear:

    Everything is the same but instead of three values you now have four values just like the unique effects:

    Increases Physical Crit Power by 0.04.
    Increases Physical Crit Power by 0.05.
    Increases Physical Crit Power by 0.06.
    Increases Physical Crit Power by 0.07.


    = You have again 9 stats * but each has now 4 different values = 36 possible options


    3.) Underlines

    Previously you had 13 (!) stats which include Physical & Magical Amplification + Penetration + Ignore Resistance + Crit Power + Resistance and HP + MP + Crit Factor who each had FIVE different values for example:

    Increases Physical Crit Power by 0.010

    Increases Physical Crit Power by 0.012

    Increases Physical Crit Power by 0.014

    Increases Physical Crit Power by 0.017

    Increases Physical Crit Power by 0.020


    Meaning that you have 13 stats * each has 5 values = 65 options overall


    New Gear increased the amount of the 13 stats from five different values to seven different values - for example:

    Increases Physical Crit Power by 0.003

    Increases Physical Crit Power by 0.006

    Increases Physical Crit Power by 0.010

    Increases Physical Crit Power by 0.012

    Increases Physical Crit Power by 0.014

    Increases Physical Crit Power by 0.017

    Increases Physical Crit Power by 0.020


    Meaning that you have again 13 stats * each now has 7 values = 91 options overall.


    And which genius had the great idea to add TWO COMPLETLY USELESS LOWER STATS NOW????
    LITERALLY NO ONE WANTS THOSE TWO LOW ROLLS BUT THANKS FOR ADDING THEM I GUESS XD


    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    So old mythical gear compared to new mythical gear:


    1. Unique effect went from 27 to 36 options

    2. Overlines went from 27 options to 36 options

    3. Underlines went from 65 options to 91 options


    Literally the only good thing about this new content is the fact that there is an improved mythical gear which ONLY affects the overlines stats though but at least they reduce those from previously 27 options to now 20 options because ONLY for the overlines you cannot roll any magic stats on physical gear.


    Which means old mythical gear compared to the improved new mythical gear:


    1. Unique went from 27 to 36 options = worse
    2. Overlines went from 27 to 20 options = slighty better

    3. Underlines went from 65 options to 91 options = much worse


    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    According to the korean devs actually getting the gear will be a little bit easier but let's be real - why the f*ck would you add more useless stats when every single region complained about there being too many rng stats already:?:


    My personal conclusion & opinion: You guys are too dumb to read any kind of feedback.

    Done.

    Edited 6 times, last by tobtheking2 ().

  • New Gear Review

    If you guys remember my previous post about the last gear content - in this specific post I complained about the rarity or rather the chance to get THE best in slot item possible:

    Kaia's Soul was 1 / [(1/56) * (1/56) * (1/56)] = 175.616


    Mahtnan Gear was 1/[(1/27)*(1/27)*(1/27)*(1/65)*(1/65)*(1/65) = 5.405.443.875


    new Gear which has 1/[(1/36)*(1/36)*(1/36)*(1/91)*(1/91)*(1/91) = 35.158.608.576



    What the fk is wrong with you idiots? xd

    Done.

    Edited 3 times, last by tobtheking2 ().


  • Don't feel like translating the stats right now but these are all possible options on the new mythical weapon for example.


    You could literally remove like 99% of these stats cuz they are useless anyway, lul.



    Feedback suggestion:

    1.) Remove the Unique Passive effects because you are unable to balance them anyway lol

    2.) Reduce the amount of useless rng stats from 36 to 9 for overline stats (Only keeping the highest stat)
    3.) Reduce the amount of useless rng stats from 91 to 13 for underline stats (Only keeping the highest stat)


    Would result in 1/[(1/9)*(1/9)*(1/13)*(1/13)*(1/13) = 177.975 which would be extremly similar to the old Kaia's Soul rng chance which...would be fine compared to this garbage we had & will continue to have apparently.


    OR YOU FINALLY ONLY ALLOW PHYSICAL STATS ON PHYSICAL GEAR & MAGIC STATS ON MAGIC GEAR - whether its the overline or underline effect.


    There are so many different options that you guys could have choosen instead of this shit again.

    Done.

    Edited once, last by tobtheking2 ().

  • tobtheking2 is good to see you put so much interest into the game but you should know by now that BHS brains are from another world. You have to add GF doesnt carea at all and a clear example is SEA server state right now with their vanguard bug, that is comprehensible that BHS should fix it however GF have the power to make a permanent elin event with rewards after reaching certain milestones until they get the fix from the devs. However they show us they doesnt care at all and even solutions that are in their hands are not being applied for whatever reason they create on their mind.


    We have the greatest combo out there in game industry. A developer who doesnt care about players opinions and a publisher that doesnt care about quality of the product they offer to their customers...

    :elin31:

  • Sweet.Shiro.Neko

    Oh dont worry - I'm well aware and unfortunately definitely have to agree with that fact.


    But let's just say - for some reason I seem to personally enjoy shoving stupid people their own mistakes down their throat - especially when they are too ignorant to acknowledge and learn from them.


    Might sound a bit petty but oh welp - I'm mainly just here to remind them about their own incompetance. :elin31:

    Done.

  • Sadly the meta-pattern is clear by now:

    1. Release a new gear system, with alright-ish RNG.
    2. People don't complain that much, decent amount reaches near best gear
    3. Release new gear with same system but more RNG, because 2
    4. People complain a LOT and bunch leaves. Quota for near best is not met.
    5. Design a new gear system, that's easier than 3, but harder than 1. People will p2w this one, since it's so much easier. Repeat.
  • This BHS team never learns, nor listens to feedback.

    They were lucky to hire employees working on a new game from another company and leaving it with a good concept to make Tera and they should treat this game with more respect.

    Look at Elyon, done on their own, 6 month old and it's already a dead game ...

    They really should stop trying to develop games and stick to the only thing they're skilled in : making photocopies.

    RNG + Grind = cancer

    Someone at Bluehole Studio thinks that fun is spelled G-R-I-N-D


    TERA : The Endless Recycling until Agony

    Edited once, last by Eternyawar ().

  • these bad updates look like BlueHole is using the pc client for tests of what they will or won't put in the console client in the future, as if they didn't care about us anymore, or maybe even a last attempt to get as much money as possible tricking people into returning to the game believing in the changes and ending up investing some money in cosmetics or progression...


    Now sources for tera we have several from classic to the most recent updates, it would be easy to create private servers including tools that would make it easier to correct created nonsense and take down the toxic rng, the big question is how publisher gameforge intends to hold the tera IP until when? or in single words tera worth to gameforge try to sue a private server ? lets remind some countryes can't saw this illegal and justice took ages to make someone close a private server incluse some hosts don't care about a german or european judge order and aways have the point how easy is just share everything before closea private server include tools and lots of private server come online in few days

  • According to the korean devs actually getting the gear will be a little bit easier but let's be real - why the f*ck would you add more useless stats when every single region complained about there being too many rng stats already:?:


    My personal conclusion & opinion: You guys are too dumb to read any kind of feedback.

    Good conclusion, still no one reads any kind of feedback.