Hello, as you may know the in-game leaderboard has a lot of problems due to dungeon abuse via 3rd party, to the point we now have 40 second runs for a 5 star dungeon.
In order to prevent this from happening I suggest the following:
-add a boss protection debuff on every dungeon based on the in-game dps meter, for example if a party member does more than what the developers allow for that class, the boss gets 20-40-60-80% progressive damage reduction based on the party DPS, lasting 10 minutes, so it cannot be bursted down with scripts, it will reduce the damage it receives;
-add a maximum damage output for the whole party, if this gets pushed through the boss debuff from above apllies;
-it will bring more balance to the dungeons for all classes with fixed damage output allowed;
-it doesn't punish players at all, all it does is increase dungeon timers so they can no longer be abused by scripts.
This leaves clean players totally unaffected by this change, lowering and almost nullifying all the benefits cheaters gets from abusing. This can be very easily done, there is no need for extra programming or detection, it can all be done with what is already available in a very short amount of time with little effort.
This way you don't have to apply punishments to anyone, not even a single warning, they can still use whatever 3rd party program they like but the benefits are no longer there and no action will be further needed against players, there is no need to ban/warn a single player. Even with gross abuse, 80% damage reduction will normalize things making it fair, for events like the Tera World Dungeon that can be turned off in a specific dungeon.