Getting Rid of Adventure coins

  • the adventure coin system is completely out of whack. giving dungeons a limit entry based off of how many coins they have has never worked in preserving the actual game and causes players to be disinterested inside of the game and switch to other ones and become more invested in those while they wait for the ac to build. The best way to play tera is to currently have a series of characters that can run these dungeons all day. the only ones who know this are players who are already experienced enough in the game to buy them with in game currency or with real cash. why would anyone play a game that limits how many times you can play it? With the adventure coins system it seems that players who run out of coins are less likely to continue up until the game becomes fun. do to long wait times in dungeons and the fact that there are games out there currently who have good economies (example: runescape) it seems that tera would benefit more from market regulation then actually restricting players access to dungeons. The system before was far better in allowing players to run dungeons all day even with the bare minimum of alts.


    What i am proposing is actually to lift the adventure coin system in favor of a more heavy grinding system.

    Examples of this being:
    1. fighting the same boss 5 times for a chance to roll for a specific rare item.
    making these dungeons last longer, either by making them harder to kill or better thought out with more monsters that are harder to kill.

    2. Keep the current system but remove adventure coins in favor of the previous 5 star = 2 entry for club ect.

    3. keep the current system but remove adventure coins in favor of "price caps" for example: an item drop worth 15k can me sold for only a minimum of 13k to a maximum of 17k and restrict free trade to a limited number of people who have invested a significant amount of time into the game (example: 500 hours or item level based)



    How to make money off this system: add more thought out items in store that would be useful in these dungeons but not to a major degree that breaks the game.

    Add more to the tera club and raise the price to 20$ to make up the difference of losing ac

    Reward more experienced players with discounts on tera club by adding a "refer a friend" bonus (ip restricted)

    make it a 1 hour a day thing for happy hour. most people who join will not know about "happy hour" and will see the starter kit and still want to buy it at full price.

    Edited once, last by clx ().

  • Sentiments well placed friend! GameForge, please I just started playing a little over a week ago. You have a wonderful setup it just needs some attention that will bring in/retain desperately needed players. I hope you don't coast on the quantity of the past and instead embrace the quality of the future. Thank you for your time and you sir CLX for the post GOD speed to you all!


    - SMD

  • 2. Keep the current system but remove adventure coins in favor of the previous 5 star = 2 entry for club ect.

    I'm sorry but I strongly disagree with this, as it is even more restricting than AC.