New Gear Review

  • Hey, its me again!


    New Gear Review


    Since this Thread (as all the other ones) as usual got ignored and hasn't received any kind of attention from Gameforge nor Bluehole - I'll repeat myself :)


    1.) Judging from personal experience the chance to get a mythical gear box is around 16-20% so assuming that you have 2400 Adventure Coins and Bahaar/CFL costs 400 each you can only on average get ONE mythical box per day. (Since there are 4 different gear boxes you should on average roughly get ONE weapon box every 3-4 days)


    2.) As already mentioned in the other Thread there are 27 different Unique Support Options for all three random stats. So you have 1/27 * 1/27 * 1/27 = 19683 different possible combinations and well let's just say from those there are like maybe 10 or 20 actually good or really worth using but if you want the best possible item then of course its a chance of 1 to 19683.



    I really don't know who decides to design their game this way but honestly reduce the amount of RNG stats and make ONE mythical gear box a 100% chance to drop in 510 gearscore dungeons so you at least have a somewhat realistic chance of getting a top 20 gear piece. It really can't be realistic that for example an Axe with 16% Enrage Damage and 0.06 + 0.06 Physical Crit Power appears on average every 19683 (or well every 19683 / 2 but whatever) boxes lul. Even if its an MMORPG and you are kinda supposed to depend on other players...that's pretty retarded not gonna lie.



    Physical Weapon & Gloves Physical Amplification Physical Pierce Physical Crit Power Ignore Physical Resistance Crit Factor
    Magical Weapon & Gloves Magical Amplification Magical Pierce Magical Crit Power Ignore Magical Resistance Crit Factor
    Physical Armor & Boots Physical Resistance Max HP Max MP Increase Healing recovery by % Decrease Dmg by %
    Magical Armor & Boots Magical Resistance Max HP Max MP Increase Healing recovery by % Decrease Dmg by %


    Is this really too much to ask for? All the other Stats are completly useless anyway and legit only exist to increase the RNG required to get a good item which is just stupid af since the grind is already MORE than high enough.

    Done.

    Edited 9 times, last by tobtheking2 ().

  • The game is based around gear so if you make that easy to get there is little to nothing left, I 100% agree with the drop and rng stats, but I don't really think it can be done as much as we may want it to happen.

    Reaper and gunner are having an equipment shortage since both have weird gear types, light and heavy armor both with magic amplification making it very expensive to buy or craft since not a lot people main these classes or sell items with good stats, at least berserker shares gear with lancer and brawler.

    There is also a problem with crafting and by that I mean the chance to get crits, pet(20)+pie(10)+additive(20) should increase the chance by 50% so with a base chance of 10, 6 out of 10 items should crit, but each increases the chance in different ways without it being specified or displayed the rate to crit. I think only the additive adds extra and the rest only increase base %.

    An increase in % chance drop with mythic in all dungeons 504/510 not 100% should be more realistic.

  • There is a difference between making it easy and still needing on average several months of grinding it daily.

    100% might sound like a lot but considering how rng heavy this gear is - even that is still not "achievable" and far far far away from being "easy".

    Done.

  • These guys just don't learn do they? The amount of murky powder you need is absurd and you get a whopping 4 per dungeon when you need thousands to get one piece to +12 on average. Do these guys know math or study math over at gameforge or what? they seem rather uneducated.