Patch Notes 107

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    July’s patch 107 introduces a number of adjustments to class balancing, as well as a host of improvements to the interface and boss battles. In addition, some items and settings have been added for events that will be announced at a later date.


    Class Balancing


    **Berserker**

    Unleashed: Sinister and Unleashed: Dexter

    * Increased skill damage by 20%.

    * Changed the maximum number of times the Unleashed: Enhancement buff can be stacked to 7.

    * Each stack of Unleashed: Enhancement increases skill damage by 8–14% (previously 5–10%).

    Unleashed: Rampage

    * Changed the maximum number of times the Unleashed: Beast Fury (Enhanced) buff can be stacked to 7.

    * Each stack of Unleashed: Beast Fury (Enhanced) increases skill damage by 8–14% (previously 5–10%).

    Unleashed: Beast Fury

    * Cooldown reduced to 8 secs. (previously 10 secs.).

    Unleashed

    * Increased skill damage by 30%.

    Cyclone

    * Only the 1st, 2nd, and 3rd strikes stagger opposing players.

    Bloodlust

    * Skill level 1: Increases skill damage by 12% (previously 10%) when attacking monsters.

    * Skill level 2: Increases skill damage by 15% (previously 10%) when attacking monsters.

    Flatten

    * Increased skill damage by 15%.

    Vampiric Blow

    * Increased skill damage by 15%.

    Energy Outburst

    * Increased skill damage by 20%.

    Triumphant Shout

    * Resistance to being knocked down, staggered, and stunned reduced to 3 secs. (previously 5 secs.).


    **Warrior**

    Deadly Gamble – Bellicosity (Skill Advancement)

    * Fixed the incorrect increase in skill damage while Deadly Gamble was not active.

    * The increase in skill damage when attacking monsters no applies to all skills. Increases skill damage by 5% (previously 12%).

    Tempest Aura

    * Skill damage increases by 15% (previously 10%) while Shadow of the Tempest I is active.

    Blade Frenzy

    * Increases skill damage by 10%.

    * Skill damage is reduced by 10% when attacking opposing players.

    Backstab

    * When Backstab is used in the Defensive Stance, the time an opposing player is stunned is halved.

    Assault Stance

    * Increases skill damage by 20% (previously 10%) when attacking monsters.

    * Decreases endurance by 20% (previously 10%).

    Enhanced Defensive Stance (Passive)

    * Increases Skill Damage by 13% (previously 8%) when attacking monsters from the front while Defensive Stance II is in effect.


    **Sorcerer**

    Ice Lance

    * Increases skill damage by 20%.

    * Skill damage increases by 10% (previously 30%) on a successful hit with Arcane Pulse or Nova.

    Elemental Attunement

    * Skill damage is now increased by 15% (previously 4%) when you receive an element.

    * The Equipoise effect changes to Elementalist.

    * Elementalist is activated when you use a Fusion Skill with two attributes.

    * The skill damage of Fusion Skills with two attributes is increased by 20% when Elementalist is active.


    **Archer**

    Final Salvo

    * Cooldown reduced to 2 secs. (previously 5 secs.).

    * The Glyph of Opportunity (common) was changed to Glyph of Power (common), increasing the skill damage by 20%.

    Tenacity

    * The duration of resistance to being stunned is now 3 secs. (previously 5 secs.).


    **Slayer**

    Propulsion

    * A normal strike of Eviscerate now reduces the cooldown of the Measured Slice skill by 1.5 secs.

    Tenacity

    * The duration of resistance to being stunned is now 3 secs. (previously 5 secs.).

    Skill Advancement – Mental Strength

    * The duration of the additional effect is now 3 secs. (previously 5 secs.)

    Skill Advancement – Insight

    * When Insight is selected, you are no longer resistant to being stunned.


    **Reaper**

    Bugfix

    * Fixed problem where the effects of Quick Shadow Reaping and Lein’s Dark Root Beer were combined.

    Binding Scythes

    * After the restraint, the explosion damage is now dealt after 5 secs. (previously 10 secs.).

    * Reduced the maximum number of stacks of Mastery: Binding Scythes to 25 (previously 50).

    * Per stack of Mastery: Binding Scythes: 4% (previously 2%).

    * Doubled the periodic damage to restrained targets.

    * Reduced the cooldown to 4 mins. (previously 5 mins.).

    * Reduced the skill damage of the explosion by 15%.


    **Valkyrie**

    Twilight Waltz

    * The endurance of hit opponents is no longer reduced.

    Glaive Strike

    * Increased skill damage by 10%.

    Ground Bash

    * Increased skill damage by 15%.

    Dreamblaze (Passive)

    * Reduced the maximum number of times the Dreamblaze effect can be stacked to 2 (previously 4).

    * Skill damage of Runeburst increases by 20% (previously 10%) per stack of Dreamblaze.

    * Doubled the proportional effect of Magic Amplification.

    *Dream Slash now applies 1 stack of Dreamblaze

    *Shining Crescent no longer applies Dreamblaze




    **Ninja**

    Burning Heart Amplification

    * Made a change so that the attacks of the character and clone no longer overlap.

    * The skill damage of the clone’s and the character’s Burning Heart has been unified.

    * Made a change so that a maximum of 11 attacks can be performed. The skill damage is equal to the skill damage of Harmonious Burning Heart when all attacks hit.

    * Reduced damage to opposing players by one third.

    * Adjusted the attack area of the skill.

    * Fixed an issue where the skill damage displayed was lower than it actually was.


    The DPS Meter

    * The DPS Meter is now shown as a separate icon in the Windows taskbar and can be closed from here.

    * If you want to activate the DPS Meter, you can do so via the corresponding in-game menu (My Character → Combat Information).


    Items

    **Angleworms**

    To better differentiate between regular bait and angleworms, angleworms have been given a special effect.

    Green Angleworm:

    * Reduces bite wait time by 3%.

    * The chance of catching high grade fish is 20%.

    Blue Angleworm:

    * Reduces bite wait time by 4.5%.

    * The chance of catching high grade fish is 40%.

    Purple Angleworm:

    * Reduces bite wait time by 6%.

    * The chance of catching high grade fish is 60%.

    Golden Angleworm:

    * Reduces bite wait time by 8%.

    * The chance of catching high grade fish is 80%.


    Interface

    **EP XP Display**

    * Made a change so that the exact number of EP XP received is shown next to the character in the chat window upon completing a Vanguard Request.

    **Icons**

    * To make distinguishing between items in the inventory and storage easier, all icon background images have been revised.

    **Dungeon Entries**

    * The remaining number of dungeon entries is displayed by the dungeon entry teleportal and in group matching as remaining number/maximum number.

    **Boss HP Bars**

    * Removed the mark for the multiplication of the remaining HP bar (x30).

    * Extended the percentage of the boss’s remaining HP by one decimal place.

    * The HP condition for the activation of the next Wrath pattern is displayed.

    * The name of the character with the most Aggro, who is targeted by the boss monster, is displayed.

    * The boss’s current physical and magic resistance are constantly displayed.

    * The remaining HP bar is shown in green by default. When the boss monster becomes enraged, the HP bar turns red.

    **Boss Attack Pattern Warnings**

    * Changes have been made so that unexpected patterns are less likely to occur when multiple attacks are performed.

    * Changes have been made so that the attack range is accurately displayed even if the timing of the attack pattern is not perfect.

    **Improvement to the Effect Display in Battle**

    A menu has been added for managing effects so you can maintain a better overview of the effects of your choosing.

    * The menu is divided into three subsections: New/Benefit/Harmful

    * Here, you can choose which effects you want to keep a constant eye on or which effects should be highlighted.

    * Focused: The selected effects are displayed in large and are shown at the top of the Highlighted display.

    * Highlighted: Effects that are more important to you than others can be highlighted here.

  • Dear community


    please pay attention to the following changes:


    • Shining Crescent changes to Dream Slash while Dreamblaze is active has been removed
    • Dream Slash now applies 1 stack of Dreamblaze has been added
    • Shining Crescent no longer applies Dreamblaze had been added