July’s patch 107 introduces a number of adjustments to class balancing, as well as a host of improvements to the interface and boss battles. In addition, some items and settings have been added for events that will be announced at a later date.
Class Balancing
**Berserker**
Unleashed: Sinister and Unleashed: Dexter
* Increased skill damage by 20%.
* Changed the maximum number of times the Unleashed: Enhancement buff can be stacked to 7.
* Each stack of Unleashed: Enhancement increases skill damage by 8–14% (previously 5–10%).
Unleashed: Rampage
* Changed the maximum number of times the Unleashed: Beast Fury (Enhanced) buff can be stacked to 7.
* Each stack of Unleashed: Beast Fury (Enhanced) increases skill damage by 8–14% (previously 5–10%).
Unleashed: Beast Fury
* Cooldown reduced to 8 secs. (previously 10 secs.).
Unleashed
* Increased skill damage by 30%.
Cyclone
* Only the 1st, 2nd, and 3rd strikes stagger opposing players.
Bloodlust
* Skill level 1: Increases skill damage by 12% (previously 10%) when attacking monsters.
* Skill level 2: Increases skill damage by 15% (previously 10%) when attacking monsters.
Flatten
* Increased skill damage by 15%.
Vampiric Blow
* Increased skill damage by 15%.
Energy Outburst
* Increased skill damage by 20%.
Triumphant Shout
* Resistance to being knocked down, staggered, and stunned reduced to 3 secs. (previously 5 secs.).
**Warrior**
Deadly Gamble – Bellicosity (Skill Advancement)
* Fixed the incorrect increase in skill damage while Deadly Gamble was not active.
* The increase in skill damage when attacking monsters no applies to all skills. Increases skill damage by 5% (previously 12%).
Tempest Aura
* Skill damage increases by 15% (previously 10%) while Shadow of the Tempest I is active.
Blade Frenzy
* Increases skill damage by 10%.
* Skill damage is reduced by 10% when attacking opposing players.
Backstab
* When Backstab is used in the Defensive Stance, the time an opposing player is stunned is halved.
Assault Stance
* Increases skill damage by 20% (previously 10%) when attacking monsters.
* Decreases endurance by 20% (previously 10%).
Enhanced Defensive Stance (Passive)
* Increases Skill Damage by 13% (previously 8%) when attacking monsters from the front while Defensive Stance II is in effect.
**Sorcerer**
Ice Lance
* Increases skill damage by 20%.
* Skill damage increases by 10% (previously 30%) on a successful hit with Arcane Pulse or Nova.
Elemental Attunement
* Skill damage is now increased by 15% (previously 4%) when you receive an element.
* The Equipoise effect changes to Elementalist.
* Elementalist is activated when you use a Fusion Skill with two attributes.
* The skill damage of Fusion Skills with two attributes is increased by 20% when Elementalist is active.
**Archer**
Final Salvo
* Cooldown reduced to 2 secs. (previously 5 secs.).
* The Glyph of Opportunity (common) was changed to Glyph of Power (common), increasing the skill damage by 20%.
Tenacity
* The duration of resistance to being stunned is now 3 secs. (previously 5 secs.).
**Slayer**
Propulsion
* A normal strike of Eviscerate now reduces the cooldown of the Measured Slice skill by 1.5 secs.
Tenacity
* The duration of resistance to being stunned is now 3 secs. (previously 5 secs.).
Skill Advancement – Mental Strength
* The duration of the additional effect is now 3 secs. (previously 5 secs.)
Skill Advancement – Insight
* When Insight is selected, you are no longer resistant to being stunned.
**Reaper**
Bugfix
* Fixed problem where the effects of Quick Shadow Reaping and Lein’s Dark Root Beer were combined.
Binding Scythes
* After the restraint, the explosion damage is now dealt after 5 secs. (previously 10 secs.).
* Reduced the maximum number of stacks of Mastery: Binding Scythes to 25 (previously 50).
* Per stack of Mastery: Binding Scythes: 4% (previously 2%).
* Doubled the periodic damage to restrained targets.
* Reduced the cooldown to 4 mins. (previously 5 mins.).
* Reduced the skill damage of the explosion by 15%.
**Valkyrie**
Twilight Waltz
* The endurance of hit opponents is no longer reduced.
Glaive Strike
* Increased skill damage by 10%.
Ground Bash
* Increased skill damage by 15%.
Dreamblaze (Passive)
* Reduced the maximum number of times the Dreamblaze effect can be stacked to 2 (previously 4).
* Skill damage of Runeburst increases by 20% (previously 10%) per stack of Dreamblaze.
* Doubled the proportional effect of Magic Amplification.
* Dream Slash now applies 1 stack of Dreamblaze
*Shining Crescent no longer applies Dreamblaze
**Ninja**
Burning Heart Amplification
* Made a change so that the attacks of the character and clone no longer overlap.
* The skill damage of the clone’s and the character’s Burning Heart has been unified.
* Made a change so that a maximum of 11 attacks can be performed. The skill damage is equal to the skill damage of Harmonious Burning Heart when all attacks hit.
* Reduced damage to opposing players by one third.
* Adjusted the attack area of the skill.
* Fixed an issue where the skill damage displayed was lower than it actually was.
The DPS Meter
* The DPS Meter is now shown as a separate icon in the Windows taskbar and can be closed from here.
* If you want to activate the DPS Meter, you can do so via the corresponding in-game menu (My Character → Combat Information).
Items
**Angleworms**
To better differentiate between regular bait and angleworms, angleworms have been given a special effect.
Green Angleworm:
* Reduces bite wait time by 3%.
* The chance of catching high grade fish is 20%.
Blue Angleworm:
* Reduces bite wait time by 4.5%.
* The chance of catching high grade fish is 40%.
Purple Angleworm:
* Reduces bite wait time by 6%.
* The chance of catching high grade fish is 60%.
Golden Angleworm:
* Reduces bite wait time by 8%.
* The chance of catching high grade fish is 80%.
Interface
**EP XP Display**
* Made a change so that the exact number of EP XP received is shown next to the character in the chat window upon completing a Vanguard Request.
**Icons**
* To make distinguishing between items in the inventory and storage easier, all icon background images have been revised.
**Dungeon Entries**
* The remaining number of dungeon entries is displayed by the dungeon entry teleportal and in group matching as remaining number/maximum number.
**Boss HP Bars**
* Removed the mark for the multiplication of the remaining HP bar (x30).
* Extended the percentage of the boss’s remaining HP by one decimal place.
* The HP condition for the activation of the next Wrath pattern is displayed.
* The name of the character with the most Aggro, who is targeted by the boss monster, is displayed.
* The boss’s current physical and magic resistance are constantly displayed.
* The remaining HP bar is shown in green by default. When the boss monster becomes enraged, the HP bar turns red.
**Boss Attack Pattern Warnings**
* Changes have been made so that unexpected patterns are less likely to occur when multiple attacks are performed.
* Changes have been made so that the attack range is accurately displayed even if the timing of the attack pattern is not perfect.
**Improvement to the Effect Display in Battle**
A menu has been added for managing effects so you can maintain a better overview of the effects of your choosing.
* The menu is divided into three subsections: New/Benefit/Harmful
* Here, you can choose which effects you want to keep a constant eye on or which effects should be highlighted.
* Focused: The selected effects are displayed in large and are shown at the top of the Highlighted display.
* Highlighted: Effects that are more important to you than others can be highlighted here.