Rework Berserker Tank

  • Hello There, would be nice if you guys do a rework to Berserker tank for them to be able to tank decently, like adding Enrage, better buffs, and some frontal block to make them competitive enough agains't warrior, brawler and lancer.


    Here is some ideas.:


    - Improve Intimidation Skill by removing the penalties or just make it work like Defensive Stance from Warriors.

    - Add Frontal Block to Thunder Strike and Cyclone while charging and executing when intimidation stance is active.

    - Add an aura for berserker to increase partners Crit Factor and power while Intimadation Stance is active (Like the one's that mystic have)

    - Add Enrage, Berserker don't have enrage right now.

    - Improve the Endurance Debuff. right now Combative Strike (Warrior), Debilitate(Lancer) and JackHammer(Brawler) decrease 12% of boss endurance while Berserker debuff only 8% if im not mistaken.

    - While Unleash is Active, Add a new skill (Provoke) for Berserkers be abble to use it without losing aggro.

    - Improve the damage of Axe Counter, and Make it chain with thunder strike and Cyclone frontal blocks.

  • Mostly in all the MMO's out there that i played "Berzerker" or other ppl called "Zerk" is the king of the battle field either Pvp or Pve. Almost equal to Tank called "Champion Class" in other MMO or "Lancer class" in Tera with it's physical attack power.


    Only i find it confusing here in tera in how exactly are there purpose exactly to it's combat mechanics. In Other MMO Zerk has both Aggro and Rage in order for it to perform efficiently to spam Phy Attacks. Cause when the Zerk character is in rage it ignores most frontal attack without even blocking. And Aggro in order to buff boost damage. And use ground shockwave to crit any opponent with massive damage. Well that's in other MMO that i played using that class.


    Anyway since im playing Brawler class it would be funny for a Berzerker to use "JackHammer" skill if it don't use Aggro often in order to damage. But i had a lot of respect to Berzerker class for it's short rage Dps. Only here Zerk attack speed rating is to very low it should be already be suppose to be high already in low level and not wait till it reach lv65 just inorder to enjoy using it. Or Zerk class should not have dps and damage limiter at all.

    Quote

    :elin6: I only play solo... and sorry I'm not a party member type of player... that do team play...

  • - Improve Intimidation Skill by removing the penalties or just make it work like Defensive Stance from Warriors.


    I'm not sure. I mean, there needs to be a downside or zerks would just have Intimidation on all the time. I think the current debuffs are an appropriate deterrent.


    - Add Frontal Block to Thunder Strike and Cyclone while charging and executing when intimidation stance is active.


    Charging: Yes. Executing: No. Especially if you give zerk-tanks back Cyclone. Since you can hold the charge, I like the idea of needing to time when to release it.


    - Add an aura for berserker to increase partners Crit Factor and power while Intimadation Stance is active (Like the one's that mystic have)


    Instead of adding skills, make Fiery Rage and Dash into party buffs while Intimidation is active.


    - Add Enrage, Berserker don't have enrage right now.


    Adding Enrage to Bloodlust while Intimidation is active would be the simplest solution IMO. It fits in the same MP cost/cooldown time range as other enrages, and is typically used around the same time in a fight. Also, it would again require no new skills be added. If you really wanted to give zerk-tank appeal, make Bloodlust's power buff a party buff too.


    - Improve the Endurance Debuff. right now Combative Strike (Warrior), Debilitate(Lancer) and JackHammer(Brawler) decrease 12% of boss endurance while Berserker debuff only 8% if im not mistaken.

    I would actually leave this, considering some of the other party buffs I've suggested.


    - While Unleash is Active, Add a new skill (Provoke) for Berserkers be abble to use it without losing aggro.

    IIRC, doesn't going into Unleash disable Intimidation? Keeping Intimidation active during Unleash would probably be enough to solve this.


    - Improve the damage of Axe Counter, and Make it chain with thunder strike and Cyclone frontal blocks.

    Yes.


    I would also add at least one agro shout. Zerks have a few existing skills I think would make sense to add agro shout to while Intimidation is active.


    TBH, I don't think it would be hard to put zerk-tank on par with other tank classes in the game. You wouldn't even need to add any new skills; just a few new effects to existing skills during Intimidation. It basically what they did with DPS brawler, but in reverse.

  • Where not talking about tanks, where just comparing stance and immunity to frontal attacks by zerks. By adding rage and aggro to the berserker class. cause it doesn't have it yet To amplify and boost physical damage.

    Quote

    :elin6: I only play solo... and sorry I'm not a party member type of player... that do team play...