Patch Notes 104: Battleground Rewards

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    Roll on the end of March as your favorite game is getting a whole load of improvements that’ll bring you a lot of fun! Read all about patch 104 for yourself:


    Instances


    The difficulty of the following instances has been adjusted to take into account the new gear:

    * Pit of Petrax

    * Ace Dungeons

    * Celestial Arena

    * Echoes of Aranea


    We’ve also adjusted the rewards accordingly.


    Battlegrounds


    * Instead of just 8 pieces of equipment, all 16 are now replaced—with balanced equipment.

    * The balancing in the Corsairs’ Stronghold has been adjusted in line with the new equipment.

    * Ranking trophies can no longer be used.

    * Existing trophies and items exchanged for them can be sold.


    **Ranking Rewards**


    Rewards have been updated as follows:


    * Corsairs’ Stronghold & Shore Hold

    * Rank 1 across all classes: 60x Medal of Conflict

    * Class-specific rank 1: 45x Medal of Conflict

    * Class-specific rank 2–3: 30x Medal of Conflict

    * Class-specific rank 4–10: 10x Medal of Conflict

    * Class-specific rank 11–20: 5x Medal of Conflict

    * Class-specific rank 21–50: 3x Medal of Conflict


    * Champions’ Skyring

    * Class-specific rank 1: 40x Medal of Conflict

    * Class-specific rank 2–3: 10x Medal of Conflict

    * Class-specific rank 4–10: 3x Medal of Conflict

    * Class-specific rank 11–20: 1x Medal of Conflict


    You can get the following items from the Medal of Conflict:


    * Kaia’s Soul Cryolite

    * Warrior Gear Enchantment Box

    * Noctenium Infusion x1,000 Crate

    * Superior Noctenium Refiner

    * Emerald

    * Fermented Calaberry Juice


    User Interface Improvements


    * Item levels and Adventure Coins are shown on the character selection screen.

    * Pit of Petrax can now be entered from the other capitals.

    * The presentation of various dialogs/hints has been reworked (e.g. extraction, sending post, leaving a party, and using items).

    * You can now zoom in and out of, hide, and turn the guides in instances.

    * Partner Adventures now give better feedback on why they can’t be started.

    * Instance matching information is now shown immediately in the lobby.

    * The appearance of health bars can now be adjusted directly by clicking on the class icon.

    * Box opening dialog

    * The “Confirm” button becomes “Close” once all boxes have been opened.

    * While the dialog is open, you can open a new type of box by clicking in the inventory without having to close the dialog first.

    * The option to turn off the interface (for yourself) via the game options has been added.


    Items


    * The cooldown of the Village Atlas has been reduced to 10 seconds.

    * The sale price of rare and superior halidoms and relics has been reduced to 5 Gold.

    * The display of item icons has been improved.

    * The rarity is now shown with a border instead of just an arrow.

    * Additionally, the background colors of the icons are being gradually adjusted—starting with a selection of commonly used items.

    * Several useless recipes and items have been removed, and required materials have been adjusted so obsolete items are no longer required.

    * Some fishing and partner/pet items are now tradeable.

    * Some items have been removed from merchants (Puppy Figurine and Serghetto Box I).


    System


    * The prioritization of resurrections has been revised:

    * “Auto-resurrect” and “Resurrections by other players” are shown first. Then comes Neophyte Resuscitation.

    * It is now also possible to use the “Unstuck” dialog when swimming.

    * The synchronization of the position on the compass and the mini-map has been adjusted.

    * Camera shake is now adjustable.

    * Channels for little-used zones have been reduced.

    * The levels of enemies that had been added to existing areas in Exodor have been adjusted.


    Quests


    * Various texts for quests, NPCs, and links to zones in chat have been adjusted.

    * Quests have been simplified to focus on the story and to reduce the need to teleport or run to different areas.

    * Various improvements have been made to tutorial quests and their completion.

    * Single-player Vanguard Initiative quests have been simplified.