Feedback about the existing RNG

  • I rather have spellbind and semis. There were only a handful of rolls you could get, so it was not too hard to get the stats you wanted. Now there are like 100 possible rolls instead of a handful rolls.

    Not to mention those items were 100x cheaper to get and Semi scrolls could be farmed

  • I guess what GF /Bluehole should really do is the following:


    Hire a mathematician.


    It seems that there is no one that calculates the changes and number of runs and things like that. I guess the quality of the Game can be increased dramatically if GF / Bluehole hire someone. I am sure that these easy calculations that can be done by any student will show the developer that the loot I not enough with respect to the costs. In addition, it will show the benefits of group loot over RNG.

  • I guess what GF /Bluehole should really do is the following:


    Hire a mathematician.


    It seems that there is no one that calculates the changes and number of runs and things like that. I guess the quality of the Game can be increased dramatically if GF / Bluehole hire someone. I am sure that these easy calculations that can be done by any student will show the developer that the loot I not enough with respect to the costs. In addition, it will show the benefits of group loot over RNG.

    At this point of the game after more than 8 years there is no point for them to hire anyone, only to fire. GF long ago stopped caring about the game and making it enjoyable, everything is half completed with errors and bugs, and easy recycled content. They just try to keep expenses to the bare minimum, to milk the last of the players until they won't see any profit at all, and the game will shut down.

  • I guess what GF /Bluehole should really do is the following:


    Hire a mathematician.


    It seems that there is no one that calculates the changes and number of runs and things like that. I guess the quality of the Game can be increased dramatically if GF / Bluehole hire someone. I am sure that these easy calculations that can be done by any student will show the developer that the loot I not enough with respect to the costs. In addition, it will show the benefits of group loot over RNG.

    I am pretty sure they know that it takes 9+ months to farm all the mats for +9. They just want us to buy cash shop items (adventure coins and mat boxes). If they really did not know about this or made a miscalculation, they would have already changed the droprates.

  • I am pretty sure they know that it takes 9+ months to farm all the mats for +9. They just want us to buy cash shop items (adventure coins and mat boxes). If they really did not know about this or made a miscalculation, they would have already changed the droprates.

    And after 9+ months when you get what you wanted, few months later they will introduce new gear. Sound familiar?

  • I guess what GF /Bluehole should really do is the following:


    Hire a mathematician.


    It seems that there is no one that calculates the changes and number of runs and things like that. I guess the quality of the Game can be increased dramatically if GF / Bluehole hire someone. I am sure that these easy calculations that can be done by any student will show the developer that the loot I not enough with respect to the costs. In addition, it will show the benefits of group loot over RNG.

    Mathematic´s Master Student here: I volunteeer as tribute to this










    NOT

  • And after 9+ months when you get what you wanted, few months later they will introduce new gear. Sound familiar?

    Sounds like every single brand new item set ever. Except with empty servers they will make even bigger push into p2w to get closer to old profits.

  • Does anybody else see the problem ? :lol:

    Seriously, you made it to full +9 in 3 weeks after dungeon was released and you think drop rates are a problem?
    I see that the problem is many people grind latest gear, afk a while and then quit and come back when next set is released. I know many people who do this.


    It is easier for devs to put less drops in dungeons, since they can fix this easily. Like GF has this "event" on low dungeons that gives 1 extra improved feedstock each run.

    If devs put too much stuff in game, people have nothing to do and they get mad if drops are nerfed.


    Collection cards are example when too much stuff drops. I have level 5 collection and 2000 unopened cards boxes and nobody buys this stuff.

  • He did 180 runs, half of them he got al mats. So in 90 runs he got al mats, this would be 90x5 'normal' runs where you get 1/5 of the mats + the 90 other runs he did.


    So for 2 pieces from +7 to +9, he needed 540 runs! And there are 2 more pieces to +9, and you need to het them to +7 first before these 540 runs. I don't know if you call this a reasonable amount, but I do not!


    The only reason he has +9 in 3 weeks is because the cash shop + hardcore grind (180 runs in 3 weeks is a lot imo):

    - he probably bought boxes (cash shop or broker) to get +7

    - his friends/guild who passed all the mats in 90 runs probably are already +9, only way they are +9 is with cash shop. If these other people were not +9, they would have not passed the mats

  • I am not complaining only about my situation, but more general about the situation for most players. This was only posted to give evidence to the calculations in this thread above and to verify them empirically ( I know one person verifys nothing so if anybody else wants to share their experience with uppgrading Soulkaias feel free to do so). Also BHS is going to introduce new brooches, masks and belts as seen in https://playtera.co.kr/news/updates/198?page_from=1 (yay with even more new rng stats), so whats the matter to not give us a reliable source for upp materials if more "content" is planned for this "Contentseason", since I highly doubt anyone is currently able to farm full +9 as a group without using a single Shopchest till this patch will hit EU.