Please lower ilvl requirements/increase feedstock drop rate

  • +1 for more source for mats, current loot boost should be permanent imho.

    On the otherhand, I somehow like that CR has 479 Ilv now, no twistshard players can Q for it, it's done faster and smoother. I like it! :thumbup:


    The only problem is the lack of endgame dungeons (not as if there was more for lower geared players either), divesity is fading away, you have to spam the same 3 dungeon over n over again....Dislike this :thumbdown:

  • I aggree that improved feedstocks should dropp more often. But Sweet.Shiro.Neko in which universe is kaia gear harder to upgrade than new gear? Have you played the content and farmed your mats from hardmode?

    If you cant see the issue then you dont even try to understand this.


    There is an huge disadvantage from a system that will downgrade your gear vs a system that wont downgrade it. This is realistic and many players werent able to reach +15 on Kaia even when the enchantment event doubled your chances.


    New Kaia Soul "garantues" you to reach max enchantment level at some point while you could be stuck in Kaia below +15 forever.

    :elin31:

  • On the otherhand, I somehow like that CR has 479 Ilv now, no twistshard players can Q for it, it's done faster and smoother. I like it! :thumbup:

    What about all players that have more alts ? They invested time to level them to 70, invested in a (sometimes) decent gear to IM for CR .

    I have 16 chars. Was running CR with all of ém.

    For sure, gearing at least 11 of them as to reach ilev 479 for CR is totally BS. Specially in this situation , with kaia failure rate, low improved feedstock drop rate and such.

    So this #selfcontempt and your selfish comment regarding/related to the topic of this thread is just ... misplaced and think, not necessary.

    Have a nice day !

  • There never should be gear progression based on pure luck.


    Looks at BnS. Yes, it take little more time to collect all materials for new stage but it's guaranteed. There is no fail and no downgrade. Even end game accessories are guaranteed after certain period of time. (When new dungeon is released, there is new accessory with horrible droprate, but after 100 runs, you unlock achievement that allows you to buy that accessory from merchant with tokens that you get from the same dungeon.) This is the reason why there is no complains about gear progression in their forum. It takes time to collect materials, but that spent time is awarded with new stage on your gear. (Compare to Tera where spent time and collected materials are awarded with fails and downgrades.)


    And second thing in BnS is something like consecutive grinding. First gear you get after reaching max level is easy to progress up to max stage. Also getting new tier of gear is relatively easy, but progressing that gear is more harder with more grinding and next tier is more harder, etc. So new players are not slapped in the face with huge grinding right after reaching max level like in Tera, but grinding is added slowly tier after tier. This is why new players are more willingly to stay in BnS and continue to progress/enjoy the game.


    For me, the only fun part in Tera is leveling characters 1-65/70. After reaching max level there is no motivation do anything in game maybe except guard missions for gold. And with that gold I'm buying cosmetic items and that's all.


    BnS is good example how gear progress should work. Tera devs don't need to do exact copy, just remove pure luck/rng bs from gear progression (fails and downgrades) and add more materials for every stage. It takes more time to progress from stage to stage, but at least that progress will be quaranteed. With these changes I'm sure many old players will return and new players will not leave right after they reach max level.

  • Mate if your alts had somewhat 'decent' gear last patch, you have enough ilvl to im for CR even now. If you were running with your +12 scouting, same as many others, we are happy not to see your alts there now :-)


    From my 13 CR alts, 9 I did not have to touch at all, bc they were already 10+ kaias, 2 needed upgrading weapon from dl/anni to kaia (11k gold, np), while dc scouting armor provided 60 improved needed to make kaia armor pcs to +4 (and yes, that's about what you need there 11 weapon, 4/4/4 armor, so if you had what you call 'decent' gear, you have it with no issues). Last 2 heals had to grow from +0, but I was able to farm the missing improved in all other cr runs. So I would not say getting alts for CR is any issue in a long term, even if you invest there, you get the mats and gold back in 2 weeks.


    In general, I think double improved drop should stay in gv/rm/aq. As well as ilvl for 498+ instances.

    We have 2 kind of players rn:

    1) old players that had somewhat +12 from last patch, those kinda should have ressources for the 200 improved needed to make 498, either having improved prepared or some gold, also enough skill and connections to eventualy farm fast the few remaining fs. Now with the event and some avarage drop rate it should not rly take you much longer than 5hrs of stupid grinding to get it, 1 week into patch, why don't you still have it done?

    Play 2hrs per day, you go 1hr farming, 1hr 498 dungeons via lfg and by now you would have finnished even without double drop event + had ready quite some wing fragments for converting to soul. I have done quite a few runs with heal not having +15, same as dps having only 15 weapon and rest around 12. You lose only 4.5k gold from vg from run like this, but it will help you keep sane, getting practice in new content, farming mats that are more valuable than the gold.


    2) new players, like rly new players on tera, now lets face it, 1 more low lvl dungeon would be nice, on the other hand, to learn basics of their class 3 are enough, without carry you have 2min/boss so overall it will take you around 10-12hr to farm mats to make +15. 1st of all, it is still managable within a week, with some avarage drop and luck you should be enough to run about 50-60 times each. Do 5/day of each, in 10 days you can go higher. Thing is, that within those "stupid" runs, the players basicly run training area, improving their rotation, learning the class, getting ready for the higer content.


    You all cry here, but lets be honest, it is better for the players and the game to let ppl practise basics in low lvl instances, there are still many and many ppl doing 4-5m dps in rm, when someone like this grows gear and does lets say 10m in rm, they come to 498 - DA wipe on shield, CS wipe on mini, FAUW once they learn not to get stuns and wipe on shields, still might need 30+ min to clear, CAT with the dps still will need 30 min to clear.


    This is where the ppl would stop for sure not having any experience with their class and rotation from the small dungeons.

  • 2) new players, like rly new players on tera, now lets face it, 1 more low lvl dungeon would be nice, on the other hand, to learn basics of their class 3 are enough, without carry you have 2min/boss so overall it will take you around 10-12hr to farm mats to make +15. 1st of all, it is still managable within a week, with some avarage drop and luck you should be enough to run about 50-60 times each. Do 5/day of each, in 10 days you can go higher. Thing is, that within those "stupid" runs, the players basicly run training area, improving their rotation, learning the class, getting ready for the higer content.

    This would be valid if those 3 dungeons would have some challenge to them. You can facetank every attack and be fine without knowing that it should be avoided. Exactly as you said, bosses die within 2m (usually it's 50s) what rotation will you learn if boss dies before you can finish your burn? Keep in mind that new players have 2 slots and without extra adventure coins or TC you can run only 7-8 dungeons before coins run out on a single character. Before event, drops were very far from average drop and luck?who is she? So after event stops, people who weren't able to be active during event time, come back to these "average drops" and this "luck" they gonna catch up to the rest withing a week? Highly doubt it.

  • What about all players that have more alts ? They invested time to level them to 70, invested in a (sometimes) decent gear to IM for CR .

    I have 16 chars. Was running CR with all of ém.

    For sure, gearing at least 11 of them as to reach ilev 479 for CR is totally BS. Specially in this situation , with kaia failure rate, low improved feedstock drop rate and such.

    Have a nice day !

    Dude, I have 16 chars as well, do you think all of em had the 479 ilvl, not even half of em....lol


    Yes, I had mats to gear up 13 of em ((5 was geared up already basically, and I was doing CR with 13 chars before the change too, since 3 char is still only lv69 and was too lazy to lv em up to 70).

    I only enchanted when there was an enchanting event, which didn't occur everyday but 2-3 months only, I did spam wintera as well for transformers for feedstocks and for feedstock itself as well, so what's your fking problem?!


    "This #selfcontempt and your selfish comment regarding/related to the topic of this thread is just ... misplaced and think, not necessary."


    Have a nice day too! /hat

  • So after the maintenance today, the double drop will be enabled for all dungeons until February 2nd in case you somehow missed it.

    Yeah, they made it so people would stop complaining for a while

    My point is: cry again? :elin8: After salting the sea make sure you also give thanks to whom they're required and be nice.

    PS: stop quoting me on every dang post like 5 times, I would really appreciate that.

    Are we supposed to be so stupid as to accept a double event and run along with it as if nothing is wrong with this poor excuse of a patch? You are missing the point if you think a double drop event is enough to fix this shit

  • Mate if your alts had somewhat 'decent' gear last patch, you have enough ilvl to im for CR even now. If you were running with your +12 scouting, same as many others, we are happy not to see your alts there now :-)


    From my 13 CR alts, 9 I did not have to touch at all, bc they were already 10+ kaias, 2 needed upgrading weapon from dl/anni to kaia (11k gold, np), while dc scouting armor provided 60 improved needed to make kaia armor pcs to +4 (and yes, that's about what you need there 11 weapon, 4/4/4 armor, so if you had what you call 'decent' gear, you have it with no issues). Last 2 heals had to grow from +0, but I was able to farm the missing improved in all other cr runs. So I would not say getting alts for CR is any issue in a long term, even if you invest there, you get the mats and gold back in 2 weeks.


    Dude, I have 16 chars as well, do you think all of em had the 479 ilvl, not even half of em....lol


    Yes, I had mats to gear up 13 of em ((5 was geared up already basically, and I was doing CR with 13 chars before the change too, since 3 char is still only lv69 and was too lazy to lv em up to 70).

    I only enchanted when there was an enchanting event, which didn't occur everyday but 2-3 months only, I did spam wintera as well for transformers for feedstocks and for feedstock itself as well, so what's your fking problem?!

    "Mate" , as long as the scouting gear was an option ingame and as long as anyone could easily get them to +12 - +15, in order to go CR (1/2 times a week), is not relevant why and how you geared your alts (+10 kaia/DL/anni) . You chose that .

    Also, going in a 20-man RAID , not 5-man dungeons , all those +12-+15 scout alts alltogether could finish the run. Oh , yes..pardon me, was taking some minutes longer than your all +10-+15 kaia chars .. but after all, the problem was not the damage rate, but the afk-ers that only entered dung then just wait or those that were engaging boss fight with just 0.1% HP.

    Not even this is the issue .

    As OP said, lowering ilev required for 498 dungeons would allow new players to IM those dungeons in +10 ..+12 ..+14 kaia and progessively improve their gear and skills. They would never get to +15 in a day or 2 , as to meet the present IM requirements for 498 dungeons, so they need to run HIGHER level dungeons , thus improving their skills as well .

    Running same 3 instances with facetanking all of them bosses cant really provide them too much learning of their class and skills, dont you think ?.

    Nevertheless, better geared players, using +15 kaia or soul gear have the option to LFG for dungeons runs and avoid „lowbies” whose only option is to IM .


    "your fking problem" ... this is really a constructive attitude and surely reflects "problems" that people like you have :)

    This is the "constructive feedback and suggestions" section of the forum. If you cant refrain yourselves from negative and combative statements against threads in this section, feel free to spill and spit your rage elsewhere .

    Hat ?? You have a ..a...hat ?? What you need it for..there's nothing to cover in your case o/

  • Nevertheless, better geared players, using +15 kaia or soul gear have the option to LFG for dungeons runs and avoid „lowbies” whose only option is to IM .

    on contrary, low ilvl players have the option to LFG for the runs, thus create proper training runs etc., as you don't need given ilvl to enter the instance, esp. now at the beginning of the patch many ppl ignore that you are not skilled or have "only" +12 gear


    as for the facetnking and fast rm everybody talk about, you clearly have not met any new player in rm/gv, imagine that ppl with +0 kaia can still die on tail or in/out mech, imagine that new healers can't overheal GV sometimes etc.

    once you get to state when rmn is boring, you kill in 30s, you can make LFG/guild run/static run to go higher, no matter your ilvl


    and to the more grinding, imagine, you will have to go another 200 runs in CATNM later on to max current BiS gear, and now I don't even consider you would upgrade 1 extra pcs at 6+ in case you would want to lock and roll for perfect stats eventualy, now 50 rmnm sounds funny

  • Fair enough.


    So basically, what any new, i mean really new player have as options from current patch are 1- grindero untill either having fun of it and learn, either getting bored and quit or ... 2- swipe dinero con el cardero and get soul gear just like that , being able to IM for higher dungeons but not having a clue about their class and/or skills 8) , eliminating by this the dissatisfaction about ilev ..

  • In all my IM parties, there's only maybe 1 new person, everyone else is either +15 or half new gear. We have finished RM and AQ without a healer. People IM and rush/facetank all bosses so they can move on to next run for more feedstock, so they can go to dungeons that actually matter. It't not about experiencing the dungeon anymore, it's to finish the run as fast as possible to move on to next one. Before 102 patch AQ was still kinda difficult for new players, but now that dungeon is in slow mode, seriously, those swipes couldn't get any slower. In GV the hardest boss is the laser room. At endgame you DON'T HAVE to run CATNM you can chose between DA, FA and CS which have some kind of challenge to them and at that point you are working towards/on your last gear while people who are stuck in those 3 dungeons work on something that they might never end up having cuz of bad rng.

  • Everything about this patch is built to trap fresh 70 characters in the early dungions with no way to gear up quickly, rng can and will trap people. 1% enchanting bonus and the ability to downgrade what is this patches fodder gear is not what you call fun or encouraging

    if your the kind off person who was running end game last patch with good gear and several million gold you wont even notice the current issues new players are running and probibly allready have 495+ ilevel...

    theres a huge void between 479 and 498 where casuals are stuck right now. They farm mind dumbingly easy dungions for shit loot to get a low chance to gear up to play dungions that are actually relevent or semi new...

    Theres a lack off fun,progression,challange, or variaty to play and right now and it sucks

  • Imagine you a freshly new 65 player and you just got your kaia gear now comes the fact of how to get that much needed feedstock to do that if your not even ilvl high enough to do those three dungeons your stuck with echo's or ace dungeons to get it and it hardly drops from there as well .All they did with this patch was cater to the whale players and gave casual players the middle finger

  • This is probably the worst patch ever, what the hell were the developers and/or publisher even thinking or better yet smoking? Pure p2w BIS, downgrade in mid tier gear but not BIS, bandaid fix double drop(which will go back to crap after it's over), 3 boring dungeons for lower geared players that are too easy to do and don't prepare people for the higher ilvl stuff.

  • Seems like a small step in the right direction

    Yes, I just noticed this and was pleasantly surprised by the news. : ) I'd like to thank GameForge for listening to our feedback and actually lowering the item level (if somebody from the team is reading this.)

    I agree it's only a small step, the change of ilvl is not that large, but... better than nothing. Let's hope it will be followed by making kaia easier to enchant in some way.


    Though I'm confused about what the news said about FAUW, it says that ilvl has been changed to 498, but it already is 498... So is that a typo or do they only adjust difficulty and drop? Guess we'll see tomorrow.

    Edited once, last by Sewin: had to change the creepy smiling emoticon into a normal looking one ().

  • Though I'm confused about what the news said about FAUW, it says that ilvl has been changed to 498, but it already is 498... So is that a typo or do they only adjust difficulty and drop? Guess we'll see tomorrow.

    Yeah I'm confused about that too, that's why I didn't include that part in my quote

  • I' m confused about the guardian missions, they revert it to old boss yet they leave the guardian shop untouched?

    All you can buy is glyphs is surely making it worth to do guardians...

  • They are somewhat anticipating the changes of the next ktera patch to right the problems with ilevel but i still wish they didn't nerf the ct...

    Though I'm confused about what the news said about FAUW, it says that ilvl has been changed to 498, but it already is 498... So is that a typo or do they only adjust difficulty and drop? Guess we'll see tomorrow.

    Accord to what i think the korean patch meant was that they were nerfing fauw attack speed, attack power, hp and adding the pay ress system to it. I do think it's a typo for now and they will only implement those on the next patch.