Tera Classic Server Poll and Discussion (Consolidated)

  • I'd like to remind people once again, that the early lvl 65 versions of Tera very much still have the same gameplay mechanics as vanilla Tera.


    Please do not dissinform people that did not saw vanilla Tera. 65 lvl patch is something completely different from vanilla Tera. Especially when it come to PvP that was much more unpredictable because CC rate was not constant. But PvP damge reduction options in gear was. There was also not reaper class - the cancer of Tera.


    Overall the best balanced was early 58 lvl patch (Kelsaik patch). But we did not got it. We got next patch but before even Nexus and Shandra Manaya.


    And this should be classic Tera - Kelsaik patch. Early 58 lvl patch was completed and solid game. And this could be progressed till Shandra Manaya patch. But after that it ould be developed separtly. And crap that was done after should be avoided.

  • Please do not dissinform people [...]

    How does anything in your post make any sense.

    "Especially when it come to PvP that was much more unpredictable because CC rate was not constant."

    So you're saying that PvP in lvl 58 vanilla Tera patch was more unpredictable because... there was less CC? Shouldn't the opposite be true LOL.

    The players game knowledge is one thing, as it is a very old video, so I'm not goint to criticize that. However the lockons don't even land where they should be landing. I guess I can understand the unpredictable part now; seeing that lockons would just fly all over the place, and you'd have to guess when is it actually landing on you.


    I also don't understand why are you spreading misinformation regarding the gear of lvl 65 patch claiming that "But PvP damge reduction options in gear was." as if PvP gear/stats didn't exist in lvl 65 patch?

    Calling reaper the cancer class of Tera: Brawler and Valkyrie would like to know your location. I also explained that while in vm2 they were probably busted compared to the meta of the game, by lvl 65 they weren't nearly as bad as people claim them to be outside of their 2nd life passive.


    Also when I said it still has the same gameplay mechanics, I was referring to how the classes functioned among how the combat system (including charms and pots) worked. Which isn't false at all.

    Did the game get faster? Yes absolutely.

    Did some skills get reworked over time? Yes, a couple of skills got some updates overtime. (For example Mystic self-cleanse with Arun's Cleansing Touch, or the Archer traps)

    Did the game mechanics change? No. Knockdown, stuns, staggers, cleansable and uncleansable debuffing skills and statused still worked the same as before - unlike now. With Brawler onwards they started to add "pulling" mechanics and that buggy knockup mechanic. THAT's when combat-mechanics in PvP started to go out of hand. I shouldn't even mention that these things are nearly non-existent now, literally everything is cleansable, so using certain debuffing skills is almost pointless.


    I don't deny I am extremely biased towards early lvl 65 patch, but at least I experienced almost all content of Tera.

    And as for lvl 58 vanilla Tera, in terms of content, it had no content besides the grindy leveling.

    Go play BDO if you want to grind for levels.

  • "Especially when it come to PvP that was much more unpredictable because CC rate was not constant."

    So you're saying that PvP in lvl 58 vanilla Tera patch was more unpredictable because... there was less CC? Shouldn't the opposite be true LOL.

    For you unpredictable = less?


    I did not say "less". It was unpredictable because CC was possible to resist based on gear and class stats. So there was no constants combo because there was breaks in CC that allowed to escape or even counter combo.

    I also don't understand why are you spreading misinformation regarding the gear of lvl 65 patch claiming that "But PvP damge reduction options in gear was." as if PvP gear/stats didn't exist in lvl 65 patch?


    After late 60 lvl patch was implemented PvP statistics that was blended in to damage formula. Before it was hard reduction. For example Kelsaik armor had in each part hard 10% PvP damage reduction. It change completly outcome of numbers because it is more effective agains hard hit and in case when one player is undergear - because that is hard percentage reduction.


    Also when I said it still has the same gameplay mechanics, I was referring to how the classes functioned among how the combat system (including charms and pots) worked. Which isn't false at all.

    Did the game get faster? Yes absolutely.

    Did some skills get reworked over time? Yes, a couple of skills got some updates overtime. (For example Mystic self-cleanse with Arun's Cleansing Touch, or the Archer traps)

    Did the game mechanics change? No. Knockdown, stuns, staggers, cleansable and uncleansable debuffing skills and statused still worked the same as before - unlike now. With Brawler onwards they started to add "pulling" mechanics and that buggy knockup mechanic. THAT's when combat-mechanics in PvP started to go out of hand. I shouldn't even mention that these things are nearly non-existent now, literally everything is cleansable, so using certain debuffing skills is almost pointless.

    So I guess change game speed is drastic change.

    Same as everything you posted. This is completely different game than vanilla Tera.


    I don't deny I am extremely biased towards early lvl 65 patch, but at least I experienced almost all content of Tera.

    You can be biased toward this patch. And I don't want convince you. But this is way away from Vanilla Tera that should be consider as classic.


    And as for lvl 58 vanilla Tera, in terms of content, it had no content besides the grindy leveling.

    As I said. We did not got this patch. We got newer patch that implemented new region where grind was more effective. True 58 lvl patch was only in KR for over year. I know this because I played on KR server before Tera was released in EU and NA. And endgame was based on 3 or 4 dungeons. The hardest one was Kelsaik - orginally Kelsaik raid was harder than Shandra Manaya.


    Go play BDO if you want to grind for levels.

    I do not like grind but grind give ocasion for OWPvP and this is what I do like the most. But BDO have idiotic karma system. And it is too fast and too flashy for me. I play still Lineage 2 so thank for advice but I will not follow it.

  • At least Tadeshi admits to being completely biased towards the level 65 patch.
    All the reason I need to not take his/her opinions about a Classic Tera server seriously.


    Tadeshi, you list a bunch of things that came with the level 65 patch, but most of them are crap that no one cares about or wants aside from maybe the new skills/skill changes. Like "WOW FEEDSTOCK! NIVEOTS AND CRYSTAL FUSION! WALKING WITH THE / KEY! SO COOL!", said no one ever.


    If the skill changes are the only redeeming part of the level 65 patch, why not ask for "a classic patch with the Fate of Arun skill changes" instead of asking for "the Fate of Arun patch but keep in Nexus, keep in Manaya's Core hard mode, keep in the countless other things from classic which were better, etc". It makes no freaking sense other than you just being completely biased which is true because you admit to not even experiencing Tera before 2015 or 2016 or whatever it was you previously said.


    You conveniently left out several things while you were having a level 65 patch tangent there.
    https://tera.fandom.com/wiki/TERA:_Fate_of_Arun
    Fate of Arun patch removed many well-liked instances including:

    And then added these mediocre instances that honestly felt soulless and rushed out the door:

    Also, again, Fate of Arun removed one of the most fun and beloved things in Tera. Nexus. Yes you may not have personally liked Nexus because you're just focused on PvP, and didn't start playing Tera until after Nexus was removed, but you can't deny that a lot of people loved it and have nostalgia for it.


    Not to mention that the crafting system was cooler before it got fucked around with in the Fate of Arun patch. The separate Leatherworking, Armorsmithing, and Tailoring before the Fate of Arun made for a more interesting crafting system in my opinion.


    Also, by the time the level 65 Fate of Arun patch was out, many unwanted changes to Tera were already made such as the infamous BAM nerf, simplifying of the Island of Dawn, and adding one of the most hated classes in Tera: Reapers, which were not only hated for being overpowered and locked to a certain gender and race, but also hated for representing Tera's new favoring of gender-locked/race locked-classes. Representing the downfall of Tera.


    Tadeshi, thank you for making this thread and continuing to bring attention to Classic Tera interest, but the things you value in Tera wouldn't equate to the Classic Tera server that most people want, and the polling supports that. Just accept it already and stick to your level 65 private Tera server with the other 20 people online who are biased towards the level 65 patch and who, like you, probably didn't even experience Classic Tera.


    Thank you.

  • Do you guys notice that all this debate between you are baised arguments vs baised arguments?


    Besides those baised arguments there are other hard data that can tell us what times were the best for TERA, that hard data point out inmediatly to TERA around 2014-2015 but as always people here will try to tell others that their thoughts are the truth, not even "real data" they can share or other people can investigate.


    Get real, if you guys think that your own idea of a classic server 2012 is the best, that again failed world wide on launch and had to make a lot of changes in the first year the game was released, then there is no hope for you at all.


    Other games have successfull classic servers because their old times were even better than their current classic servers. What would be of TERA if we take that into account. Launching with 11 servers per region (Korea, EU, NA...) and then before the first year Korea was cut to 2 servers, before even half a year EU and NA were cut to 4 and 3 servers (where NA didnt merged their RPG server because GMs whims). Had to pass from a P2P model to a F2P model because they couldnt sustain with the amoun of money they got from that player population around that time. TERA even launched on China to be shutdown less than a couple of years after its debut.


    You guys have to understand that the game you are so in love with already failed, taking the same idea with no changes will get most likely the same end, a failure. However from all the time line we had on TERA there is one time where game popularity was great, game population was high, dungeons queve were fast, battlegrounds were active every day and you could see people in open world in most areas; that era was 2014-205 era.

  • At the very least I understand what I am biased towards to, and am aware of it, while you guys are in denial of being biased towards vm1/lvl 58 Tera.

    I must admit, the patch I want truly isn't an honest classic server, but that was the easiest label to use when talking about it.

    I guess from now on I will refer to it as "alternative Tera" (or something along those lines).

    you list a bunch of things that came with the level 65 patch, but most of them are crap that no one cares about

    Well I didn't care about Nexus being removed. Or those "well-loved" instances that you listed, from which only Manaya Core was ever so beloved. I never saw people cry to play Suryati's Peak or Sirjuka's Gallery or anything else mentioned there. Maybe Crucible of Flame, because of the mount Smolder, but even then, people cheated the score. There's a reason they were removed - probably unpopular/unplayed or unneeded, save for MCHM and maybe a few others. You called the new lvl 65 instances boring and uninspired, but to me, those old instances except for, surprisingly, MCHM, were all boring mish-mashes of random places with random mobs. How can you say with a straight face that those were any different than the new uninspired instances? Low/Midtier dungeons were never exceptional or outstanding in any way, and if you think they were, you are clearly blinded by nostalgia - in other words, biased. Back then they didn't even bother to reskin the models of the mobs/bams, which at least they did sometimes later on. (Not that it makes it a better thing)

    Which is why I highlighted the major additions in Fate of Arun in my previous post - because it wasn't anything game breaking. It's unfortunate what happened to the crafting system, but at least I brought up points on why it wasn't completely ruined or useless yet.


    I find it funny that you use me being a 2015 onward player as an argument, but I did have ways to experience Tera classic. Maybe not the "truest" classic experience, but I did get to experience the overall feel of the game. And it wasn't fair to class balancing at all, despite all you are saying. And I'm not even talking with reaper in mind.


    Did you ever play anything post gunner/brawler/ninja/valkyrie? Did you play nowadays all the content Tera had to offer? Did you ever play for at least 3 months consistently post 2017?

    Stormcry/HO patch was undeniably the best patch solely speaking from gear stat rolling perspective. Why? Because you could choose your own rolls on every gear piece for free basically. Does it make it the best patch? Not really, not from my perspective anyway. The enchanting rates and chances also worked on a weird system back then (gear experience and all that jazz), and I think it's very subjective wether it was good or not.

    What about the time they finally changed warrior's edge to not share the same stack, so multiple warriors could potentially play together? Do you think that was a bad change? You honestly believe that every single change that happened in Tera down the line added to its overall downfall, and nothing good ever came out?

    I do think most changes done to the game, such as the style of the new classes and the new combat mechanics they brought along with them were worse and worse each time, and the instances became also worse and worse, the gearing process always the same fiasco with +15, then they added more and more rng stuff, such as crit power dragons and so on.

    But some minor things weren't so bad, especially the quality of life ones. The new friendlist system, the Elleon Token Shop (when it had mwa, spellbind and ses was really good in... early 2017 I believe?) and some others that don't come to mind right now.


    Though your idea of "Fate of Arun lvl 65 expansion skills mixed into the real vanilla" isn't half bad. But I think enabling previously disabled codes (for example Nexus) is easier than bringing over new codes to an earlier version of the game. Though I'm no programmer, maybe when they remove content they deleted the codes from the current game data, so whichever option would require the same amount of work.

  • That's not even true though. It wasn't just the 2014-2015 Tera that had popularity. Not sure why you keep saying that. I was there from 2012-2014, checking in on updates once in a while into 2015.

    I started in late 2012 and saw the ever growing popularity of the game since all through 2013. Just because it peaked around 2014-2015 and then began dropping back down shortly after doesn't mean the 2014-2015 had the most enjoyed content AT ALL.

    The focus should be on the content that drove UP the popularity, not what FLAT-LINED the popularity to a peak followed shortly by a decline.


    Not sure why you keep blindly equating when the population peaked to the most enjoyed content.

    As you can see from World of Warcraft's history, a similar game, the peak popularity happened in the 2nd expansion and then began to decline, yet most people liked WoW vanilla's or 1st expansion's content the most.
    "wEL tHe 2nD eXpAnSiOn HaD tHe MoSt PlAyErS". Yeah and then it quickly began declining because people holding out for hope that the game would go back to being great again began to quit after they realized what was happening to their beloved game.
    Same thing with Tera.


    Though your idea of "Fate of Arun lvl 65 expansion skills mixed into the real vanilla" isn't half bad. But I think enabling previously disabled codes (for example Nexus) is easier than bringing over new codes to an earlier version of the game. Though I'm no programmer, maybe when they remove content they deleted the codes from the current game data, so whichever option would require the same amount of work.

    Yeah I think more people would honestly prefer the Classic core mechanics with those skill changes than the Fate of Arun core mechanics trying to adapt backwards to Classic Tera content but leaving in the skill changes.


    I must admit, the patch I want truly isn't an honest classic server, but that was the easiest label to use when talking about it.

    I guess from now on I will refer to it as "alternative Tera" (or something along those lines).

    Yeah probably for the best.


    *EDIT*:
    Pardon me, but I forgot to mention one of the most disgusting additions to Tera that came along with the level 65 (Fate of Arun) patch. Something which is also conveniently never mentioned by the 65 patch advocates.

    Possibly even MORE disgusting than the entire combination of crafting changes, introduction of overpowered and gender/race-locked Reaper class, and the removal of nexus and so many beloved instances.


    I'm talking about the Vanguard Request menu which shows the locations of quests and has a teleport button to your quest areas including to dungeons/instances.

    This bloated, intrusive menu was single-handedly responsible for reducing the once populated world of Tera to an abandoned wasteland. People wouldn't actually adventure out into the fields doing their quests or travel anywhere.
    It disgustingly cut out the world's immersion completely.


    So yeah. I'm obviously not a fan of the level 65 patch as many other Classic Tera fans aren't, and to think a Classic Tera server that has level 65 patch content and mechanics would interest Classic fans is just stupid.

    Even if SOME things from the level 65 patch or onward are technically more balanced or better, these slight improvements are heavily outweighed by the terrible game design choices that came with them.


    It's way easier to convince Classic Tera fans to replay one of their old favorites the way they remember it being, despite having a few flaws than it is to convince them to play some alternative hybrid patched Tera.

    For example, yes Classic Tera fans were well aware that the Mystic class was mediocre compared to Priest for support capabilities. We knew they were not equal, but it didn't matter, because the rest of the game was brilliant to us, and we universally enjoyed making fun of the mystic. Everyone just knew not to play a mystic if you wanted to be taken seriously. There was no problem. It was a great time because the rest of the game was great.

  • Not sure why you keep blindly equating when the population peaked to the most enjoyed content.

    Because is not blindly, you can look for it and you will find answers with data and not with thoughts, that are what you are bringing here. You say 2012-2013 is the most popular era on TERA but the only argument you can bring is what you thnk and what a handful of people think, however there is enought info in the internet that can be reached by anyone that can tell you TERA Vanilla were one of the biggest failures world wide and the only thing that saved TERA from not shuting down was the money they made after they went f2p and started to sell "loot boxes costumes for females (and particulary one race)". Otherwise this game wont have lasted after 2013 at all.


    Now keep giving moot arguments about what you "feel" without any proof to show that 2012-2013 were the best era in TERA.


    Anyway, that is not of concern for me. I am good with any server they can bring with past patches, I will play on them only for nostagia but that doesnt mean I cant give a hint about big issues the vanilla TERA had that several fanboys doesnt want to accept, I guess because they dont know what means to risk their own money, and a big amount, in a project. You should be aware of things, ie. this game cost to publish in only ONE country will likely cost you 5 million dollars (I already asked this to EME support around 2018) and you have to share a big % from your sales with the devs. As a publisher you need to think not only about the cost of the live servers maints but also you have staff you need to pay for their work. How many people a company like GameForge or En Masse (when they existed) had and how much their pay checks amounted. You have to think what version of the game near the Vanilla era could bring enought money to justify the project and as I said before Vanilla TERA already shown how bad and a big failure was. If you want a "TERA Classic" that can last long officially supported by publishers and devs you cant come here with the mind set that a failure with become a success. They wont buy your idea, ever, because its their money at risk and they will see this with data and cold numbers, your hunches or feelings has no worth. I hope you can understand that.

    :elin31:

  • 2013 to 2014 was actually the most fun I've had, the level 60 content was fun to do, normal mobs had some oomph to them, BAMs were hard and there were many dungeons with various difficulties to do, and relatively active pvp aswell. and I know many don't like levelling (which is fine) but I actually enjoyed this aspect. an (mmo)RPG without Levelling feels awkward to me. without Levelling I lose a sense of progression, same with gear (imagine if there was no gear to work for?). But anyways that era was the most fun for me, I mentioned this many times so i'm not gonna repeat.


    early 2014 (avatar weapon introduction and later Reapers mid 2014 and Fate of Arun in late 2014) to 2015 was the turning point for me, it just wasn't fun. the patches felt like a band-aid for whatever reason, and aside from pvp (imo), it wasn't a very good update.


    Dungeons were lacking and got smaller and smaller in size with more gimmicky one-shot mechanics for whatever reason and even today it is still getting smaller and even recycled.

    the 65 level cap was a glorified number inflation in my opinion. more cluttered screen yay! big numbers good yes?

    PvP got much needed updates (although it fell flat from that point onward... see present tera)

    and open world content, where all casual gamers looking for some fun was heavily Pruned.

    Levelling was ridiculously sped up, Quests became from a learning experience for new players and into a checklist. Island of Dawn "removal" in favour of Stepstone Isle (I won't even sugar coat it. it is Trash) which is a bloody instance infested abomination. In the very First 5 minutes you see new characters on screen, and the moment later "oh sorry we take you to a different reality now lmaoxd". awful introduction to an MMO.

    oh and 2014-2015 was also the introduction to.... *roll drums*.... LOOT BOXES! (I won't go too deep with this one. I despised this year)


    I can go more but I'll stop here. Anyways level 60 era prior to avatar weapons and gender + race locked class (reaper) is the desired patch for me.

  • You say 2012-2013 is the most popular era on TERA

    I literally didn't. I said that the 2012-2013 content was responsible for building up the popularity of Tera, while the 2014-2015 content was responsible for flat-lining the popularity of Tera followed shortly by the decline in Tera's popularity.

    Now keep giving moot arguments about what you "feel" without any proof to show that 2012-2013 were the best era in TERA.

    Kind of like how you keep giving moot arguments about what you "feel"? Where's your proof? Oh right you never actually post any. Just talk.


    My proof is the countless people who argue for 2012-2013 content in the forums and in the polling, including the response section of that polling filled with comments about disliking the level 65 patch with reapers and onward.


    TERA Vanilla were one of the biggest failures world wide and the only thing that saved TERA from not shuting down was the money they made after they went f2p and started to sell "loot boxes costumes for females (and particulary one race)". Otherwise this game wont have lasted after 2013 at all.

    I'm not even advocating for Vanilla Tera when it was pay to play. I know it wasn't successful. I've already agreed with you on this. Why do you keep bringing it back up?


    In regards to you saying it can't last without loot boxes containing costumes for females, where is your proof of this? Oh right you don't have any what so ever. It's all your opinion. A pretty bad one might I add, because I was in guilds with lots of guys who hated the Elins but loved the game back then for it's amazing combat system, and who liked the badass male aesthetics of their characters before the Tera developers started catering to the pedos and Elin lovers above all else, driving badass players out of the game when they saw these changes.

    Tera devs are responsible for degrading their game, and reducing their own population.

    But I don't expect people like you who remained here this whole time, pathetically clinging to your animu waifus with anime profile pictures to understand any of that. You obviously have terrible taste.
    "TERA"ble taste I should say haha~

  • Zero Infinite overall, the whole dungeons while leveling after a while becomes of same monsters, same mechanics, same of everything you can think about it. This feels even worse in later patches because its all the same again in "new" content. However there are some dungeons you can enjoy even after beating Manaya. What I wonder is why BHS didnt kept all the most popular dungeons in the game and tried to make a better cohesion with the lore. Instead of making the lore richier they utterly destroed it.


    They made a really big mess there.

    :elin31:

  • Besides those baised arguments there are other hard data that can tell us what times were the best for TERA, that hard data point out inmediatly to TERA around 2014-2015 but as always people here will try to tell others that their thoughts are the truth, not even "real data" they can share or other people can investigate.


    Get real, if you guys think that your own idea of a classic server 2012 is the best, that again failed world wide on launch and had to make a lot of changes in the first year the game was released, then there is no hope for you at all.


    First Tera was released in Korea and it was insanely successful launch. At release date they needed to add more servers and in insane amounts. But hype was short, around one month.

    PRoblem was they released 48 lvl content only. There was not endgame. Just beach with big crabs.

    People had wait realy long time to get 50 lvl endgame content. Ofcours, they was complain. So problem was not the game just the manegment.

    After thet KR finally reased 58 lvl path - Keilaik and this was most succesfull patch of the game at P2P era.

    But they did not released this for EU and NA. They waited for next patch. In the end they for over year holded release the game for EU and NA what ofcourse cause financial problems for Frogster.

    Finally version released for EU and NA was not Kelaik patch. But patch witch new region, mobs that give very much experience, gold and easy to get items better than the ones that drop from Kelaik patch instances what make endgame no existant. Because there was not Nexus and Shandra Manaya. There was not even battlegrounds. They did it again - released game without endgame content. Again, problem was not game but management.


    Beside you say F2P era was more successful. That is obvious F2P games are more populated and generate more income. This model actually destroing MMORPG marcet because it make worst trash game succesfull. Look at something like Genshin Impact - are you call it good game? It's an trash. But it's F2P.

    Same here. Success with come with F2P system does not related to quality of game but just payment model and fact it became free.


    Did you ever play anything post gunner/brawler/ninja/valkyrie? Did you play nowadays all the content Tera had to offer? Did you ever play for at least 3 months consistently post 2017?


    There is no PvP server so there is no way for me to even touch it.

  • Sweet.Shiro.Neko I mean I don't mind fighting the same dungeons over and over as long as there's variety of them. it's just with future patches they simply started to recycle old mobs and Bams, just look at FoA! almost every single mob and bam in northern arun is a reskin after reskin of mobs from old areas of tera. calling it a new expansion felt like insult. and it just got worse from there. and it is from this patch that they started to remove old features,mechanics, dungeons and more. and started to lock things behind a race or gender and started to erect paywalls (the infamous Masterwork Alkahest farm removal in favour of a lootbox). and i'm not even gonna touch the Lore subject, they barely tried.


    anyways I agree with this, it's a whole mess.

  • Excuse me is there a way to "retire" from this topic it's getting so annoying receiving a lot of notice from this none healthy convo argument you guys are having... lol hahahahaha... it wake me up in 2 o'clock in this early dawn and there is no block function in this forum for "topics" without having to mute each and everyone forum member participating in this convo.

    I Don't know how to specifically un-tag this thread from notification but, if you click on the bell notification there should be a "Gear" icon for you to press which will send you to forum notification settings.

  • Most things I speak about you can find them on the internet. Its a know fact 2012 failure, its a know fact TERA server merges from 11 to 2 in Korea, Japan went from 10 to 3 servers, from 11 to 3 in NA, EU went from 11 to 4 on 2012 because of the big failure it was. You can look this on google or any search engine you use. Type "TERA server merge 2012" and you will see a lot of articles about this and the reasons behind it. Its a know fact too that TERA had a good player base growth in 2014 and extended to 2015 too. Probably was not as good in EU than NA but at least in NA in those 2 years the game reached 7 servers with the adition of 3 servers in those 2 years. You can find an articles of this also if you look in google about TERA servers history, like the previous one you will find lost of links to many articles.


    Sadly there was an article by EME in 2015 at Steam, that was deleted once GameForge took TERA rights on NA, where EME's staff pointed out that year the active player base grownt by 20k and needed to make the last server we had at that time.


    All of this can be found pretty easily however I would love for you to tell me at least the "keywords" to find what you are defending with no evidence to be found at all, while your only "proof" is a baised pool that could be manipulated by who knows how many people and still the numbers that take part on it is really low to bring the attention of any serious company. About this thread, I guess people already admited that the amount of times viewed will go up each time anyone of us open and close a tab to see what was updated. Not really great arguments while all of them are "what few individuals feels". No serious company will take you seriously with that argument.


    Zdzisiu yes, I agree with you. A success and a failure has a lot to do with the management from the company who is responsible for the marketing of the product. For this reason and knowing the story behing the current publisher I cant say Vanilla TERA will do better than a later version. Probably this "publisher factor" is not being taken seriously by those wanting a Vanilla server back.


    For that reason in this same thread I told in one of my post that the only way for a Vanilla version on TERA to be successful would be that GameForge release the publishers rights on the game.

  • So you accuse other people of making things up because they don't provide facts, and then you are also unwilling to provide facts yourself. Instead you just tell me to go look for articles. Okay I did, and there aren't any. So prove it. You're such a hypocrite, man.


    Tera went free to play in 2013, and still retained all its 2012 content. 2014 ERASED a large chunk of previous content, and changed a lot of other content for the worse. It's a "well known fact" that Tera's 2012-2013 content was more popular than Tera's 2014-2015 content, and it's a "well known fact" that 2012-2013's content was mainly responsible for the popularity of Tera with 2014-2015 content more or less disappointing people, yet many people still played reluctantly in hopes that Tera would get better again.
    By 2016, the game had gone so downhill that even huge Tera fans quit.


    What do you not understand about this? It's extremely obvious when you hear feedback from nearly every Classic Tera fan. They mostly disliked the changes that came with the reaper patch or even before the reaper patch. Go look through this very thread for proof. There's your proof. Or go look on reddit or other forums. Go read the responses people wrote in on the poll done here. Maybe the poll was manipulated a bit by you as you admit to manipulating it like a weirdo, but then why are the majority of responses at the bottom still favoring pre-reaper patch?


    I don't have to provide you with any more proof if you're unwilling to provide me with proof of 2014-2015's content being more popular than 2012-2013's content.


    *EDIT*:
    Here you go:

    https://new.reddit.com/r/TeraO…iss_the_old_days_of_tera/
    https://new.reddit.com/r/TeraO…vp_game_ever_created_and/

    https://new.reddit.com/r/TeraO…arty_but_i_saw_on_google/

    And those are just a few.
    Your turn to provide proof of people preferring 2014-2015 content over 2012-2013 content.
    Stop blabbing about population numbers during the 2014-2015 era and prove that it's content was actually enjoyed over the 2012-2013 content.
    You freaking can't, hypocrite.

  • Your turn to provide proof of people preferring 2014-2015 content over 2012-2013 content.
    Stop blabbing about population numbers during the 2014-2015 era and prove that it's content was actually enjoyed over the 2012-2013 content.
    You freaking can't, hypocrite.

    Sorry but it looks like you can only bring Ad Hominems as a way of counter arguments and baised opinions and no facts or reliable proof and data.


    Facts or data that a company will look is not something like what you share that are 3 links from redit, one of the less reliable sources out there. Diferently would be to give official data that gives you a better idea of the game growth over the years. For example giving offcial sources like:


    TERA NA April 2013 first year: https://imgur.com/tUfgyEV


    TERA NA April 2014 second year:


    TERA NA June 2015 Third year:


    TERA NA May 2017 fifth year: https://imgur.com/JDSrLUA


    or Unofficial Data about game suscriptions and active player population in the past 5 years: https://mmo-population.com/r/TeraOnline/stats click on 5 year breakdown button.


    But you came here with only 3 post on reddit with a handful of post that not amount even a hundred... you are delusional.


    There is a reason why a bussiness takes a direction or NEVER turns their eye on a road they previously step. Its because their metrics tell them its not worth, pretty much the reason they didnt consider a Vanilla version of TERA when they brought a "Classic Server" first time and instead they chose a later version of the game. For that same reason TERA for Console didnt even bothered to step into TERA Vanilla from PC their data already prove them enought that your claims are out of question and dont need to be given even a thought.


    Do you think TERA for Console wouldnt have started from TERA Vanilla if that version was so popular? Of course they would have done it but the truth is they didnt because they knew it was not a sucess first time and didnt want to lose more money in a second attempt.


    As I said your is only the "oh, I liked TERA Vanilla so much, thats the best and because I like it it should be the best" but there is not a single point in TERA history were their popularity and good bussiness could hold the game in the pedestal you want to make other people to believe. The facts stay as TERA between Reaper's patch and before Forsaken Island Hard Mode as the most popular times for the game.


    Probably you didnt even played the game after 2014 thats why you live in delusions and think everything went downhill because Reapers and Fate of Arun patch but it was not that time but until 2016 when a lot of players got feed up with more factors than just your ginophobia and xenophobia. It actually was the removal from PvP open world, Crusades, Alliance, Sky Castles... Things that happened in 2016 (stepstone Isle was added in November 2015) around second half of that year if not in the last months. But as you probably are chained in your own nostalgy you think without any fact at hand that 2012-2013 were the great times for this game. Sorry but diferently as most games went in their earlier days TERA first days were not as good as you want to believe.


    You are free to think whatever you like but you already decline the suggestion I gave you to get a loan, get investors and buy the rights to publish the game in your country and get your Vanilla server from BHS. The fact you are not willingly to take the risk means you already know your idea is not worth the money and time and will likely be a big failure. I told you how much EME asked me for the rights in one country, you can do the same and ask GameForge and BHS how much it will cost you. If your hands tremble and you dont take the risk then why should they?


    Note: You can see how the game had interest from people and each year it had new blood joining the ranks however this stopped after 2017 and the game lost more players than it could retain and new blood barely joined the game freezing the 6.6 million accounts on 2017 to a 6.6 million account in 2018. If you follow the official data you can see how the game steadily had more than 1 million acounts per year up to 2017 and between 2017-2018 they got almost no new accounts into the game.


    If you are going to bring data to the discusion at least bring something that can be considered official and not your baised, with no proof thoughts.