it hurts too see, and hurts even more to type out, but right now its pretty sad
the players that pay to play tera care more about the game
than the people who go to work and work on said game do,
when said game pays there wages and keeps them in work
Honestly tho, i dont think gameforge are to blame...they have
A-no power over the game to change Anything the community wants
B-dont have permission to actually work on tera and do anything productive
C-been told by blue hole to get the pvp'rs to quit and doing a bad job off it
Tera Classic Server Poll and Discussion (Consolidated)
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Classic PvP Server for Tera? (Support Please) and (Gameforge Feedback Please?)
check this topic so funny man. -
Imagin a publisher, where the CMs are such useless, that the community is forced to talk to the developer by themself. Oh wait...
LOL
RIP buschfucker
What's the point of keeping this thread open?
They already "forwarded".
And you didn't even notice how your comments were transferred to a different thread which is locked and archived by some random moderator. Just how lovely and silently they do their work, amazing!
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Greetings Everyone,
I was told about something just recently, and I checked it for myself just to be sure.
In the following KTera Devnotes the following has been stated:
https://playtera.co.kr/news/devnotes/191
This means that at the very least, the KTera side is actually considering opening a Classic server.
However this does not confirm that the EU side is also considering it as of yet.
There are also no details whatsoever on what "classic" exactly means - such as what patch, what systems and what other things we could expect.
Google Translator was also used, so I'm not sure how reliable it is, however you can check it for yourself or perhaps ask a korean-speaking friend if you can.
What I'd personally like to ask from all of this is the following:
- Like I mentioned before, this doesn't confirm anything at all, especially for the EU side yet. Don't go crazy yet people.
- It is however considered by the KTera side. (Under the to-be-approved status - could end up being rejected)
- Which CAN mean that it is also considered for EU side (but not confirmed, and same thing applies as on KTera!).
Things may be looking bright, but before we all jump on the hype train, think about everything calmly and thoroughly.
I for one, would like to ask one more thing if classic will happen - I'd like to suggest making an official poll from GF asking the playerbase what they/we want as a "classic" server (sampling Kirino's unofficial survey could be a good start) - This way, we actually get what the people most voted for, therefore if it ends up as a fail, the community only has to blame themselves and not GF for how the server ended up - such as game version (patch number), unchanged systems, changed systems, leveling/gearing process, etc. etc.
Discuss reasonably and logically - now you might officially be risking the outcome of a real classic server.
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Greetings Everyone,
I was told about something just recently, and I checked it for myself just to be sure.
In the following KTera Devnotes the following has been stated:
https://playtera.co.kr/news/devnotes/191
This means that at the very least, the KTera side is actually considering opening a Classic server.
However this does not confirm that the EU side is also considering it as of yet.
There are also no details whatsoever on what "classic" exactly means - such as what patch, what systems and what other things we could expect.
Google Translator was also used, so I'm not sure how reliable it is, however you can check it for yourself or perhaps ask a korean-speaking friend if you can.
What I'd personally like to ask from all of this is the following:
- Like I mentioned before, this doesn't confirm anything at all, especially for the EU side yet. Don't go crazy yet people.
- It is however considered by the KTera side. (Under the to-be-approved status - could end up being rejected)
- Which CAN mean that it is also considered for EU side (but not confirmed, and same thing applies as on KTera!).
Things may be looking bright, but before we all jump on the hype train, think about everything calmly and thoroughly.
I for one, would like to ask one more thing if classic will happen - I'd like to suggest making an official poll from GF asking the playerbase what they/we want as a "classic" server (sampling Kirino's unofficial survey could be a good start) - This way, we actually get what the people most voted for, therefore if it ends up as a fail, the community only has to blame themselves and not GF for how the server ended up - such as game version (patch number), unchanged systems, changed systems, leveling/gearing process, etc. etc.
Discuss reasonably and logically - now you might officially be risking the outcome of a real classic server.
Seconded. The poll should be clearer in terms of getting a more definitive result one way or another as to what the playerbase would like.
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Typed so many things but its just waste of time.I removed everything i wrote.Keep acting like dead man Gameforge.Hope this company bankrupt soon.U guys dont deserve any single cash.Useless company.
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Greetings Everyone,
I was told about something just recently, and I checked it for myself just to be sure.
In the following KTera Devnotes the following has been stated:
https://playtera.co.kr/news/devnotes/191
This means that at the very least, the KTera side is actually considering opening a Classic server.
However this does not confirm that the EU side is also considering it as of yet.
There are also no details whatsoever on what "classic" exactly means - such as what patch, what systems and what other things we could expect.
Google Translator was also used, so I'm not sure how reliable it is, however you can check it for yourself or perhaps ask a korean-speaking friend if you can.
What I'd personally like to ask from all of this is the following:
- Like I mentioned before, this doesn't confirm anything at all, especially for the EU side yet. Don't go crazy yet people.
- It is however considered by the KTera side. (Under the to-be-approved status - could end up being rejected)
- Which CAN mean that it is also considered for EU side (but not confirmed, and same thing applies as on KTera!).
Things may be looking bright, but before we all jump on the hype train, think about everything calmly and thoroughly.
I for one, would like to ask one more thing if classic will happen - I'd like to suggest making an official poll from GF asking the playerbase what they/we want as a "classic" server (sampling Kirino's unofficial survey could be a good start) - This way, we actually get what the people most voted for, therefore if it ends up as a fail, the community only has to blame themselves and not GF for how the server ended up - such as game version (patch number), unchanged systems, changed systems, leveling/gearing process, etc. etc.
Discuss reasonably and logically - now you might officially be risking the outcome of a real classic server.
Very good job mate, thank you a lot for all the effort even if GF will not listen.
KTera devs (Krafton) at least know that there is interest and a possible playerbase that prefer the classic Tera. This reply is a ray of hope for us old fans.
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i dont wanna say it, but since its the truth it needs to be said, gameforge, bluehole, whoevers in charge, HAVE killed the best PVP mmo that has come out in the last 15 years...
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i dont wanna say it, but since its the truth it needs to be said, gameforge, bluehole, whoevers in charge, HAVE killed the best PVP mmo that has come out in the last 15 years...
Right? This is why we prefer the classic Tera with the old core system and rulesets.
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I understand that not saying a thing is a great way to keep people at bay, as having an answer will give us actual insight but like ---
Can we have ANY form of news?
threea 's response of "forwarded" has been well over a month ago (16th of February), and there has been the mention of classic in KTera DevNotes as well already. I refuse to believe that there's actually no information, or information that can be shared with the community.
I know from your business point of view, not giving us straight answers benefits you in the long run because players who'd prefer a classic might still play the retail version but at least this once.
Give us some news please? Even a "there's currently no information" being said is better than not saying anything at all - Though I highly doubt there's not a single new information regarding this simply because of the fact that it's in the KTera Devnotes.
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Tadeshi They will rather happily announce a completely different game in the TERA FORUMS rather than giving you an answer.
Don't you like metro exodus? kek
Honestly you should expect answers from the actual Developers rather than this publisher. we've pretty much said most of the things that were needed to be said. they just choose not to update/answer.
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batangdalagita well, that wouldnt be a Classic version at all.
I can accept no power ups, no build, no buffs. Meaning the characters will be up to their class stats and racial perks. Ok, I can understand this, however "no open-world exploration" makes me thinks there wont be story line from the Classic TERA at all. Then "fast action and player to player combat" was not something you really had on TERA in their old days. The game was changed over the time to make it more fast paced and ever since 5-6 years ago the game in some way playable in almost any region but with changes done over the time became unplayable because it become more ping reliant.
I dont get them at all, its like they are thinking on making TBA again but allowing the characters more fast paced combat rather the joke of game we had. Still this doesnt convice me and I guess it wont convince most of old TERA players... meh.
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*Snip*
Yes, I agree.
And tbh I actually prefer the slower pace compared to the "ZOOM ZOOM PRESS ALL BUTTONS QUICKLY" kind of playstyle. actually makes you plan abilities instead of just "okay, whats off CD?".
Faster doesn't mean better.
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Pardon my way of explaining... It's just how i understand the given conversation from korean to english, and they wont let me see the actual "Classic Tera" for console. no update of for PC as of yet. There were pictures though that they have shown so i think there's a storyline into it. Also i'll stop here like i said i have no permission nor consent from gameforge and it's staff if i got banned maybe that would be the decision the gameforge staff would make to silence me... And the reason how i was able to make contact the team creator was there names is listen on the credit of the game... As i was a apprentice blender and 3dstudio modeler in SL
You dont need their permision to reach BHS or Krafton, they dont own your life my friend. Most of us cant do it because language barriers but you can be sure that if we all knew korean we would leave GameForge boards and take a direct approach with devs instead.
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I understand that not saying a thing is a great way to keep people at bay, as having an answer will give us actual insight but like ---
Can we have ANY form of news?
threea 's response of "forwarded" has been well over a month ago (16th of February), and there has been the mention of classic in KTera DevNotes as well already. I refuse to believe that there's actually no information, or information that can be shared with the community.
I know from your business point of view, not giving us straight answers benefits you in the long run because players who'd prefer a classic might still play the retail version but at least this once.
Give us some news please? Even a "there's currently no information" being said is better than not saying anything at all - Though I highly doubt there's not a single new information regarding this simply because of the fact that it's in the KTera Devnotes.
I am sure she never forwarded anything. It's just an standard answer to make ppl shut up.
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This means that at the very least, the KTera side is actually considering opening a Classic server.
This means nothing. We do not even know what exactly they call classic Tera. If that is Tera version what was released as P2P game then ok. Best woul be Kelsaik patch (58 lvl cap). But if that is version of P2P model - that changed almost everything in game includes combat system then it would be same as current servers.
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I went straight to the Korean staff and Work team creator of the game and my apologies to bypass Krafton, Bluehole and the said publisher of GameForge without there consent. In there own native korean language in my inquiry on my appoinment interview about the said game Tera.
They said... Yes they do plan to make a classic one, and to there description on the said classic Tera Game. be a characters with no buffs, and no build, no power ups, as in the word classic meaning a Arcade version. You play to the core of the pain playing. Just like a street fighter game. And ask them again as i thought i must miss heard them no they were dead serious. A massive downgrade Classic Tera to allow fast action and player to player combat. And removed open world map exploration.
and i just finish my inquiry interview much quicker than scheduled on my shocked realization, I hate PvP as of where the conversation is going... and just thank them for there time and my apologies to end it more earlier on the scheduled appointment said interview.
What? Wait, but why? Why they do not just do something Lineage 2, WoW, Everquest, did with a true classic server?
Nobody ask for an arcade beat'em up version, a completely different concept and game, also without open world? Uh? Just a pvp arena i guess?
Give me a break... it make no sense, if this is the result then is better that they do not consider a "classic" Tera and just let this title die, and leave everything to a different developer that care and can make a true classic server hoe the fans want.
Meh, why developers and publishers do not listen to their own playerbase?
A pvp instanced arena is a guaranteed failure. With this topic having more than 14000 views, the hottest thread in this forum, and people interested in a classic Tera, they really waste all the interest is something this? Is their best idea? This is beyond common sense and any business logic.
Hope they reconsider this choice, if these are their true intentions about the Tera franchise. Please update this thread with more info when available.
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[snip]
From what I understood from batangdalagita's posts, is that they are basically converting Tera Battle Arena to console. Or at the very least the game he's describing sounds like TBA with the "no stats, upgrades, gear, or open world, only an arena to play in with fast-paced combat".
[...]they wont let me see the actual "Classic Tera" for console[...]
And here's when they mention that everything they said up to this point has been about console, not for PC either.
Though then I don't understand why would they at BHS label this as a "Tera Classic" project at all, but we don't even know the legitimacy of the guy. He could be making it all up for all we know, though I doubt.
---------------- About to go on a tangent for early lvl 65 patch ---------------
On another note, I've been reading a discord convo today, and it seems to me that people have a completely misguided/misinformed look on early lvl 65 Tera:
"I don't really understand what this server is trying to be.
It's like it's torn between a Classic Tera server and a level 65 patch server.
Why not just be one or the other?
It's got level 65 content, but certain mechanics of classic Tera like the skill backstep doesn't change your character's dodge depending on your inputs, but depends on where your camera is facing (classic mechanic)."
I'd like to remind people once again, that the early lvl 65 versions of Tera very much still have the same gameplay mechanics as vanilla Tera. Tera didn't suddenly change with lvl 65 - these were the general big changes in lvl 65 patch:
- Level 65 crystals (Niveots) have been added
- Unbreakable superb crystals (Dyad Niveots) with two stats have been added
- Enchantment system has been changed to use a new resource Feedstock instead of gear pieces. Gear can be dismantled into Feedstock
- The Nexus has been removed
- Players can now walk ("/" key on numpad)
- Gathering skills can be raised to 350, new zones have tier 6 plants, ores and energies
- City/dungeon teleporting is now more comfortable
- A new daily quest system and interface (Vanguard Requests) has been added with the Vanguard Initiative as faction
- Tiers of equipment have been combined, Tier 6 is now maximum. All old level 60 gear was changed to tier 4 max.
- Crystal Fusion system has been added.[1]
- Daily login bonus system was added that gives buffs for every character on your account.
Yes, they removed Nexus - They can just keep it in a hypothetical classic if people like it so much.
And maybe some of these changes (crafting lvl? equipment tiers? lvl 65 crystals/and crystal fusions?) are not to your fancy either, but other than that, the way the game worked was the same:
Charms, Stamina system (questionable feature), camera-based movement, Combat Scrolls, Combat Potions, etc. were all the same.
The lvl 65 expansion skills were overall healthy for character balancing, and this is why I'm so set in stone for early lvl 65 patch - Because from what I gathered information and as my overall judgement, this patch is the one that could basically have it all:
Nexus? - Yeah sure, just add it back (as it was still in the game before lvl 65 patch)
Crusade/Sky Castles? - It was added along with Sky Cruiser Endeavor - from my understanding, probably the most beloved dungeon after Manaya's Core AND you could still fight Manaya as a last boss in Dreadspire, which was added 1 month after Crusade in March of 2015.
Alliance? Yeah, it's still here, and it wasn't mandatory to do either (oh ew), but you could benefit from doing it. (Noctenium!)
Though I hear you, I know. This is also the time they introduced that dreaded +15 enchantment. Is it bad? Well it was garbage during these patches (it could fail and revert back to +12), but maybe if they added stable mwa drop and changed it to not revert enchantment lvl upon fail, it could be tolerable - AND - at least people could find an excuse to p2w and do the outgearing they love to do so much - profit for the company.
I understand you don't want to play in a p2w game/system, but you can't expect the developers to not want profit either.
Besides, if you wanted to clear the conent, you could do just fine with the +12 gear as well.
Other counterarguments against any pre 65 content:
Sirjuka Gallery and Temple of Temerity to get glyphs was tedious and boring. Max glyphing a character took way too much time to my liking when I like to play more than 1 class.
Honestly Nexus was boring to me - It had sort of a charm to it, but running around and hitting mobs isn't to my fancy, the low fps didn't help my overall enjoyment either. And Nexus Traverse wasn't all that interesting either.
I feel the same way about Alliance, though it is something I would participate if the possibility of fun PvP was there, or for Noctenium farming.
People claim that gearing was easier, but I'm not so sure about that - to get perfect stats/rolls on your gear, you always had to use some sort of enchantment item - This time it was Spellbinds and Semi Enigmatic Scrolls. (The only patch where you could choose your own stats was Stormcry/Heroic Oath patch, which wasn't any sort of classic timeline.) If your argument is that you could clear stuff with whatever gear, it is plenty true for this era as well - Though probably not for Dreadspire, but then again, it was the hardest instance released up to date, so at least decent rolls should be mandatory.
Sure, the +15 enchantment system was... questionable, but it wasn't mandatory.
Crafting was still more or less relevant for this era - Heaven's Elixir, Crit Power Scrolls, Eclipse Potion, Oils for Etchings, Crafting Plates for BiS gear - every crafting menu/option had it's uses.
Guess what, Island of Dawn is still the starting area - Where do people get that Stepstone Isle was added with lvl 65 patch? Sure, it's not the full Island with Leander and 5man Karascha, but it was already changed by mid 2013 - stop blaming that on 65 patch!!
Which kinda leads me to the next point - Leleving isn't that super tedious - and I expressed myself about this topic already.
As a mystic main, the class was in a sorry state before lvl 65 patch. It wasn't unplayable, but even if you did everything perfectly in a 5man instance your support was much, much worse than that of a priest. In raids it was only needed for it's auras (obviously) and to throw some motes here and there but then again it couldn't do much other than that anyway - As Volley of Curses did not give endurance debuff, and while you could spam Titanic Wrath, in a raid it probably wasn't recommended (as it'd overwrite priest buff). It also only could lock a maximum of 3 people with Arun's Cleansing Touch, and it wouldn't even cleanse the mystic itself - There's a reason why mystics became a joke class in PvP that could only "Teleport in enemy team, Regress and then die". At least the lvl 65 expansion gave it a bit more self-sustain with self-cleanse, and a Thrall of Life that didn't get kd'd every other attack and more healing options with Boomerang Pulse. It also received endurance debuff glyph on Volley of Curses and Contagion, which put it on par with priests in pve, for the most part.
Reaper is considered a dumb class, because it kind of was, when it was added. In the lvl 60 era, it was indeed a bit too strong (at least in the pvp scene) - but that's true for every new class - They add them completely broken, then they nerf it, then balance it more in later patches - This is true for reaper as well, as in a lvl 65 setting, it doesn't stand out that much - but refer to my very first post for possible reaper balancing. It also has no buggy knockup mechanics that started to ruin and bug out the game so much in the pvp scene *cough* brawler *cough. As for priest having a knockup in the 65 patch - Yes, but it's not a skill that has a 5m aoe if not more like Groundpound, and during this time, it actually put you in a kind of "stunned" state, so even if you tried to use a skill, you couldn't, therefore you didn't tp all over the place. You could also still lockon a person knocked up by priest tornado, unlike brawler, ninja and valk knockups (Idk what they did there.)
So that's it, more arguments still in favor for early lvl 65 patch. Though I didn't bring up population numbers and game stats during the eras I mentioned, so I'm sure my uninformed opinions are irrelevant.