Well, i'd like not to discuss here about HH being recycled content because i don't care. It's cool and many people playing today probably didn't see it so it's fine. The problem, imho, is that there's something wrong in HH either on loot-side or difficulty-side.
Let's assume for a moment that this should be hard as it is, ok... then why is it so unrewarding ? I mean for PH1 and PH2 you get a total of 4 hp potions and 2 feedstocks. PH3 gives you a guaranteed Enhanced Medallion and PH4 gives 2.
Now, considering the amount of time required for the average raid to even SEE ph3 i'd say that the single medallion as reward is barely nothing, but it's still something so let's go back to Ph1-2. I don't know what's the current situation on Mystel but our raid already spent a couple weeks to pass ph1 and we're currently having troubles with not being able to try more because of missing people and finding more people to replace them seems not to be the solution because the majority ain't interested.
So in the end while TSH is a cool instance with decent rewards compared to the effort required, HH is just pointless because unless you have 20 really dedicated players with decent chunk of free-time you won't be able to get enough clears to gain the title, you won't get enough loot to make it worth to organize a raid unless you already know that you'll be able to reach ph4, and for what i've heard PH4 is currently impossible to clear because too tanky and the time is not enough.
I'd honestly just like to know if you're gonna change something about it because except the initial hype about going back to HH i feel like it's better to run anything else.
I'm not saying it needs to be nerfed but at least give decent rewards for each phase to lure people into trying more ![]()
Let's talk about Harrowhold.
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Kinda have to agree - for the existing rewards its a huge waste of time, especially when you consider having to search for 20 players who are somewhat decent enough to clear the specific stages. (P4 is impossible but should be nerfed "soon-ish"). Pretty sure people are just better off running TSHM on Main or Alts - any normal content is irrelevant anyway lootwise so yeah.
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Kinda have to agree - for the existing rewards its a huge waste of time, especially when you consider having to search for 20 players who are somewhat decent enough to clear the specific stages. (P4 is impossible but should be nerfed "soon-ish"). Pretty sure people are just better off running TSHM on Main or Alts - any normal content is irrelevant anyway lootwise so yeah.
Pretty mush sums up the current status of Tera and it's content.
I have to agree with the main post above, besides the hype of going back to HH to slap Vergos there's nothing lootwise that makes the effort and time worth it -
Agreeing with everything said here so far.
Now, despite an item level designation being very much arbitrary and not saying much, I would still like to just point out that Harrowhold was advertised as being a dungeon for Item Levels 456-473. 473 is full Annihilation +10 gear with new jewelry.
I'll guarantee to you that such a raid will barely - if at all - clear Phase 1, then, if it does, probably clear Phase 2 cause it has no timer (unless, like in many cases, people just can't aim ballistas or deal damage with them, that being said, fix the SPOOD BEEST, cause as is, some firewalls aren't avoidable due to it not working).
A raid with that gear will, however, under no circumstances, ever clear phase 3, let alone phase 4. Hell, raids with full +15, partially illegitimate gear struggle hard to clear phase 3 (though I would argue it is a skill issue here). Sure, some of the HP is not relevant to the overall timer/fight (Phase 2 only going till 70%, 3 to 20, 4 is from 90->10% essentially, where the timer is active), but all in all the required damage numbers for Phase 4 are nigh impossible for any raid, particularly not for the advertised item level, and especially with a lack of capable people around.
I've touched upon this problem already before, might as well say it again:
QuoteNO LARGE RAID DUNGEONS:
The current mindset and playerbase in this community cannot properly support raid dungeons due to lack of players (particularly those of similar skill-level) as well as the good old fashioned drama that exists within this community. Kelsaiks Nest was already quite difficult to raid up for, anything beyond that seems like a near-impossiblity at this point.
This doesn't even tackle the issues with the game optimization which cannot properly support Raids either.
And yes, even forming such raids does take a lot of time and a lot of effort, which the lackluster loot of this unbalanced dungeon certainly doesn't make up for.
Thus, as it stands for me personally, I will only continue raiding up to phase 3, but don't want to, nor will I, bother with anything beyond that, because I seriously have better things to do with my time than getting practice for something that I'm already familiar with that isn't clearable due to overtuned artificial difficulty scaling via a HP wall, when I also already know the loot is hardly any incentive to do it either when TSHM exists.
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the way i see it even if they bothered to make it worth it it wouldn't result in anything worthwhile.
seems that mechanic wise nothing has changed? so the difficulty is solely due ot the HP walls and a technical bug.
it wont be long now until people manage to figure out the means to put the whole Raid on the same footing as it was before it got removed. if not then at least run selling wont be a thing as its not gonna be carriable.
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the way i see it even if they bothered to make it worth it it wouldn't result in anything worthwhile.
seems that mechanic wise nothing has changed? so the difficulty is solely due ot the HP walls and a technical bug.
it wont be long now until people manage to figure out the means to put the whole Raid on the same footing as it was before it got removed. if not then at least run selling wont be a thing as its not gonna be carriable.
It's an event so it's not gonna last long. I don't get why it should be reserved to an elite of people considering Ph1 & 2 are completely useless in terms of loots.
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Why is P4 inpossible to clear? Aren't there any tests before they release something? And i mean testing with actual gear and not GM spawned items with perfect rolls and unrealistic buffs setup.
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Why is P4 inpossible to clear? Aren't there any tests before they release something? And i mean testing with actual gear and not GM spawned items with perfect rolls and unrealistic buffs setup.
Same reason why dungeon design has devolved over time.
the average Dps value got massively inflated since its accounting for outside factors that aren't the norm.
result content must be buffed ot compensate , but since you can only increase Hp so far, when they decide ot complicate mechanics you get people calling for nerfs.
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Same reason why dungeon design has devolved over time.
the average Dps value got massively inflated since its accounting for outside factors that aren't the norm.
result content must be buffed ot compensate , but since you can only increase Hp so far, when they decide ot complicate mechanics you get people calling for nerfs.
I didn't test PH4 myself and i didn't necessarily ask for a nerf but to make it worth the time spent.
Unless you play with other 19 nolifers it's hard for the average player to even reach PH3, and the first 2 phases are useless in terms of rewards unless you can at least be sure to clear ph3. And even at that point it's ~500k for at least 2-6 hours of work, you have better chances to loot the same spamming different instances.
Why bringing back a cool raid if just an elite of players will benefit ?
When you wonder why you see the same names around and finding real new people is like seeing an unicorn this is one of the reasons. -
Seems like you've been heard, but not for the rewards part:
The following changes will be applied on Harrowhold
- All Phases: Rework some code for the "Free Buffs"-distribution to fix cases where not every player got the buffs.
- Phase 2: Some additional HP Gauge tweaks.
- Phase 3: Reduced Boss HP by ~7%.
- Phase 4: Reduced Boss HP by ~26%.
- Phase 4: "Vergos Jump" will now kill Skeletons and the Rock Walls
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Pretty sure this change was already planned.
Now even if PH4 is doable there's still the part about ph1&2 being absolutely useless in terms of rewards. Whoever isn't in a raid full of experienced players will need to try a lot to be able to benefit from the loot of the final phases and i'm still not sure it's gonna be worth the effort :\ -
HH has been made for elitist and pay2win, if you are not +15 you are not even considerate to enter in the raid party so you deserve to have bad loot since you already have almost everything in the game, do it for fun or don't do it
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HH has been made for elitist and pay2win, if you are not +15 you are not even considerate to enter in the raid party so you deserve to have bad loot since you already have almost everything in the game, do it for fun or don't do it
HH has been advertised as average item level requirement, that's why i wrote it either needs to be more accessible to the major public or at least it needs a reason to be this difficult.
The whole MMO genre revolves around receiving loot for your playtime, otherwise if i have to play just for the sake of totally wasting time there are better games around where i can have casual fun with friends without having to grind for everything.
Don't worry anyway, i'd do HH even just for the title but it's almost too hard to even find people to clear it in the first place. -
- Phase 4: "Vergos Jump" will now kill Skeletons and the Rock Walls
Does not kill -
- Phase 4: Reduced Boss HP by ~26%.
What about 26% - very strong and experienced raid will probably close this phase in the future, they may need a donate potion (12.5% or 25% for 1 min on the shakan) to close phase 4... BUT the reward for this phase is not worth the time and gold spent. It was necessary to further reduce the HP of the boss by 10-15% or give everyone 12.5% potions. Even in this case, it will be closed by 3-5 raids on all servers.