The current lock-on mechanic can be a bit tricky, especially when you're trying to quickly heal/cleanse single targets. I've been thinking of an alternative way to handle lock-on and it occurred to me that I've already seen it before.
There was a game I used to play – that I can't quite remember the name – where the lock-on skills would work like this:
- Let's say you have the Mystic's skill Titanic Favor mapped to LMB
- You hit LMB once and hold it down
- You target the players you want to heal
- Lastly, you release LMB and the healing will be applied
This would be a much better alternative when you want to heal single targets or a group of targets that are close together. It might actually be a better alternative in most scenarios, and could even help against desync issues where you hit the lock-on skill twice in a row aiming at a single target and it will only register as locking on when you hit it the second time.