Harrowhold Phase 4, there is no indication for when to plague/regress the boss.

  • The hp for the bosses in Harrowhold is displayed via the "Demoros (default?) gauge." This means that the buffs and debuffs placed on the bosses are not visible through normal means. For most of the phases, this is only an annoyance, that can be played around with enough knowledge of the dungeon (it makes it very difficult for mystics to coordinate contagion on a single target, for example).


    However, on phase 4, there is a mechanic where each healer must plague/regress the boss (5 times total) at very specific times, which are only indicated by watching stacks of a shield-looking buff on the bosses bar (plague/regress at 3 stacks). Since the bosses buffs and debuffs are not visible, there is no way to normally know when to plague/regress. Failing this mechanic is not an option if you want to clear, because it makes the boss faster (more difficult to survive) and tankier (he's too tanky on phase 4 to begin with).


    Please, can we have the boss hp bars be visible in Harrowhold? Or at least some kind of fix that tells you when to plague/regress on phase 4...

  • And i was wondering why the modding community has grown so much on Tera <.<

    Simple answer is because publishers ended up accepting the main vessel of it, due to dev not fixing their noodle coded game.
    Slightly more complexe also imply that the new generation of gamers aren't as dedicated as the previous one was. We've reach the point where those who pay and keep the free game alive are the kids that always had a spoiled life (in general) as well as old generation of gamers that mostly have no longer the time to grind so they swipe in order to keep playing a game they like. That being said, the said publisher has to live on and 1 way to do so is to maintaint a permanent money leech on those players. If they start "doing their job" and taking all the hackers out, Tera would most likely just be empty (considering over 90% of the population use Tera toolbox and nearly all of the high end dungeon players are simply using all the mods if not scripts to perform "highly" on moongourd), causing people to not actually play the game, but fight for a high score.
    Although, most of those highly loaded modders (cheaters/hackers) exploit the game and end up selling gold, so at that point it would most likely be a good move for any publisher to just sweep that out. Exploiters mostly benefit from crashing the economy, making everybody else poorer.

  • It was just a sarcastic way to thank who works on this kind of stuff because they make the game playable.
    Don't think we'll ever see a fix for Vergos HP so i guess without Shinra there would be no way to even close ph4, lol