Imagine baiting community...

  • ..giving for once a good thing (2 enhanced medallion from Timescape Hard) and then removing 1.


    I swear if there was an achievement to piss off people you'd have a Champion Laurel

  • And u still get one save, u can reset now, u can run this shit with trash twinks and you get three from HH now so where is the problem xD

  • And u still get one save, u can reset now, u can run this shit with trash twinks and you get three from HH now so where is the problem xD

    Being able to set up a HH with current pop requires waaaaay more effort than running TShm.

    Yeah i know, tryhards and elitists have no problems but hello... there's also average people that'd like something good once in a while.

    I've seen 2 LFGs on mystel for HH, they were both pre-made without actually looking for people.
    I guess i might try to lfg with randoms but it'll be a total waste of time and i'm 95% sure about that :)

  • Doesnt change the fact that u get enough from TS if u run with more char four times per day so what

  • Doesnt change the fact that u get enough from TS if u run with more char four times per day so what

    You'll get one every 5 runs on average. It means an average of 0,8 per char if you have TC and make 4 runs per day with each one.
    And btw you make it look like everybody might be able to run TSH 4-8-12 times day without being bored after a week. It's a game, it shouldn't be a 2nd job.

    When you wonder why the game ain't popular and full of people it's because of stuff like this. It's not impossible to play even being f2p but it's hard and requires a lot of dedication.
    Look at modern games being a little more friendly with casuals and populated because of that.
    GF and Tera in general ( krafton ) should look at them and learn something because this is still a good game in terms of challenges/mechanics and it could be doing way better than this.

    EDIT: Now that i think about it they could have just halved the amount of runs per day.
    I mean 2 runs per TSH per day, each char is more than enough for casuals and for tryhards because every tryhard has at least 2 chars and the instance doesn't rlly require endgame gear to be doable.

    Edited 4 times, last by Layleen17 ().