• I just hope the new developers who were previously working on Black desert online and changed everything about this game to the worse by bringing more grind and p2w gear to take notice and realize that Tera failed in Southeast Asia, RU and now NA, so if Gameforge isnt getting enough revenue from running all these servers, it will probably going to be closed in EU and everywhere else...


    TBA is a complete waste of hard disk space, you cant even DODGE! They could Just bring FW/alliance back but these were made by the OLD developers! So even if it was good they will never bring it back because it wasn't made by them.

  • TBA is a sad attempt to reel in more players to the game, while singlehandedly insulting dedicated PvP Playerbase for a MOBA trash version.

    but there is no marketing done to this side mode so it wont get anyone outside of tera's current playerbase


    so the last game of tba on eu has already been played, its dead in every sense of the word

    ssion - mystic

    why are we still here? just to suffer?

  • In the lore he primarily has the role of a mechanic, which is exactly the role he executes in TBA.

    So how does this relate to existing Tera classes? There's no mechanic class in Tera afaik.


    Are unplayable classes that only exist in the lore included now too?I

    That not every action game has action combat is true, but no one said this and it doesn't matter.

    The combat, not in terms of what system it is based on, but in terms of what the final gameplay experience is, matters to many players though.

    Perfect, so if TERAs battle style changes as soon as you put on a cdr item, or get a cdr buff, then it changes often enough that the changes you get in TBA shouldn't be a problem.

    Try to see the new possible strategies by not being perma staggered from 20 warrior skills.

    Those often enough changes have been found to be a gameplay breaking experience by many users, causing constant trouble and discussion in the forums.


    To which extent those cdr items/buffs change the strategies you need to develop in the battlefield and the requirements to enter it, can determine if people are going to consider they are playing the same game with a few changes, or if they think they are playing a completely different thing now.


    If you introduce a substantial change to the gameplay experience, in this case in terms of how the combat is perceived by the player, as in what it takes then some people are not going to consider it the same thing.


    What elements you can't change from Tera, for it to still retain its original essence and not be something else may be a key point in this thread.

    The analogy fails because making Kumas to Kumasylum only changes 1 side of the party. And if you change both sides, it's pointless.

    Changing Kumas to Kumasylum if you played both of them, changes more than 1 side of the party as the skills of kumas aren't the same in both modes to begin with. Please elaborate why you think this is pointless, I don't fully get you here.

    The only thing you change, by changing skills are the battle dynamics and maybe make it slower. But it is still Action Combat by definition.

    Call it battle dynamics if you don't want to call it mechanics, but I believe this is what we're trying to point out.

    Classic Tera would be cool but Gameforge won't risk to lose their business just to bring back the old times. And i can even understand that.

    I can understand that too, at some point people in the Classic Server are going to want something new and just come back and forth. A stale game that can't progress in any sense may have a hard time satisfying the demands of a MMORPG community.

    the skill system has nothing to do with glyphs or talyphs. Even if Glyphs and Talyphs would get removed, TERA would still be an Action Combat game.

    Skill system describes the physical mechanics of the skills, for example, what happens when you get knock down, knock up, stunned, knock back. What the acceleration is.

    Removing or adding any glyphs/talyphs/buffs/items you name it, into the system means that what a certain skill does may get modified.


    As in with the addition you gain the ability to as an example, get a shield, to reset retaliate and counter a mechanic, to oneshot people or to be able to one combo them if you use them properly.


    Then you're not causing the same effect on your opponent by pressing a key in TBA, that looks similar to another key you may be familiar with in the MMORPG, the new key you are pressing in the particular case of TBA does something different so it leads to confusion, plus some effects you may desire to cause are completely unavailable.


    Having multiple effects available/unavailable to you changes how you play. The change may be big enough to not consider it the same kind of game just by the amount of these differences, because it's requiring an entirely different level of difficulty from the player.

    controls mean how the game is intended to be played (keyboard and mouse) and how your character responds to that. It's the same as in TERA.

    To be clear with the terminology and make sure we're on the same page on what we're discussing, I think for controls here we refer to what skill/action is executed when you press a certain key.


    The difference being that in TERA you can customize them to your liking and in TBA you must go by the defaults, no other alternative given whatsoever.

    They could Just bring FW/alliance back but these were made by the OLD developers! So even if it was good they will never bring it back because it wasn't made by them.

    They have brought back features from the past at any given time at their convenience as they retain the rights to do so, this is no proper excuse imho.

  • So how does this relate to existing Tera classes? There's no mechanic class in Tera afaik.


    Are unplayable classes that only exist in the lore included now too?I


    It doesn't relate to exisiting classes. He resemebles an existing class and results from the same lore.

    Changing Kumas to Kumasylum if you played both of them, changes more than 1 side of the party as the skills of kumas aren't the same in both modes to begin with. Please elaborate why you think this is pointless, I don't fully get you here.


    It doesn't really matter which skills the Kumas have. What you are saying is that "Half of the players in TBA should get normal skills, and the other half should have reduced skills (as it is right now)" because that's the way it is in Kumasylum. Half of the Players are Kumas and half of the Players aren't.
    So I am asking, what point does it serve to only give half the players the full skillset in TBA?
    You'd want to give all players the full skillset right? And if that's the case, the analogy to Kumasylum fails here, because if all the players would have the same skills in Kumasylum, it wouldn't be Kumas vs Players anymore, it would be just Players vs Players. The mode would render pointless.

    Same for TBA. It would be normal TERA without tweaks. But since it was intended to be a MOBA, that would make it pointless.

    Call it battle dynamics if you don't want to call it mechanics, but I believe this is what we're trying to point out.


    It's not though. People are saying TBA is not TERA PvP, which is subjective to begin with. But the reason they back this claim up with is by saying that it doesn't have action combat and that's barely contestable.

    To be clear with the terminology and make sure we're on the same page on what we're discussing, I think for controls here we refer to what skill/action is executed when you press a certain key.


    The difference being that in TERA you can customize them to your liking and in TBA you must go by the defaults, no other alternative given whatsoever.


    Defaults doesn't matter. It doesn't matter whether you have a spell on A or Z or whatever. TERA is still an Action Combat game.

    Controls mean: You press button, character responds with skill. Really basic.

    That you can swap the skills around in the interface or bind them to different keys is layers above that. That's a QoL feature.

    As opposed to, for example, kinetic control, where you raise a limb and the character raises a limb.

    Having multiple effects available/unavailable to you changes how you play. The change may be big enough to not consider it the same kind of game just by the amount of these differences, because it's requiring an entirely different level of difficulty from the player.


    I don't really understand what you are going for here, so just to make it clear: you think if Talyphs got removed, TERA is not an Action Combat game anymore?

  • Hey, I've just played TBA and it goes directly TOP1 in my list of worst game in 2020.


    - 3 side quests with no sense, no reward, same monster to kill. Story is just ridiculous. Boss and mini-boss and secondary boss are the same monster.. There are even "sound" bugs where sometime it's missing sound or there are sound for no reason with nothing around. Did they really test the quests ? No talking about "graphism" that is ugly..


    - TBA : Gameplay & gamemode are the worst part of the game. With Tera's gameplay being really good, how can they release a game with such a bad gameplay. Skills are so boring, no attack speed, cooldown are absurd (very long) and you have only 4/5 skills. Monsters are not funny to kill at all. Globally the whole game is not funny to play. To be honest, I was not expecting anything but still I'm surprised that they were able to release such a bad game.


    I really wonder who actually like the game ? I would like to know the argument maybe I've missed something..

  • And wait when you'll go back to Regular tera with the UI settings resetted just because you tried TBA xD

    As i probably already wrote, i'm mostly a PvE player ( even if i miss old Alliance times where i used to pvp a little ) but i couldn't even bother playing more than 1 TBA match.
    It's completely another game compared to Tera, it just shares the same assets because of recycling.

  • It is a shame that the new mode is causing all these discussions. Although maybe this will contribute to the introduction of some changes that could improve the current situation with PvP in TERA.

    Are u kidding us? The Tera PVP community is posting suggestion since years, which would improve the situation about pvp right now, but gameforge and the devs just dont give a shit on us and ignoring us since this game is released. They just need to look in this forum about all the suggestions they could change right now and pvp would be back alife. But then they gave us TBA what includes everything we never wanted. What should we think now? Do this nerds life in their own universe? This TBA is just a huge waste of ressources. Even worse since this patch, even in tera vanilla are so many more bugs. And gameforge? They dont give a shit. Leaderboards are still bugged, since 4 weeks now, kickbug inside BG since almost a year, kills dont get displayed since 3 weeks, enemy HP bar displays debuffs since 3 weeks and i could continue this list much more. Nothing happens.


    I mean even on the TBA introducement stream you saw in the face of this both gameforge nerds, that they know, TBA is totally shit and they have the impossible task to sell us this TBA as cool.

  • played 5-6 matches.Im not gonna toouch it anymore.The game is just waste of money for Krafton.

    If they do what we need in regular tera,i bet they can earn 1000x more money than this absurd TBA.

    The easy way is permanent vm1 classic server and alliance without commander buffs also without 3 maps.1 map is more than enough for enough pvp content.

  • thanks for your comments guys -- i decided to translate a few of the very superficial comments (not the technical ones) to give a general sentiment report ? to the Korean community about how other regions feel about TBA. cheers !

  • Thanks, seraphinush!


    There is way simplier way to reach our hearts than creating MOBA type game. All we ve been asking for is Fraywind back (old dungeons get reruns but old bgs not? or we may just get perma FWC) and partly pk zone (for example Velika Outskirts square). TBA is nothing alike Tera and feels really odd x(


  • never was a dedicated pvp player ( prolly cos i got killed more than i killed others :P ) but i found the alliance zones a very nice way to pvp. no must-do-this-and-that necessarily... you could just hangout there and see what would be coming at you, nice bosses (incl. invisible ones) to keep you occupied, materials to gather and they were large enough zones to not force you to encounter enemies (but you never knew) and plenty of ways to hide, run or hunt down players for the hell of it.

    somehow today im very sentimental about its deactivation.

    more examples on YT

    Rara avis in TERA

    Edited 2 times, last by Somnambula ().


  • never was a dedicated pvp player ( prolly cos i got killed more than i killed others :P ) but i found the alliance zones a very nice way to pvp. no must-do-this-and-that necessarily... you could just hangout there and see what would be coming at you, nice bosses (incl. invisible ones) to keep you occupied, materials to gather and they were large enough zones to not force you to encounter enemies (but you never knew) and plenty of ways to hide, run or hunt down players for the hell of it.

    somehow today im very sentimental about its deactivation.

    more examples on YT

    Same thing here.
    Maybe i'm just bad but i've played a couple CS bg these days and it's a mess compared to the past.
    Most of the people almost one hit me with a couple skills, tends to desync a lot ( i bet this is related to known external programs ) and don't know why but the relatively small scale pvp encounters on alliance felt more entertaining from my pov.

  • Just look at the channel names such as Alukah tera, Phoenix iratus, Tera pvp or Matrix tera, THOUSANDS of views each video from the PvP(duels, 3v3, mass PvP). Thats what Tera was famous for - unique combat system. TBA, in comparison, is total downgrade...

  • TBA is just a quick cash grab that didn't even work properly. It was obvious it will die really quick here in EU considering you have way better alternatives than TBA.


    I have no hopes anymore for the PvP side of Tera considering the recent trend that Krafton is going (aka RNG weapon procs that can turn a fight in your favor - no skill involved) and TBA just confirms this.

  • what point does it serve to only give half the players the full skillset in TBA?
    You'd want to give all players the full skillset right?

    Wrong, the purpose of this would be to create a new game mode, not necessarily one that fits into a MOBA, but something new. According buffs/debuffs could be applied if necessary.

    But since it was intended to be a MOBA, that would make it pointless.

    Which is why I place the suggestion of it not having to be strictly a MOBA like the current ones out there, but based on them.

    But the reason they back this claim up with is by saying that it doesn't have action combat

    From what I've read so far in this thread I think their main concerns were they didn't want a "MOBA" system because this entirely changes the difficulty compared to the MMORPG system.


    I think they point out the dynamics don't feel the same rather than that a MOBA doesn't have action or so I understood. It's just not the same to them.

    It doesn't matter whether you have a spell on A or Z or whatever.

    It doesn't matter to classify the game as action combat or not, but in terms of the gameplay QoL matters a lot.

    That you can swap the skills around in the interface or bind them to different keys is layers above that. That's a QoL feature.

    And it's precisely one of the things that's being asked for in order to improve TBA.

    you think if Talyphs got removed, TERA is not an Action Combat game anymore?

    It would still be an Action Combat game but it would lose a feature that makes it unique and different from other games, which is a level of build customization.


    As said before you can remove one feature and not alter the final product, but keep removing one after another then at some point the skewered version is just going to be a resemblance.


    I hope not, this is an open discussion and everybody who wants to contribute in a civilized manner is welcome afaik.


    I really wonder who actually like the game ? I would like to know the argument maybe I've missed something..

    As others suggested before, I'd like it as a battleground if I could get some rewards for the MMORPG game from it not gonna lie.