The whole concept of TBA is that it's NOT an mmorpg
Precisely, the whole concept of Tera though, is that it IS a MMORPG, so it's not unreasonable that the playerbase will have divided opinions about it.
And one more thing... TERA is not a MOBA.
It is in the Action Combat genre. Two very, very different things.
Tera has been advertised as this for a really long time now, however the addition of this new so called "game mode", would now make it a hybrid as it's not a mere minigame but a fully thought of as a MOBA mode (this point also being arguable as it's being pointed out in the current discussions).
and as a moba, where are the items and item shops to gear up?
In the character selection screen, you have an icon with horizontal bars where you can purchase niveots which are the current closest to a gearing up system.
I still don't know what the hell is going on objective wise, literally no guide or announcements.
I think the guide at the beginning of the match is too fast to serve its tutorial purpose and the initial quests could be adapted to improve this, either that or introducing a training room.
And no one would care if you can't see your own name in 3v3 or corsairs', which is everything that makes your character personal there.
Actually there are more things that make your character personal there, anything that you change in the character creation (the mode you use when you make a character in Tera for the first time) or as a costume for example.
Though the supply for costumes can and I believe will be gradually increased, I think what most users would enjoy here is being able to introduce a character you made through the character creation system as your own playable character, like it happens in the MMORPG.
Tera has a lot of different 'Glyph systems' where you can puzzle together stats, but that's not character progression.
Actually, I do consider unlocking them character progression with some glyph/talents setups enabling gameplays that would not be possible otherwise.
As an example, the possibility to reset the retaliate skill.
You can even buy it with the currency you earned by grinding in the main game as well.
This is my main concern for TBA, you can use Tera MMORPG currency in TBA, but not the other way around and this is a change I'd definitely like to see implemented. Either having the possibility to buy an object to convert a certain set of points to Tikat, to gold or any other sort of useful token conversion.
Therefore, spending time enjoying TBA deducts from your Tera progress, while earning Tikat in Tera MMORPG (you can buy it from the broker with the gold you earn in dungeons for example) can help you progress in TBA.
I guess they wanted more PvP content
Actually from the feedback I've been reading throughout the years, (which I believe can be checked in the archives to an extent in case anyone is interested) most of the suggestions have been either aimed at indeed new PvP content or some removed content being brought back with or without reworking.
The characters classes also exactly the same, you can see this by their weapon types. Reaper, Priest, Ninja, Brawler etc.
This is not fully accurate, what class is Paesyn for example? A gunner or a mystic? Tell me which class uses a wrench as a weapon?
they resemble the classes concepts
I find this to be more accurate, if anything those are hybrid classes using skills from actually existing classes.
This bulletpoint also heavily depends on what your definition of Tera PvP is, which is a very subjective argument to make.
I fully agree on this point and I have witnessed many discussions around this topic, not everyone has the same concept of what can be considered Tera PvP.
If you just take the definition of "player versus player" and "related to Tera lore" then it would qualify as such, but under other definitions that contemplate the action combat style with a full 2 rows or more skillbar set(+consumables and customizable slots) as "Tera PvP" then it definitely wouldn't.
To me it's as much seperated as skyring or corsairs, just added by disabling some skills.
You do actually use your own account as well, just not your characters of the main game.
You can use your own e-mail with the limitation of not being able to share neither your characters or your username, which can be pretty unique features to your account that you lose in this process, plus wiping many potential names out of the same database.
The combat style is absolutely the same, since the amount of characters you control, the mechanics, the PoV are exactly the same and the skillstyle is equal if not the same.
The number of skills you can use, plus the associated cooldowns to them changes the combat style imo. The mechanics you can pull are entirely different, with actual Tera classes allowing more mechanics to be pulled (or should I say allow more strategies) for a same class in some cases and some TBA mechanics being unperformable by actual MMORPG classes.
So most of the skills if not all though are imported/reworked though, but the amount, combinations and cooldowns make all the difference, as it's also been pointed out previously.
How do you tell that Corsair's is a seperate game mode from the main game, when it's integrated in the main game?
Corsair's as you point out is instanced content integrated in the main game and you can earn stuff there, that you use in other aspects of the game. It's arguably not necessary to play Corsair's though to fully enjoy several different contents in Tera MMORPG such as dungeons or other battlegrounds.
Refer to my main complaint above about not being able to use TBA earnings in Tera MMORPG.
Alternatively, as said before, you can use Corsair's earnings elsewhere.
Which isn't really a suggestion, because it doesn't recognize the purpose of the game mode at all.
That's like saying "give me my full list of berserker skills in Kumas", you see the point? There is none.
Funnily enough, it IS a suggestion. Moreover, it has been made before.
Remember/Did you ever play Kumasylum where people used their own character and full skillset? This has existed already and the suggestion is to simply, reimplement it inside of the game.
So why not also suggest a TBA gamemode with a full 2 row skillbar? You may think it doesn't fit the purpose of a ready go no learn MOBA, however I'm sure it would attract at least the initial attention of many people, specially seasoned Tera players would like to try it out.
As for how TBA can be made into a game mode rather than a separate game, I'd suggest either a conversion token shop system or just integrate it into the game the same way in which Corsair's is implemented.
You can even add a teleportal for it that transports you to "TBA region" without having to split the modes from the first login screen.
That's the level you are arguing on here: "This is not my TERA"
The "No one asked for this"- phase was over about 3 days after TBA was announced.
Now, if you dislike the mode either make reasonable suggestions that are within the modes concept or just don't play it. I'm fine with either.
I'm here for civilized discussions and to seek implementable solutions that can be forwarded to people working in the future of the game. Hoping for them to be actually applied may be a bit too wild in here, but if the forums aren't the place to provide feedback then please point me to the correct site.
I think the point of this not being what TERA has been until now was pretty clear from all the discussion already.
However, in light of your previous comments questioning that some things are the same or virtually speaking close enough for the actual community/players of TBA I thought it wouldn't hurt to clarify the specifics of it, which are raising the main concerns that users are posting about.
Another interesting point that I'm sure many people will agree on here being that the suggestions being made that could actually fit this mode or any other modes concept are not being implemented. I'm also fine with you enjoying it, dropping it or choosing to provide your feedback or not while you choose to do any of the previously suggested.
The number of skills doesn't make the combat system.
Even if there would only be 2 heroes with 1 skill each. And both of these skills are none of the skills in TERA, as long as they use the same physical mechanics it's the same combat system in terms of skills.
I've gotta disagree here, it may include action, but imo it's definitely not the same combat experience for the player.
