• The whole concept of TBA is that it's NOT an mmorpg

    Precisely, the whole concept of Tera though, is that it IS a MMORPG, so it's not unreasonable that the playerbase will have divided opinions about it.

    And one more thing... TERA is not a MOBA.

    It is in the Action Combat genre. Two very, very different things.

    Tera has been advertised as this for a really long time now, however the addition of this new so called "game mode", would now make it a hybrid as it's not a mere minigame but a fully thought of as a MOBA mode (this point also being arguable as it's being pointed out in the current discussions).

    and as a moba, where are the items and item shops to gear up?

    In the character selection screen, you have an icon with horizontal bars where you can purchase niveots which are the current closest to a gearing up system.

    I still don't know what the hell is going on objective wise, literally no guide or announcements.

    I think the guide at the beginning of the match is too fast to serve its tutorial purpose and the initial quests could be adapted to improve this, either that or introducing a training room.

    And no one would care if you can't see your own name in 3v3 or corsairs', which is everything that makes your character personal there.

    Actually there are more things that make your character personal there, anything that you change in the character creation (the mode you use when you make a character in Tera for the first time) or as a costume for example.


    Though the supply for costumes can and I believe will be gradually increased, I think what most users would enjoy here is being able to introduce a character you made through the character creation system as your own playable character, like it happens in the MMORPG.

    Tera has a lot of different 'Glyph systems' where you can puzzle together stats, but that's not character progression.

    Actually, I do consider unlocking them character progression with some glyph/talents setups enabling gameplays that would not be possible otherwise.


    As an example, the possibility to reset the retaliate skill.

    You can even buy it with the currency you earned by grinding in the main game as well.

    This is my main concern for TBA, you can use Tera MMORPG currency in TBA, but not the other way around and this is a change I'd definitely like to see implemented. Either having the possibility to buy an object to convert a certain set of points to Tikat, to gold or any other sort of useful token conversion.


    Therefore, spending time enjoying TBA deducts from your Tera progress, while earning Tikat in Tera MMORPG (you can buy it from the broker with the gold you earn in dungeons for example) can help you progress in TBA.

    I guess they wanted more PvP content

    Actually from the feedback I've been reading throughout the years, (which I believe can be checked in the archives to an extent in case anyone is interested) most of the suggestions have been either aimed at indeed new PvP content or some removed content being brought back with or without reworking.

    The characters classes also exactly the same, you can see this by their weapon types. Reaper, Priest, Ninja, Brawler etc.

    This is not fully accurate, what class is Paesyn for example? A gunner or a mystic? Tell me which class uses a wrench as a weapon?

    they resemble the classes concepts

    I find this to be more accurate, if anything those are hybrid classes using skills from actually existing classes.

    This bulletpoint also heavily depends on what your definition of Tera PvP is, which is a very subjective argument to make.

    I fully agree on this point and I have witnessed many discussions around this topic, not everyone has the same concept of what can be considered Tera PvP.


    If you just take the definition of "player versus player" and "related to Tera lore" then it would qualify as such, but under other definitions that contemplate the action combat style with a full 2 rows or more skillbar set(+consumables and customizable slots) as "Tera PvP" then it definitely wouldn't.

    To me it's as much seperated as skyring or corsairs, just added by disabling some skills.

    You do actually use your own account as well, just not your characters of the main game.

    You can use your own e-mail with the limitation of not being able to share neither your characters or your username, which can be pretty unique features to your account that you lose in this process, plus wiping many potential names out of the same database.

    The combat style is absolutely the same, since the amount of characters you control, the mechanics, the PoV are exactly the same and the skillstyle is equal if not the same.

    The number of skills you can use, plus the associated cooldowns to them changes the combat style imo. The mechanics you can pull are entirely different, with actual Tera classes allowing more mechanics to be pulled (or should I say allow more strategies) for a same class in some cases and some TBA mechanics being unperformable by actual MMORPG classes.


    So most of the skills if not all though are imported/reworked though, but the amount, combinations and cooldowns make all the difference, as it's also been pointed out previously.

    How do you tell that Corsair's is a seperate game mode from the main game, when it's integrated in the main game?

    Corsair's as you point out is instanced content integrated in the main game and you can earn stuff there, that you use in other aspects of the game. It's arguably not necessary to play Corsair's though to fully enjoy several different contents in Tera MMORPG such as dungeons or other battlegrounds.


    Refer to my main complaint above about not being able to use TBA earnings in Tera MMORPG.


    Alternatively, as said before, you can use Corsair's earnings elsewhere.

    Which isn't really a suggestion, because it doesn't recognize the purpose of the game mode at all.

    That's like saying "give me my full list of berserker skills in Kumas", you see the point? There is none.

    Funnily enough, it IS a suggestion. Moreover, it has been made before.


    Remember/Did you ever play Kumasylum where people used their own character and full skillset? This has existed already and the suggestion is to simply, reimplement it inside of the game.


    So why not also suggest a TBA gamemode with a full 2 row skillbar? You may think it doesn't fit the purpose of a ready go no learn MOBA, however I'm sure it would attract at least the initial attention of many people, specially seasoned Tera players would like to try it out.


    As for how TBA can be made into a game mode rather than a separate game, I'd suggest either a conversion token shop system or just integrate it into the game the same way in which Corsair's is implemented.


    You can even add a teleportal for it that transports you to "TBA region" without having to split the modes from the first login screen.

    That's the level you are arguing on here: "This is not my TERA"


    The "No one asked for this"- phase was over about 3 days after TBA was announced.

    Now, if you dislike the mode either make reasonable suggestions that are within the modes concept or just don't play it. I'm fine with either.

    I'm here for civilized discussions and to seek implementable solutions that can be forwarded to people working in the future of the game. Hoping for them to be actually applied may be a bit too wild in here, but if the forums aren't the place to provide feedback then please point me to the correct site.


    I think the point of this not being what TERA has been until now was pretty clear from all the discussion already.


    However, in light of your previous comments questioning that some things are the same or virtually speaking close enough for the actual community/players of TBA I thought it wouldn't hurt to clarify the specifics of it, which are raising the main concerns that users are posting about.


    Another interesting point that I'm sure many people will agree on here being that the suggestions being made that could actually fit this mode or any other modes concept are not being implemented. I'm also fine with you enjoying it, dropping it or choosing to provide your feedback or not while you choose to do any of the previously suggested.

    The number of skills doesn't make the combat system.

    Even if there would only be 2 heroes with 1 skill each. And both of these skills are none of the skills in TERA, as long as they use the same physical mechanics it's the same combat system in terms of skills.

    I've gotta disagree here, it may include action, but imo it's definitely not the same combat experience for the player.

  • This is not fully accurate, what class is Paesyn for example? A gunner or a mystic? Tell me which class uses a wrench as a weapon?


    Lorewise Paesyn should be a warrior.

    The number of skills you can use, plus the associated cooldowns to them changes the combat style imo.


    So to you, the combat style was changed when awakening was released.
    The combat style also changes when you get more cdr.

    It doesn't really make sense to me. Already posted earlier what defines the combat style by definition.

    Quote from Nayru

    The mechanics you can pull are entirely different, with actual Tera classes allowing more mechanics to be pulled (or should I say allow more strategies) for a same class


    The mechanics are exactly the same. Knock up functions the same, knock down functions the same, stun functions the same, knock back functions the same. That are mechanics.

    Really, the only thing that changes is the number of skills which you can use in combination.

    Quote from Nayru

    in some cases and some TBA mechanics being unperformable by actual MMORPG classes


    Yes of course, because TBA is a MOBA setting and not an MMORPG setting.

    Funnily enough, it IS a suggestion. Moreover, it has been made before.


    Remember/Did you ever play Kumasylum where people used their own character and full skillset? This has existed already and the suggestion is to simply, reimplement it inside of the game.


    Yeah it is a suggestion, but it doesn't make any sense. I was refering to Kumas, so if you want to make the same analogy with Kumasylum: The defending Kumas should have Berserker skills. It still doesn't make any sense.

    Kumas Battlering is Kumas vs Kumas

    Kumasylum is Kumas vs Characters

    Having Kumas using the skills of Characters kills the purpose.


    The concept of a MOBA is that you can choose between multiple heroes as a roster. If all of them have "2 skillbars" that's far too much to get ahold of.

    In TERA you have a main character and maybe some alts, so it's okay that one character has a lot of skills.



    @ssion's YoU dIdN't AnSwEr To EvErYtHiNg
    because I generally agree with the rest

  • Great job.Krafton showed how ignorant and clueless about pvp 1 more time.I couldnt count how many times but i really dont understand what they are expecting by this TBA thing...Now go back to your caves,throw some money to GF and upgrade your gear,kill the same bosses,modified bosses,and lost in endless circle.Cya.

  • Vanli: I said Action Combat, not Action Game. Two different things.

    Not every Action Game has so called "action combat" implemented.


    TERA's genre = MMORPG + Action Combat.

    Other action combat games are BnS, Black Desert... or lets take another older non MMORPG game "Mortal Kobat: Shaolin Monk" for the first Xbox as an example.


    The gameplay makes the genre, the modes DO NOT. Modes are just modes! Nothing more.

    Modes get usually a unique name: Last Man Standing (today Battle Royale), Deathmatch etc.

    In todays time everyone lost sight what really defines the genre of a game. Even developers lost sight.

    TBA is definitely not a MOBA.


    LoL or Dota are not MOBA games because of the mode but because of their uniqe gameplay.

    The mode that they are playing (as far as i know) has no name, which is incredibly funny.

    The developers of MOBAs misunderstood gameplay and modes.

    That is why they falsely call both gameplay and the mode "MOBA" but in reality they are a MOBA because of gameplay ONLY and their mode got no name.

  • Great job.Krafton showed how ignorant and clueless about pvp 1 more time.I couldnt count how many times but i really dont understand what they are expecting by this TBA thing...Now go back to your caves,throw some money to GF and upgrade your gear,kill the same bosses,modified bosses,and lost in endless circle.Cya.

    I'll never get your hate for people that still plays regular Tera.
    Yeah you clearly don't like it, and that's ok, but if pvp got killed you can be sure it's not players fault and at this point it's pretty obvious that Bluehole/Krafton had zero idea on how to manage that side of the Game.
    They can barely manage the PvE one just because Tera is such a unique game that people can't replace it with something better.

    Ps. i'm not throwing any money at GF but when i'll quit the game (again) i'm surely not gonna keep writing on this forum blaming others that, like you, miss the old times.

  • Lorewise Paesyn should be a warrior.

    And curiously enough if you play it on TBA, it doesn't match the warrior class in Tera at all. Multiverse licenses I guess.

    So to you, the combat style was changed when awakening was released.

    Not completely but partly yes. It was a change that made many people quit as they believed the game became reduced to a simplified one shot fiesta, I believe it opened new ways of playing and strategies. The other class skills didn't get removed in the process though unlike TBA's case.


    It's not the same fight if you can 1 button delete your opponent with ease. Doing it right off the bat (still not everyone can but way easier than it used to be) or having to get used to your class/combos in order to do it makes a difference here.

    Really, the only thing that changes is the number of skills which you can use in combination.

    It's a pretty big deal when some classes completely lack a way to follow or start a kd or stun chain as a result. The gameplay experience changes a lot.

    I was refering to Kumas, so if you want to make the same analogy with Kumasylum: The defending Kumas should have Berserker skills. It still doesn't make any sense.

    Kumas Battlering is Kumas vs Kumas

    Kumasylum is Kumas vs Characters

    Having Kumas using the skills of Characters kills the purpose.

    I'll take this analogy and mention that you could even have a mode of inflated roster TBA classes vs actual characters, I'm now curious of how that could work out if at all.


    But this is actually a good example, since TBA to Tera MMORPG community is like Kumas Royale to people asking for Kumasylum.

    The concept of a MOBA is that you can choose between multiple heroes as a roster. If all of them have "2 skillbars" that's far too much to get ahold of.

    I know this sentence gets tiring at this point but no one asked them to stick to the pure concept of a MOBA, nothing prevents them from taking the concept and making something greater out of it afaik. Besides actual resources maybe.

  • I'll never get your hate for people that still plays regular Tera.

    What I get from ISorel's comments in many threads is basically boils down to being "fed up" with the current situation like people mindlessly throwing money (I'm assuming he means Whales) and wasting it on half-assed content like re-skinned dungeons, lack of any sort of PvP content for pvp players, and on top of that watch that same wasted money goes to... This.


    But the fact remains that he still holds some sort of interest for this game and most likely subconsciously hoping for something worth coming back to.


    This is the best TL;DR I can give you xD


    (Ofc i'm no mind reader so I'm most likely wrong about his mindset).

  • Can't understand Whales too but i'm sure it's not their fault if Krafton can't manage to focus on both pve and pvp aspect of their game. Yeah, PvE playes probably bring more money than pvpers but you need both to keep the game population healthy, and more players should mean more money. I mean if we had some decent pvp and a server pop 2/3 times the actual size we'd still have whales and even more people that might spend money.


    Blaming players because of developers fault seems wrong in every case. And i'm also pretty sure that once GF drops Tera we'll lose it for good in Europe, so hoping to make their business fail won't surely bring back the old times <.<

  • Vanli: I said Action Combat, not Action Game. Two different things.

    Not every Action Game has so called "action combat" implemented.


    Action Combat games are action games. And TBA has the exact same gameplay as TERA, so if TERA is an action game, TBA is too. Can't be that hard to understand.

    That not every action game has action combat is true, but no one said this and it doesn't matter. We are talking the other way around.

    The gameplay makes the genre, the modes DO NOT.


    Exactly. See, you get it. TBA has action combat, this it's an action game.

    and the mode is MOBA

    action combat genre, MOBA mode

    LoL or Dota are not MOBA games because of the mode but because of their uniqe gameplay.


    Wrong. Now you confused genre and mode. LoL and DotA are action MOBAs as well, but not action combat.

    Riot already teased a dungeon crawler esque game which features almost the exact same gameplay as league but in a solo setting. Same gameplay, but linear dungeon progression isn't a MOBA my friend.

    It's still an action game, but not a MOBA anymore. The gameplay makes it an action game.

    And curiously enough if you play it on TBA, it doesn't match the warrior class in Tera at all. Multiverse licenses I guess.


    It absolutely matches. Paesyn is lorewise a warrior, but doesn't engage in fights by himself in the lore.

    In the lore he primarily has the role of a mechanic, which is exactly the role he executes in TBA.

    Not completely but partly yes. It was a change that made many people quit as they believed the game became reduced to a simplified one shot fiesta, I believe it opened new ways of playing and strategies. The other class skills didn't get removed in the process though unlike TBA's case.


    Perfect, so if TERAs battle style changes as soon as you put on a cdr item, or get a cdr buff, then it changes often enough that the changes you get in TBA shouldn't be a problem.

    Try to see the new possible strategies by not being perma staggered from 20 warrior skills.

    But this is actually a good example, since TBA to Tera MMORPG community is like Kumas Royale to people asking for Kumasylum.


    The analogy fails because making Kumas to Kumasylum only changes 1 side of the party. And if you change both sides, it's pointless.

  • The number of skills doesn't make the combat system.

    Even if there would only be 2 heroes with 1 skill each. And both of these skills are none of the skills in TERA, as long as they use the same physical mechanics it's the same combat system in terms of skills.

    The other factors are, as I mentioned before, number of units you control, PoV and the general controls (keyboard, mouse).

    Did you even tried to understand my post? I said clearly that the skills dont use the same physical mechanics, for example radiant arrow dont knock down and rapid fire dont stagger in TBA, but archer is based on stagger. When you change effects of skills, it is not the same combat system. Autoaiming like on the autoattack is not the same combat system.

    Also the remove of a usefull dodge changes the combat system so much. Tera vanilla is a mobility based combat system. TBA has no mobility. It's a turret tower based combat system. But I said all this things allready and you just ignore the facts to make your own facts the truth over and over again.


    Imagine everyone here say that TBA is not Tera and you are the only one who has the different opinion, ofc your opinion must be the truth.

  • Did you even tried to understand my post? I said clearly that the skills dont use the same physical mechanics


    It's cool that you say that but you are still wrong about it. TBA has the same physic engine, thus it has the same mechanics.

    If not, let me know what the physic engine is and what makes it different from the one in TERA.

    for example radiant arrow dont knock down and rapid fire dont stagger in TBA, but archer is based on stagger. When you change effects of skills, it is not the same combat system.
    Also the remove of a usefull dodge changes the combat system so much.


    That doesn't matter at all. If you take away the stun effect from one single skill, it doesn't change the combat system. If you take away the effects from all the skills, it doesn't change the combat system. And even if you take away all the skills, you don't change the combat system, if the underlying programming is the same and allows for the same physical mechanics.

    The only thing you change, by changing skills are the battle dynamics and maybe make it slower. But it is still Action Combat by definition.

    Tera vanilla is a mobility based combat system. TBA has no mobility.


    What defines a "mobility based combat system"? I think you might have made that up.

  • It's cool that you say that but you are still wrong about it. TBA has the same physic engine, thus it has the same mechanics.

    If not, let me know what the physic engine is and what makes it different from the one in TERA.

    by your logic, Angry birds two and Hitman are the same and so is herthstone and kerbal space program
    all four games share the same game engine yet im sure they dont play anything alike Aaaand i belive, just like that, we are off topic

    All i have to say, is pre awakaned fraywind was a far better pvpve game than battle arena is

  • by your logic, Angry birds two and Hitman are the same and so is herthstone and kerbal space program

    all four games share the same game engine yet im sure they dont play anything alike


    Do they have the same skill system as TERA, the same PoV, unit control, environment etc etc?

    read up before you post bullshit

    aaand i belive, just like that, we are off topic


    One underlying discussion since the start is that TBA is not an action combat game and we are still on track with the discussion. Mind to explain why you think we went off topic?

  • Do they have the same skill system as TERA, the same PoV, unit control, environment etc etc?

    read up before you post bullshit


    One underlying discussion since the start is that TBA is not an action combat game and we are still on track with the discussion. Mind to explain why you think we went off topic?

    after faming to level 15 after like 8 hours on tba it really feels like a bodged together alpha, i mean, it dosnt even have a working friendslist in a multiplayer game wtf xD
    honestly, TBA without the tera name and ripped assets would off gone down far better than what this mess did

    and to answer what you asked...
    i say no to skill system, cause the runes in tba share nothing in common with glyphs or talyphs in tera
    pov im gonna say no, imagine trying to run bahaar zoomed in as close as tba is
    control im gonna say no aswell because you have no retaliate or iframes on some classes
    and enviroment? well, its a normal map so i guess i could give that a yes

  • I'll never get your hate for people that still plays regular Tera.
    Yeah you clearly don't like it, and that's ok, but if pvp got killed you can be sure it's not players fault and at this point it's pretty obvious that Bluehole/Krafton had zero idea on how to manage that side of the Game.
    They can barely manage the PvE one just because Tera is such a unique game that people can't replace it with something better.

    Ps. i'm not throwing any money at GF but when i'll quit the game (again) i'm surely not gonna keep writing on this forum blaming others that, like you, miss the old times.

    You got me wrong,the game is super nice to me.But in current situation its like trash bin.I was enjoying this game so much,daily 8 hours or more gameplay when i was uni student.Pvp was fun,also pve.After some retarded updates the game went full p2w or endless grinding.Its same cyle always,grind or p2w.Then what ? another pve sets,another reskinned bosses and same process.Where is pvp ? pvp is flying around the galaxy.I lost my %99 of my hope.Still waiting classic permanent server announcement.I dont care if its split the current servers.Current servers are already dead.As a pvp player,pvers doesnt need us in mystel.They can still do their daily dungeons.Also i bet,classic server will bring a lot of people back.As u saw in the past,they made temporary classic server for 1 month.It was overcrowded,i saw many people from 2015-2014.The sh!t part was it wasnt real classic server.The classic one is for me ; Labyrinth of terror mwa farm,alliance,no +15 with shit ton of downgrade,vanarch selection,MCHM,nexus,gvg's blabla.

    Still playing yes,for CU,but i dont really wanna join.Last 4 weeks,i was caring my baby and the work situation was hard.I couldnt join,but im not feeling bad about it.Cause in CU,people are using some hacks,meme sh!t.And u know what?Gameforge doesnt care.Our guild reported them,talking about whole guild.Still they are playing,1 shoting people.

    So how can say good things about current tera?And how can i say TBA is ass saver of PVP ?

  • You got me wrong,the game is super nice to me.But in current situation its like trash bin.I was enjoying this game so much,daily 8 hours or more gameplay when i was uni student.Pvp was fun,also pve.After some retarded updates the game went full p2w or endless grinding.Its same cyle always,grind or p2w.Then what ? another pve sets,another reskinned bosses and same process.Where is pvp ? pvp is flying around the galaxy.I lost my %99 of my hope.Still waiting classic permanent server announcement.I dont care if its split the current servers.Current servers are already dead.As a pvp player,pvers doesnt need us in mystel.They can still do their daily dungeons.Also i bet,classic server will bring a lot of people back.As u saw in the past,they made temporary classic server for 1 month.It was overcrowded,i saw many people from 2015-2014.The sh!t part was it wasnt real classic server.The classic one is for me ; Labyrinth of terror mwa farm,alliance,no +15 with shit ton of downgrade,vanarch selection,MCHM,nexus,gvg's blabla.

    Still playing yes,for CU,but i dont really wanna join.Last 4 weeks,i was caring my baby and the work situation was hard.I couldnt join,but im not feeling bad about it.Cause in CU,people are using some hacks,meme sh!t.And u know what?Gameforge doesnt care.Our guild reported them,talking about whole guild.Still they are playing,1 shoting people.

    So how can say good things about current tera?And how can i say TBA is ass saver of PVP ?

    TBA is horrible, never said this shit is what'll save tera ^^
    Classic Tera would be cool but Gameforge won't risk to lose their business just to bring back the old times. And i can even understand that.

    Best we can hope for is that Krafton might wake up someday and decide they've made a lot of mistakes just for the sake of money.
    The 64bit client is what made me come back again to Tera again and i can say that's been a good update afterall. Playing with 140 fps instead of 60 is totally another thing. We just need some kind of update to ease the grind and let people enjoy both pvp/pve without having the need to take the game as a full time job.
    I'd say we can consider that a dream like the classic server :P

  • and to answer what you asked...
    i say no to skill system, cause the runes in tba share nothing in common with glyphs or talyphs in tera


    the skill system has nothing to do with glyphs or talyphs. Even if Glyphs and Talyphs would get removed, TERA would still be an Action Combat game.

    Skill system describes the physical mechanics of the skills, for example, what happens when you get knock down, knock up, stunned, knock back. What the acceleration is.

    Since the physic engine is the same, the system the skills get executed by, the skill system, is also the same as in TERA.

    pov im gonna say no, imagine trying to run bahaar zoomed in as close as tba is


    PoV doesn't mean the perspective of the camera and in that case TERA would have many "PoVs"

    PoV means the relation the user has to the characters he controls. You are one user who controls one character, that can interact with other characters and NPCs. Same as in TERA.


    The point that you are trying to make here is that if you would zoom all the way in, TERA wouldn't be a Action Combat game anymore, which is ridiculous.

    control im gonna say no aswell because you have no retaliate or iframes on some classes


    controls doesn't mean how many skills you have or what skills you have. TERA would still be an Action Combat game if retaliate would get removed tomorrow.

    controls mean how the game is intended to be played (keyboard and mouse) and how your character responds to that. It's the same as in TERA.

    and enviroment? well, its a normal map so i guess i could give that a yes


    Obviously environment is the same, since the graphics engine and execution of graphics is the same.

  • Vanli

    You need a job at game forge, someone who can argue points this well might actually be able to get a point or two accross to the koreans that are killing there playerbase for tera

  • TBA is a sad attempt to reel in more players to the game, while singlehandedly insulting dedicated PvP Playerbase for a MOBA trash version.


    I'm an NA player and this is dumbshit.