ah yes, the first post is a structured list of constructive critisicm but them i came and derailed it, my bad
It has the combat style, skills...
ah yes, the first post is a structured list of constructive critisicm but them i came and derailed it, my bad
It has the combat style, skills...
Do you have some actual critique
I believe the OP has already made some critique in his first post. You can check it in the next quote below
vvv
We dont let them play their characters, we dont let them use their skills, we dont let them change the skillbar and the controls
TBA could indeed be more interesting if users could use their own Tera characters instead of premade champions, an entire skillset and the controls could be customized as they can be in the MMORPG.
You keep crying for years, finally they bring a new PvP mode and your reaction is
This is not the progress the community has been crying for for years.
how its not Tera Pvp if all the characters are basically level 10 Tera classes with their corresponding skills?
To begin with not a single level 10 character corresponds to the character skills in TBA, take as an example autoattack which every class has in Tera and it's not the case in TBA.
Even if this is an approximation it's a pretty rough one, I invite you to make level 10 characters of ANY class in Tera and tell me which one fits a character in TBA exactly.
Tera PvP, at least the PC version of it, has nothing to do with this. The amount of skills you need to learn make it a way more complex system, plus there are many other ways in which you could customize your character's build. If anything it's a MOBA based on Tera's PvP.
The main reason imo for not considering it Tera PvP, is that you can't link your progress in TBA to the progress in your Tera MMORPG account, which makes it a completely different game rather than a mode.
Therefore I agree with this quote as well
vvv
its clearly outside of the game as something else
It's a multiverse MOBA game based on Tera. Again it's Tera based but can't be considered part of the game since it's clearly separated from it from the time you login, you can't even use your own account to play it.
It has the combat style, art style, skills, character classes, lore.. the list can go on
The combat style and the skillbar are not the same from the very moment that you limit the skillbar, the variety of combos you can pull is severely decreased. The character classes are completely different, they are recycled if anything.
The art style and the lore are the only connecting points if anything.
TBA is another equalized BG, just in a different way
Different way meaning it's not even included in the Tera Battleground matching, so how can you call it a BG if they didn't even integrate it there?
We could consider it a BG if it was included within the main game as an actual BG, but this not being the case makes it difficult to call it by that name even if by concept it could fit.
So how do they fix the skillbar? I bet you have good suggestions.
Following the suggestion of the OP I'd fix it by exchanging the skillbar for the actual skillbar of the existing Tera classes.
TBA could indeed be more interesting if users could use their own Tera characters instead of premade champions, an entire skillset and the controls could be customized as they can be in the MMORPG.
The whole concept of TBA is that it's NOT an mmorpg, just like skyring and corsair's are by themselves not mmorpgs, but sub-pvp modes. And no one would care if you can't see your own name in 3v3 or corsairs', which is everything that makes your character personal there.
And if you want to argue that Talents or whatever make your character personal. You can make any site and just switch. They are as exchangeable as your name. Tera has a lot of different 'Glyph systems' where you can puzzle together stats, but that's not character progression. The only thing that makes it a progression would be the grind for it and TBA offers the same thing just in a different coat. You can even buy it with the currency you earned by grinding in the main game as well.
It's not different (in terms of character progression) from them bringing fraywind back and saying "yo, we heard your complaints and realized that glyphs and talents are broken on some classes, so these systems will be disabled in the new fraywind and you will have a different system which you can grind for by playing it."
Which arguably wouldn't be that bad.
This is not the progress the community has been crying for for years.
I guess they wanted more PvP content, and TBA is PvP content. If you dislike it, that's fine. But just crying won't help much.
To begin with not a single level 10 character corresponds to the character skills in TBA, take as an example autoattack which every class has in Tera and it's not the case in TBA.
Even if this is an approximation it's a pretty rough one, I invite you to make level 10 characters of ANY class in Tera and tell me which one fits a character in TBA exactly
Yes, they are not precisely the same, but obviously they resemble the classes concepts and the skills are the same. The concept the classes get executed by here is by reducing their skillset to balance them, kind of like an equalized battleground in terms of skillset as well as equip.
Quote from NayruTera PvP, at least the PC version of it, has nothing to do with this. The amount of skills you need to learn make it a way more complex system, plus there are many other ways in which you could customize your character's build
A lot of people, including PvP players (((((other than me))))) have been complaining about exactly that. That TERA costumizing system are too much. Especially too much of a grind.
This bulletpoint also heavily depends on what your definition of Tera PvP is, which is a very subjective argument to make.
Quote from NayruIf anything it's a MOBA based on Tera's PvP.
It's a multiverse MOBA game based on Tera.
read first answer
Quote from NayruAgain it's Tera based but can't be considered part of the game since it's clearly separated from it from the time you login, you can't even use your own account to play it.
To me it's as much seperated as skyring or corsairs, just added by disabling some skills.
You do actually use your own account as well, just not your characters of the main game.
Quote from NayruThe combat style and the skillbar are not the same from the very moment that you limit the skillbar, the variety of combos you can pull is severely decreased. The character classes are completely different, they are recycled if anything.
The combat style is absolutely the same, since the amount of characters you control, the mechanics, the PoV are exactly the same and the skillstyle is equal if not the same.
The characters classes also exactly the same, you can see this by their weapon types. Reaper, Priest, Ninja, Brawler etc. The only difference is the skillbar. And making the skillbar more drawn out would kill the purpose of the mode, which is MOBA style.
Quote from NayruDifferent way meaning it's not even included in the Tera Battleground matching, so how can you call it a BG if they didn't even integrate it there?
We could consider it a BG if it was included within the main game as an actual BG, but this not being the case makes it difficult to call it by that name even if by concept it could fit.
How do you tell that Corsair's is a seperate game mode from the main game, when it's integrated in the main game? Same for Iron Battlground or Kumas. You can't even reach the locations in the game like the dungeons you queue for.
I don't see a difference to you queueing up from the main game and then choosing your hero instead of doing it before you log in.
Quote from NayruFollowing the suggestion of the OP I'd fix it by exchanging the skillbar for the actual skillbar of the existing Tera classes.
Which isn't really a suggestion, because it doesn't recognize the purpose of the game mode at all.
That's like saying "give me my full list of berserker skills in Kumas", you see the point? There is none.
That's the level you are arguing on here: "This is not my TERA"
The "No one asked for this"- phase was over about 3 days after TBA was announced.
Now, if you dislike the mode either make reasonable suggestions that are within the modes concept or just don't play it. I'm fine with either.
I agree with people saying that TBA is a waste of resources.
Tried 5 minutes, i'll probably won't do that again. Miss the old times with alliance/fraywind/cs/skyring.
And i'm mostly a pve player so i'm not saying this just to whine :X
*snip*
I was gonna say a lot more but I guess it will mean nothing to you so i'll keep it simple.
*Ahem*.... No-one asked for Tera Battle Arena.
I won't even be surprised if you answer this in a snarky fashion like you did to the rest of the posters here but w/e
*Ahem*.... No-one asked for Tera Battle Arena.
The "No one asked for this"- phase was over about 3 days after TBA was announced.
Too snarky??
tba died during beta in korea and when it was released nobody was playing it
in 1week nobody will play tba in eu/na either
so just stop being so defensive, you're sounding ridiculous and none of your points make any sense or hold any weight to them. just admit tba is shit
but if you keep being in denial i'll stop responding to you, you're too damn emotional about this game for no reason
actually i am pretty distached from all of this in terms of content. I just can't stand you crying so I tried to
"""""derail""""" the thread from "MuH, I dOn'T lIkE tHiS" into "how can we make it better, while keeping the same idea".
But apparently a 'well structured argument' is exchangable with a complaint.
If that's 'making sense' to you, then yeah. Guess I don't
if the game was an alpha build not related to tera AND released in 2010 i would say it has potental
but right now, coming in with very low expectations, its pretty shocking in a bad way and still left me disapointed...
would actually rather play the broken version off fraywind when they opened it with awakaned spells still one shotting 10+ players, at least that was fun and had more than 5 skills as well as characters and glyths, you could customise and make how you wanted
it honestly reminds me off how kurtzpel launched and that makes me feel sick, a money grab that gets forgotten in 3 weeks
give us fraywind back, fix the equilised gear, and buff the battleground vanguards too give rewards on a loss as well as a win, while your at it, give us gvgs and pk back in velika outskirts
ah yes my bad, MOBAs are PvE
to be fair, jungling in Leuage AND dota is actually commonly called pve
and as a moba, where are the items and item shops to gear up?
its a half assed game mode that even as free dlc still feels like a scam
MOBAs don't need an item shop or items by definition. Just happens that the most known MOBAs have them. And yes, the jungling is called PvE, so I guess Buschfunker can focus on doing that. That's not the main point though
... we dont let them use their skills, we dont let them change the skillbar and the controls, oh Yeah this will be great...
why did they do that ? its one of tera's best features to be able to bind anything to any key...
i usually quit other games cos they dont have that. and yeh i quit tba after 10 minutes too.
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The combat style is absolutely the same, since the amount of characters you control, the mechanics, the PoV are exactly the same and the skillstyle is equal if not the same.
That is just not true. Seems like you dont even played TBA to recognize it. The combat system is completly different. You just use some skills with the same name and icon.
F.e. In TBA my archers radiant arrow dont knock down and my rapid fire dont stagger. Archer is based on kd and stagger in pvp. My autoattack skill has a huuuge hitbox so I dont need to aim, i just need to hit somewhere around 5m close to the enemy. I have no usefull dodge what makes tera vanilla so unique. TBA is just a gunturret based game and has nothing to do with tera mobility combat system even from vm1. So please stop argue like this, just cause it's written in the announcement text.
TBA is just a new game with tera story and a complete different setup and dynamic what make you feel playing a Nintendo 64 game from end of 90s just without the feeling of N64 times.
Overall it is just a waste of ressources what is allready dead. Imagine how many bugs you could have fixed with the time you wasted to Code TBA. In what universe do they life to think, that TBA could be a cool game?
Its time for new forum signature
I do not play TERA much, or at all anymore, just occasically come to a CU or a few Bahaar.
Checked out this Battle Arena, played 3 games.
I still don't know what the hell is going on objective wise, literally no guide or announcements.
I don't know what is this farm 300 coin and win style, this is not a MOBA.
The skills feel incredibly long cd on a few hero, so if you waste a rotation on a guy and his teammates show up, you better run for 10-20 seconds.
If you're KD-d in a teamfight, you better sit back and wait to respawn.
Some hero can oneshot others with 2 skill, maybe 3, while other heroes need to pump out their whole skillbar into a target and still need several AA to kill them while they're listed as assassin who should blow up non-tank enemies.
Most classes - unless ranged - skills miss if you're a little deeper or higher terrain, and you can't even target the skills. You need to go up or go down their terrain level or use your skill to the air.
I don't know, it actually feel fustrating to play, i wonder if they actually alpha or beta tested it at all.
Edit: I actually play LoL as MOBA on Platinum level, and HoTS on low Grandmaster, and while the two is different in playstyle, they're still MOBA ... This is not, not at all. The closest "MOBA" i would call this was PAragon, but Paragon was shut down 2 years ago.
Everything in TBA is how i expected it to be. No surprises for me.
We already had the info that every character will only have 8 skills.
From the very first infos it should have been clear to anyone that TBA will be a big fail.
And one more thing... TERA is not a MOBA.
It is in the Action Combat genre. Two very, very different things.
Well... This mode was dubious for me from the very beginning. After seeing some materials (streams and videos) later, I became even more sad. I'm not even talking about the concept itself, MOBA is always MOBA. But the way the resources/items/textures/etc. were used, for me, as a veteran of TERA, it is like a mockery of something that was once a great and best game among others... Yes, this mode is a completely different game design that just uses imagery from the good-old TERA. But it hurts me to see how this mode looks in the end. Moreover, over the years there have been many different good and full-fledged proposals from the players on the concepts of new content for TERA. It's a shame that in the end it was the MOBA mode that saw the light. Nevertheless, I understand those players who could like this mode – after all, there is at least some variety.

#BringingBackFraywind
At this rate of disappointments, I won’t be surprised if a Tera Battle Royale emerges
just typing that makes my head hurt.
Imagine being so behind the times when you make a MOBA of all things. Not saying it’s bad but just... why though?
That is just not true. Seems like you dont even played TBA to recognize it. The combat system is completly different. You just use some skills with the same name and icon.
So please stop argue like this, just cause it's written in the announcement text.
The number of skills doesn't make the combat system.
Even if there would only be 2 heroes with 1 skill each. And both of these skills are none of the skills in TERA, as long as they use the same physical mechanics it's the same combat system in terms of skills.
The other factors are, as I mentioned before, number of units you control, PoV and the general controls (keyboard, mouse).
And one more thing... TERA is not a MOBA.
It is in the Action Combat genre. Two very, very different things.
Quote from WikipediaAn action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.
Please try to understand this, you can hate it as much as you want but at least get the facts straight and argue with sense.
TBA uses the exact same combat system of TERA in a MOBA setting.
The number of skills doesn't make the combat system.
Even if there would only be 2 heroes with 1 skill each. And both of these skills are none of the skills in TERA, as long as they use the same physical mechanics it's the same combat system in terms of skills.
The other factors are, as I mentioned before, number of units you control and PoV.
Dude nothing wrong if you like this TBA mode but as much as i wanted to be positive it really has nothing to do with Tera except the recycling of content.
I'm not even a fan of PvP content, i play the main game and used to like every aspect of it, so i did partecipate in pvp but i'm not a fanatic.
The amount of heroes is limited, most of them have a lazy design and there's not a single new cosmetic added, everything's recycled just because they wanted to rush a new mode that clearly isn't suited for the PvP fanbase neither for the PvE one because it's completely detached from the core Tera and in reality doesn't even offer anything new and challenging.
There's very little to say in defence of this waste of development time. Tera needs pvp players, and pve players need something to do when they're all maxed out and looking for something else to play except instances.
TBA is not the answer to these needs, imho ![]()