Make Hard Mode dungeons more interesting

  • This is my feedback on the hm dungeons or what i like to call mostly dps race sponge dgs.


    I don't know if there are others who think the same but i find pretty frustrating that the last hard modes dungeons launched were basically same dungeon with 1 mech or one more step on a existing mech and just a huge dps race... Looking back and comparing to old HM like RMHM RKHM AAHM GLSHM and GVHM when they first came out it's pretty depressing...


    Corrupted Skynest Hard Mode is the only one interesting enough with a good amount of teamplay needed to clear out of the last 3 hm launched. Unfortunately, you don't have much to gain from it, mostly just the fun and let's be real, why would our lovely community cares for fun when you can farm AQ non stop... So, CSHM was the only good hm we had so far and it's basically useless and mostly ignored by players.


    Draakon Arena Hard Mode brings the typical dps race from end game dungeon we are used to and basically 3 new things. Let's be real, nobody really cares for the endurance buff boss receive and just decides to consider 10 stacks whole fight and consider more dps needed. So we have:

    - One extra step on the floor mechanic, which in most cases, classes can face tank the extra step with reduction skills. When you have the healer giving you kaia it makes even more whatever, just do the normal mode version and keep dpsing/tanking.

    - "Die, all of you" mech, which was pretty interesting but even if someone dies there is not even close to the end of the world, just use collection effect and dance over the puddles after ressing...

    - Heal check? Can i even call it a heal check? It's non existent...

    So yeah, anything other than solo play dps run there isn't basically nothing new on it compared to normal mode.


    Forbidden Arena Undying Warlord Hard Mode has one new thing, ONE! One single iframe needed for this mech that happens on what every 1 minute or so... This is no challenge, it's a test of knowledge from normal mode and a huge dps race.


    Every hard mode on tera pretty much always had timers so that's not the problem here and not what im complaining about, fact is, there is basically nothing new, hardly any new mechs, most don't have a single teamplay mech or whatever... Gotta say, old dungeons were way more better designed than this, bring them back instead of launching a hm like this... Like Rampaging RK9, that was a good idea but definitely not a 461, not with that dps needed on last boss.