Patch Notes 98: Immortal in the Arena


  • Non-Stop TERA Action: Get psyched for patch 98, containing not only multiple new dungeons, but also additional jewelry as well as special visual weapon skins and partners.


    New Dungeons
    Aeternia, Forbidden Arena

    Designed for 5-player groups from item level 461
    Five entries per week (ten for Club members)
    Accessible from level 70
    Can be entered via group matching
    Entry costs 250 adventure coins
    50%/100% more loot when 4/5 players are in the group


    Loot Highlights

    Zenobia’s Sacred Breath Box
    Power Fidelity Earrings
    Strength Fidelity Earrings
    Fidelity Circlet
    Superior Etching Box
    Legendary Annihilation/Dark Light Weapons or Gear
    Ishara’s Halidom I, Amarun’s Relic I


    Daily Quest
    (per completion, for the first 16 daily quests)

    6,000 Gold
    100 Vanguard Initiative Credits
    EP XP++
    1x Dragonwing Scale
    1x Pure Refined Duranium Ore


    Immortalis, Forbidden Arena

    Designed for 5-player groups from item level 480
    Five entries per week (ten for Club members)
    Accessible from level 70
    Can be entered via group matching
    Entry costs 250 adventure coins
    50%/100% more loot when 4/5 players are in the group
    The instance has been added to the rankings


    Loot Highlights

    Zenobia’s Sacred Breath Box
    Wind Earring Talent Stone
    Earthen Circlet Talent Stone
    Ishara’s Halidom II, Amarun’s Relic II
    Superior Etching Box
    Brooch Etching IV (Pumped, Keen, Quicksteps)


    Daily Quest
    (per completion, for the first 16 daily quests)

    6,000 Gold
    100 Vanguard Initiative Credits
    EP XP++
    1x Dragonwing Scale
    1x Dark Shard Weapon Feedstock
    3x Dark Shard Armor Feedstock
    1x Pure Refined Duranium Ore


    Kezzel’s Gorge
    Kezzel’s Gorge is returning temporarily for the duration of patch 98, and will close again with patch 99 (beginning of October).

    Designed for 5-player groups from item level 452
    Teleportal in Frontera
    40 entries per week (80 for Club members)
    Accessible from level 68
    Can be entered via group matching
    Entry costs 150 adventure coins
    50%/100% more loot when 4/5 players are in the group


    Loot Highlights

    Kezzel’s Token
    Arborea’s Sacred Breath Box
    Midi Weapon Feedstock
    Maxi Weapon Feedstock
    Midi Armor Feedstock
    Maxi Armor Feedstock
    Dark Stone Shard Weapon Feedstock
    Dark Stone Shard Armor Feedstock
    Legendary Annihilation/Dark Light Weapons or Gear


    Daily Quest
    (per completion, for the first 16 daily quests)

    1,500 Gold
    50x Vanguard Initiative Credits
    50x Noctenium Infusion
    EP XP++
    1x Dragonwing Scale
    1x Dark Shard Weapon Feedstock


    New Training Dungeon
    To give all new players the opportunity to learn the mechanics of difficult dungeons, Bahaar’s Sanctum is being added as a new training dungeon.

    Cannot be entered via group matching, and does not require any adventure coin
    Can only be entered via Whurloc in Highwatch
    The damage you deal is measured and displayed by the game
    (Training) Bahaar’s Sanctum is available from level 70
    A merchant selling various enhancement potions is ready and waiting for you in the dungeon
    Items can be used for 2 hours (at a cost of 1 copper)
    Items and buffs have no effect outside of the instance
    Various crystals are available to you ahead of the bosses, providing tanks, healers or instructions


    Additional Items in Dungeons
    Forbidden Arena (Hagufna)

    The boss’ weapon skin can now be dropped as rare loot for slayers (greatsword)
    The boss’ cape can also be obtained as loot (for all classes)
    An event will also start in the week following the patch release, during which you can also get his costume and other items (using tokens via the daily quests of many dungeons)


    RK-9 Kennel (Normal, Hard)

    A new partner may be included as bonus loot
    It looks like a little RK-9, and can be looted as a rare or legendary version
    The legendary version has a special skill that prevents the power buff from expiring if you die


    Other Changes

    The Rift’s Edge instance is closing its doors once more
    A Complete Crystalbind is now automatically used in training dungeons
    The priest NPC no longer generates Aggro
    Bahaar’s Sanctum has been removed from the rankings


    New Jewelry
    Earrings and Circlets

    You can acquire new Fidelity Earrings and Circlets in the (Aeternia) Forbidden Arena. Existing jewelry cannot be upgraded to these pieces!

    Power Fidelity Earring
    Strength Fidelity Earring
    Fidelity CircletEach piece of new jewelry contains 3 of the following options:
    Physical/magic amplification
    Physical/magic crit damage
    Physical/magic penetration
    Physical/magic resistance
    Ignore physical/magic resistance
    Max. HP / MP
    Crit factor


    Talent Stones
    You can set additional options on your new jewelry using Talent Stones via the existing Equipment Merging menu. The Wind Earring and Earthen Circlet Talent Stones are available as loot in the (Immortalis) Forbidden Arena.The Talent Stones each have 5 random stats (the same options as for the rings/necklace), of which 2 can be transferred to your earring or circlet at random!


    Fidelity Cubes
    As was the case before with rings and necklaces, Fidelity Cubes return again this time and you can use them to obtain a new earring or circlet from multiple existing ones:

    Fidelity Cube
    Place five earrings or circlets into the mechanism to receive a random new one each time.These cubes can be purchased from Specialty Stores in the big cities. The ring and necklace Fidelity Cubes will also change from “add 3” to “add 5”.


    PvP Changes
    Equipment

    When enchanting Disciplinary, Harmonic and Impregnable gear, the risk of a downgrade has been removed
    Violet/Azure Particles/Plates can no longer be sold
    For battlegrounds with uniform gear, the gear has been adjusted
    Equipment items now contain the new stats, such as magic and physical amplification or resistance
    Accessories (rings, earrings, necklaces, circlets, masks, belts) are no longer uniform, but individual (you use your own items)


    Corsairs’ Stronghold

    Various objects have been adjusted for the new equipment stats
    The HP as well as the physical and magic resistance of gates have been increased
    Damage from self-destructing has been drastically increased


    The Core
    Items

    The ???? reputation merchant also now has Talent Stones with PvP options for the new earrings and circlets on offer. Individual equipment is more important than ever before due to changes in the way it is used on battlegrounds
    The gold price for Exodor Core Essence has been reduced to 500 gold
    The cost of (Random) Exodor Belts/Brooches/Mask Cubes (legendary) has been reduced to 500 reputation points
    New (Random) Exodor Belts/Brooches/Mask Gold Cubes (legendary) have been added for 1,500 reputation points
    The rewards in Caiman’s Golden Chest have been changed


    Gameplay Changes

    New elements have been added to the zone: walls, fallen trees and so on
    These go some way in creating partitions on various parts of the map, and leave fewer areas that are “just open space”
    The Golden Caiman now has 50% more HP and instantly negates the effect obtained from reliquaries if you get too close to him
    Adjustments to the “untouchable” zone (in which you cannot be attacked)


    Class Balancing
    Gunner

    Reduced MP cost for Mana Missiles and Detonate
    Burst Fire is now influenced by your attack speed

    Reaper

    Shadow Step duration has been increased
    Various skills can now be chained differently