Lower population nowadays?

  • This has probably already been discussed several times, but am I the only one who perceives the current population to be way lower than it was four, five years ago? When I started playing Tera in 2014-2015, I felt like there were way more new players queueing for beginner dungeons like Bastion Loks. Of course, the game has more or less radically changed since then, since there is no need for group members really in lower dungeons anymore.


    My guess would be Bluehole/Krafton adapting the system to be soloable (until Endgame) due to a sinking player base and therefore nerfing everything related to questing like dungeons and BAMs in order to focus on the "core playerbase" that wants demanding Endgame content.

  • The population gone down . Players left the game because now this game gone some thrash way. Had a server optimalization,patch and now again unplayable the game.So ppls going to play something other game.What are optimalized..

  • Yep, population is very low in this game. Sometimes you even can wait 2 hours for party for one instance lvl 1-65.

    Bluehole creates patch after patch thats ruin this game more and more, forces players to quit. Only the hardcore one and buyers stays for longer. New players not come to this game so offten, and if some comes,, 90% of them quit it.


    Second problem is that, this game is not friendly for most players - its to hard for "not pros" and "new players", so players quit this game for other games. We need remember that there exists 3 types of players in games:

    - Pros

    - Average

    - Casuals

    This game support only Pros not casuals or average.


    Third problem are old players, who very offten are not friendly for new players - kick them from party or insults them.


    Thats why we had server merge year after year, and now we have server IM option.

    If not that you could probably not play this game anymore as you would not find players.

    If nothing will change (and i thing it will not as GF and BH shows month after month) its only time before we will get merges between last servers and only one server will left for Fr, DU, ENG, RU players.


    They changed lvl 1-65 adventure because of low playerbase, so players could fast lvl up solo.

  • This has probably already been discussed several times, but am I the only one who perceives the current population to be way lower than it was four, five years ago? When I started playing Tera in 2014-2015, I felt like there were way more new players queueing for beginner dungeons like Bastion Loks. Of course, the game has more or less radically changed since then, since there is no need for group members really in lower dungeons anymore.


    My guess would be Bluehole/Krafton adapting the system to be soloable (until Endgame) due to a sinking player base and therefore nerfing everything related to questing like dungeons and BAMs in order to focus on the "core playerbase" that wants demanding Endgame content.

    If you're trying to queue for levelling dungeons, don't bother - unlike the old days, now there are easy solo instances that let you do the quest alone. So nobody queues for those anymore.


    Just choose the solo version of the dungeons until you're at least 65.

  • Third problem are old players, who very offten are not friendly for new players - kick them from party or insults them.
    They changed lvl 1-65 adventure because of low playerbase, so players could fast lvl up solo.

    I would like to add that in my opinion leveling too fast is one of the reasons why new players have a hard time at endgame. For one, they don`t really get a chance to learn their class and its functionality. Also... that new 3 man dungeon system during leveling doesn't help much either because they don`t get to experience what dungeons are actually like. Lets say you leveled some alt and got into BOL. Apart from low leveling dungeons being WAY too easy, to the point where a person would have to be brain dead in order to fail them - apart from that - you get into dungeons of that sort in unbalanced formations. Like, you`d be very lucky to even get a tank, and sometimes you`d find yourself there with like 2 healers (etcetc).


    For a complete new player this whole process can be very misleading. And whats worse, in order to get from 65-70 relatively quickly, a person would have to pick between either following the Post-Apex quest line (which is very boring and teaches nothing), and between grinding MC (just as boring and longer, also works in a 3 man formula).


    Either option is not very interesting, and I also don`t understand why MC is the only dungeon that drops those XP bottles. Had those bottles dropped in lets say RK9 (etcetc, which can be played at level 68 or 69 I think), players would have more of an incentive to participate in an actual dungeon. Grinding dungeons in a more organized way would make the learning process alot easier. You know... instead of throwing them at level 70 into places like AQ / DA / CS (the ones they will actually grind for acc/mats), where they will get kicked from 5/10 times via IM`s. I`m sorry but this whole thing is... NOT a balanced process lol.

  • for me, i log in less because battlegrounds have become mega buggy and Alts now need several million gold to get skill advancement to be equal to everyone else in "equalised" battlegrounds.
    Not to mention the alts ive spammed battlegrounds on for the last 2 years have been locked out off corsairs since the level cap raise to 70 because pvp xp was always mega nerfed and it takes over 1000+ 15 min games/matches to gain one level

    pve players also log in less now because they log in, do the new raid 2x and cannot play the new raid again for a full week, why would you even log into a game you cannot play because off a timer? xD


  • pve players also log in less now because they log in, do the new raid 2x and cannot play the new raid again for a full week, why would you even log into a game you cannot play because off a timer? xD

    Answer is easy = free gold.

    GF and BH dont like give players free gold because thay dont wanna lose buyers.

    So they locked new dungeon for 2 entry per week.


    With Guardian missions was the same, Devs dont liked players who played them with alts and farmed golds, so they just locked guardian for alts.


    Remember one thing, changes are done not for players but for GF and BH, its busines for them, and they want money, so they change game more and more into p2w and abondoming other players.


    You think why this game is almost dead? Because devas focus only on buyers, so most players dont want play this game anymore because of this. Even events started be for buyers only. Elemental core for sure.

  • What BH don't understand is that players need content for free. Otherwise they will go away. But here's what we see: battlegrounds are now for 70 lvl; instances require expensive gear. People don't want waste their time (and their money of course too) in a project, that constantly increases requirement and devalues your equipment. It's wrong interpretation of 'fun'.


    'Boundaries are for sheep' (c) NPC

  • tbh atm it's simple.


    the game is lacking on any content worth grinding.


    1: most of the stuff that matters is locked behind arbitrary limitations that only serve to squeeze shop usage out of the players, the Adventure coin system was a big fat lie in " allowing players to run w/e they wanted, as often as they wanted", the whales dont care but everyone else is starting to notice that both GF and BHS are being quite predatory and shutting down any means for a f2p player to succeed(there was no reason to shut down guardian mission grinding for instance other than stick it to the f2p player).


    2: the 64 bit release was arguably a huge flop, since you either could run the game with no issues anyway so it didn't change anything, or if you were the rest you now got a buggy mess that actually runs WORSE than before if it can run at all. you shouldn't need to have to look for 3rd parties to do the job of the developer, they keep bashing ppl using stuff like toolbox, but the Devs are the ones forcing ppl into them to have a playable experience.


    3:, TERA has Horrible New player retention: the player base due to either it's own hubris(shunning newbies, mass usage of shady tools in favor of 3rd party leaderboard, non existent tutorial, and very clear separation of players tiers.) or just being exasperated due to 1 and 2 it's arguably at the lowest it has ever been and if the game keeps going in this direction it might reach the point where it wont be able to get back(can poke a few whales that everyone knows left)

    Edited 2 times, last by Teixas ().

  • Hardcore/average players dont give a damn about newbie/casuals


    New players are basically forced to search for guild and hope to find people to run dungeon with since everyone in lfg will just kick them or not join their practice party because the current system dont give them any reason to help them and yeah most new players are obviously going to quit

    The devs just don't know how to keep new players,i remember when i first started the game... it was very painful for me to get into endgame dungeons


    Anyway no new players no money and that's basically how most compagnies who had the TERA license,closed their doors

    Another huge mistake for me is how the console version have been handled,several patchs behind + no crossplay(bruh)... one of the shittiest decisions i've seen on my whole life

  • 100% right!