what about class changer ?

  • Hello everyone,


    as the title suggests, I'd like to address what could be a nice addition to the game, the "class changer voucher":


    Being able to change the class of your character without having to start one from 0 would be very nice..you could keep all your achievements, your gear (would just be switched to the equivalent for the class you're changing into..es you have full anni set with zerk you get full dark light if you class change to sorcerer, and the brooch and mask and belt change as well, and the amp and crit power bonuses also switch to from physical to magical )your character name, you wouldn't have to farm 2m gold to max advanced skills everytime you want to switch main, you would keep your mounts, your costumes..all you'd lose would be the ability to enter endgame dungeons right away (this to avoid having people enter bahaar or fa or dahm with a class that's completely new to them). You'd have to start from MC and get 10 runs of each dung to unlock the next one, so that by the time you reach fa and bahaar you at least have 60 dungeon clears with the new class, which should be enough to give you a pretty decent understanding of the class so you don't cause problems in endgame dungeons...running those dungeons would take a few days to a week at most if you're lazy..so it's still a lot better than having to start a character from 0.

    You would still create other characters from 0 to use as alts, but at least you could change class with your main without having to lose everything the way you would if you decided to switch to another main but were forced to start it from 0 like you are now ( you would especially lose all achievements coming from old content no longer available, something people who have been using a character for years would have to suffer).

    Of course the voucher wouldn't come cheap from the shop, but that'd be fair considering how much stuff it'd allow you to keep, and it'd have to be a bit pricey just for GF to even consider the idea.


    Lemme know what you think, if you'd like this or you prefer to lose costumes, lose achievements, lose mounts, refill advanced skills and start the gear from 0 whenever you feel like switching main class.

    Edited once, last by Kaikanken ().

  • It's a nice thought, but besides forcing a tutorial to unlock content someone has done hundreds of times (I assume you did if you want to play a different class with the same character) there is one big issue:


    How do you convert gear to fit a different class?

    I mean switching between Tank, Heal or DPS is one major issue, but even switching between DPS classes will result in a downgrade. With the new stats and every class scaling with different stats it will be hard to determine what stats on the new gear are equivalent to your old gear.

    Should BiS be BiS again or do you keep or even worse randomize the new stats? With the coming update this problem could be solved by the player, but we still don't know how hard it is to roll gear.


    Just one problem I see that you might not have thought about, but I guess your idea was more directed to people who value achievements higher than equipment.

  • well, the "tutorial" is forced on you in order to avoid troubles in endgame dungeons..you might have done FA 200 times, but if you use the class changer voucher and you suddendly enter FA with a class you've never played before, it's safe to assume you're not going to perform optimally. (maybe instead of 10 runs it could be 5 runs of lower dungs to unlock higher ones, jsut to make the tutorial faster..but it still needs to be there).

    for what concerns the gear, I mentioned it in my edited version, you just wrote your reply as I was editing my original post, so you didn't have the chance to see it.

    But yeah, basically let's say that for example you have a zerk and you want to switch to sorcerer:

    annihilation gets switched into dark light ( mask, belt and brooch included)

    physical crit power gets switched into magical crit power

    physical amplification gets switched into magical amplification

    max hp gets switched into max mp

  • Forcing a tutorial for experienced players but still allowing new characters to enter without said tutorial doesn't make sense to me. I understand what you mean - to guarantee others you know your class - but this doesn't fulfill the purpose of your "switching class" idea where you keep everything from your character. A beginner who doesn't know anything about his class + the dungeon has the right to enter but an experienced player, who doesn't switch classes without being sure he will enjoy it or will be good at it (he should test it via an alt before he spends money) must not? I think this should not only be implemented for this voucher but for all players.


    About the gear:

    You didn't fully understand my point. A phyiscal -> magical conversion might work for some examples, but not every class. Some benefit from P. Crit Power, whereas others benefit from P. Amplification, M. Piercing or M. Resistance. A 1:1 conversion will lead to a downgrade because you won't get the desired stats.


    The ability to choose would be the best for the player, but will be abused by p2w. Randomizing would not be in the player's interest and converting 1:1 might work if you change Sorc -> Zerk or Reaper -> Slayer or Gunner -> Warrior and vice versa, but will end in a mess for every other case.


    This would have been easier in the past when we relied on Power and Crit Factor, but is impossible with the new stats, if you want to guarantee the same experience for the player with a different class.

  • A beginner who doesn't know anything about his class + the dungeon has the right to enter but an experienced player, who doesn't switch classes without being sure he will enjoy it or will be good at it (he should test it via an alt before he spends money) must not?

    no..the new player usually doesn't have the gear to immediately enter FA..he will still have to run lower lvl dungeons ant gear up..what I'm saying is that if you have 461+ and you switch, you find yourself with a new class and immediate access to 461+ dungeons...new players will have to run rk, rr, and other lower dungeons in order to make money and gear up..if you get the class switch you find yourself immediately able to run FA or bahaar, with a class you have no experience with, hence why the need tor forced clears on lower lvl dungeons before you can access those, in order to avoid disasters in bahaar, fa, cs, dahm, etc.


    if you change from sorc to reaper you will still keep dark light, if you switch from zerk to gunner you will go from physical to magical , etc..it's perfectly doeable and not up for abuses as long as you limit the switch to the main stats, crit power, amp, scaling stat (of course if the piece have none of those, you get none of those with the gear switch).