Training Room Crab

  • Hellow ~


    I would like to adress an issue with the current Training Room in highwatch: Its outdated, too weak.
    Similarly what im describing below also goes for the respective Training dungeons, where you can get tanks and healer to help you. Their buffs simply dont reflect what those classes provide.

    My recommended fixes:

    Crabby
    Change level to 70 (player is also lv 70)
    Buff HP by 1000% (has 0.5bil right now)
    Adjust Crit resist Value to 198 (what Bahaar has with healer debuff)
    Adjust Amp resistance value to 24k (what Bahaar has baseline with tank/healer shred)



    Healer stones
    Priest: make the "E-star" actually have +48 Power and +9.6 atkspeed (cause of glyph) , add the +0.36x base Crit Factor effect
    Mystic: add the +3%CDR effect

    Add a Tank stone
    Lancer: arush/gshout every 97s , make it the +15.5% dmg and +32% atkspeed version (cause of glyph)
    Warrior: perma traverse +11.7% atkspeed
    Brawler: -8% endurance every 75s for 20s and perma +1.5% dmg

    Other inputs are welcome ~
    Greetings

  • I kill it in 23 seconds and that equals to 25m/s...if you kill it in 10, you do 50m/s or more...which means you don't need to train any rotation at all.

    It means you are poor and can't afford maxed gear when you decide to make new class you never played with. For example ninja in harmony that presses bh and fa gets him below 40% with just those 2 skills, then you finish it with half of boomerang rotation..

    this was on first try without optimizing anything, lazely pressing few buttons.

    pasted-from-clipboard.png


    Wearing azart +0 will at most extend it to 20 sec. Which is what i did on first try just now, while second try with azart +0 was this

    pasted-from-clipboard.png


    Similar thing with valk, half of godsfall simply kills him regardless of your items.

    Edited once, last by DonaldDuck ().