Exodor mobs should feel more rewarding to farm for how tanky they are

  • You created this cool new archipelago only to fill it with mobs who 95% of the time drop skill advancement experience and Duranium gear the other 4.9% of the time.


    I'm the kind of player that likes to spend an hour running in a circle, killing groups of Exodor mobs again and again, to see if I can get some interesting stuff, but the good stuff like Feedstock, Tokens or Gear are such rare drops that it feels very unrewarding. It's just such wasted potential. Not to mention that BAMs have exactly the same problem. They're the hardest open world BAMs to kill outside of global ones like Cerrus, Ortan, Hazard and some named bosses, yet you almost always only get skill advancement experience. Are you trying to force people to do party dungeons that much? Is that such a big goal?

  • + to make open world more rewarding, now that they added so much content for it


    BUT it should be a completely optional source, so players who are not interested in that don't get punished for doing dungeons.


    FYI before patch 92 people had to farm open world for equipment, dungeon drops were increased 6 months after exodor was added (what I've read in forums and reddit, I didn't play TERA during that time)