Aren't any more mid-difficulty dungeons in this game?

  • Another dungeon, same story.


    Why there are no more mid difficulty dungeons in this game? we go from dull dungeons like RK9 / RR to dungeons where even if you're way over geared (+10 gear vs the minium requirement which is +0) and you're a robe class almost half of the attacks 1-shot you and and you're only "slightly" overgeard almost everything one shots you.


    Just....why can't we have middle grounds anymore? :elin11:

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  • Robe isn't supposed to be tanky? You have i-Frames for a reason and learning attack patterns are part of TERA. I don't really get what you are complaining about.

  • Robe isn't supposed to be tanky? You have i-Frames for a reason and learning attack patterns are part of TERA. I don't really get what you are complaining about.

    Do you even know what "Mid difficulty" is?

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  • +1. Game is like always, only for "choosen one" not for everyone.

    There is no other mmo, thats have only high difficulty dungs in end game.


    Ok they should be for players who like it, but they should add mid tier dungeons too for others.


    More player play for fun, not for 1 K.O frustations and leave this game because they don have anything to do after reaching lvl 70 and it will not change. You wanna players, do easier dungeons with more farming not dungeons thats 90^% of populations cant complete and never will, and will quit this game.


    Yeee, yee, you can tell that everybody can learn hard dungeons, but its not truth.

    Pros with end g ear dont play with new players. Finding group for new players who dont be kicked? Impossible. Finding group for training? Impossible. Not with population like we have now. In short - you play with friends or you quit game, because end game dont exist for everyone.


    Thats one of the reasons players quit this game too and tera slowly dying.

  • Just did the "Training / Story" version of this Drakoon BS boss - pretty much same attack of squad mode


    +10 equip Ninja = Half HP gone with ONE attack, fail to dodge the expanding in ring in SOLO MODE and you're DEAD and you have to start from the beginning.


    This is beyond stupid.

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  • I fully agree.


    In the old days, we had intermediate levels of dungeons. In fact, up to very late 2016 I could run all content except MCHM.


    But ever since TERA went the way of "faceroll dungeons" / "extremely hard dungeons", with nothing in between.


    There is no middle ground anymore. I remember where Wonderhole Normal/Wonderholme Hard Mode or Rift's Edge Normal and Rift's Edge Hard Mode were just a matter of learning mechanics.


    Now, it's all about speed. Dodge in 1ms or you're dead.


    Worse is, not even in +15 Kaia you can rest, even in Normal Mode.


    I mean, what is the point of BiS armor when all they know to do is implement one-shots in all dungeons? There is really no point in gearing besides the weapon! I for sure will never bother buying anything in TERA shop after I get a weapon.

  • Just did the "Training / Story" version of this Drakoon BS boss - pretty much same attack of squad mode

    +10 equip Ninja = Half HP gone with ONE attack, fail to dodge the expanding in ring in SOLO MODE and you're DEAD and you have to start from the beginning.

    Git gud, man.

    Ultima | Lv70 Priest | ILv 498 | Yurian | Main
    Aeq | Lv70 Archer | ILv 466 | Yurian | Ex-Main
    Quest | Lv70 Zerk | ILv 470
    | Yurian | what a joke


    Game Over.

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  • 456 are nice mid tier dungeons and very forgiving nowadays. The problem is that you get spoiled by the free ress.


    Even 461 are doable with +10. Gear is not the problem here. csnm is arguably a mid tier dungeon as well.


    Quote from Keoland

    I mean, what is the point of BiS armor when all they know to do is implement one-shots in all dungeons? There is really no point in gearing besides the weapon

    You forgot that every piece has damage now

  • Do you even know what "Mid difficulty" is?

    So your "mid difficulty" dungeon has to let your robe class survive while you facetank his complete attack pattern? That's a ridiculous requirement.

    Low tier dungeons are up to 452 now,

    after that you have 5 dungeons to run (AA, GLS, GV, AQ, DA) who are nerfed to NM standard with some HM mechanics that are not even oneshot anymore if they used to be. No attack there is gonna one shot even a robe class with +5 gear that is not one shotting a plate class either.

    just a matter of learning mechanics.

    Worse is, not even in +15 Kaia you can rest, even in Normal Mode.

    Still, just know mechanics and you are fine.

    AA - learn what to do during red magic at final boss and nothing is gonna harm you there. rest of the dungeon doesn't require reaction time at all and is visualized pretty well.

    GLS - first boss is about flower colours, second is not gonna one shot you with anything besides someone caught a colour and is being targeted (easy to avoid), last boss is now even counting for you and all other attacks don't one-shot anymore or bring you in danger to die.

    GV - healing mechanics are nerfed so that you don't even need one anymore, last boss is about 2 colours being changed every minute.

    AQ - Recycling of bosses: version 5 and 3. If you play for that long, these shouldn't be a problem at all - again, no one shotting attacks besides first bosses colour circles

    DA - You even can practice in a Solo Mode, very good implemention to avoid people having no clue about the dungeon while everyone can practice for it.


    There are like 1-2 things you have to learn in these dungeons and everything else is "boss hitting the tank". If you still have problems in +15 Kaia gear you should not buy the gear in the future...

  • So your "mid difficulty" dungeon has to let your robe class survive while you facetank his complete attack pattern? That's a ridiculous requirement.

    Classic negative assumption over something I didn't said, I see you're just trying to be antagonizing more than anything else. When did I said a robe class it's supposed to facetank an entire attack pattern? never. did I implied it? assuming to you and you only, I did apparently, and that's what makes you just want to be annoying rather than having a discussion.


    Also from what you've wrote on the other dungeon, you clearly never went there with anything below the +10, as there are many other stuff that can one shot you easily.


    But why bother talking to you if you're just trying to antagonize?

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  • Classic negative assumption over something I didn't said, I see you're just trying to be antagonizing more than anything else. When did I said a robe class it's supposed to facetank an entire attack pattern? never. did I implied it? assuming to you and you only, I did apparently, and that's what makes you just want to be annoying rather than having a discussion.


    Also from what you've wrote on the other dungeon, you clearly never went there with anything below the +10, as there are many other stuff that can one shot you easily.


    But why bother talking to you if you're just trying to antagonize?

    I'm not antagonizing, I just don't share your PoV at all.

    I did run and even clear the dungeons with HO geared alts and no attack one-shotted me, the new exodor equipment grants even more defense so it's an exaggeration to say

    almost everything one shots you.

    As i said before, a Robe class has i-Frames for a reason and if playing one is too frustrating for you because you can't be attacked by multiple hits without healing, you should probably play a class with more defense to suit your playstyle.


    People complained about the iLvl requirements to be too high for alts for many years now, because you don't even need the requirement to clear the dungeon. Now you are complaining about the dungeon minimum requirement being too low? I mean, even if that was the case and the minimum requirement would be adjusted there will be people complaining about that (like the years before).


    Considering you can rez 99x in these dungeons I wouldn't even categorize them as mid-difficult to be honest. If you still have trouble getting hit by bosses you can upgrade your gear, getting the materials is easy enough.

  • Yeee, yee, you can tell that everybody can learn hard dungeons, but its not truth.

    Pros with end g ear dont play with new players. Finding group for new players who dont be kicked? Impossible. Finding group for training? Impossible. Not with population like we have now. In short - you play with friends or you quit game, because end game dont exist for everyone.

    Thats just not true. If you search for people, to explain you a dung, you will find them. If you're trying to improve yourself, you will get better. Getting better in Tera is just a question of time and how much you want to do, to get to this point. If i get asked to help newbie, I always do it, if i have the time for it. You can't expect to learn while going into tool, trapping 4 people, wiothout saying anything. I know enough poeple say something else, but tool isn't a place to learn. If you wan't to learn, go LFG with teamspeak/discord. If you wan't to get carried without learning anything, go tool.


    I started Tera around 2 Years ago, was in many trap guilds, tryed to improve my gameplay, and searched for a static to learn endcontent dungeons, than switched the static to learn even more.

    Getting good in Tera isn't hard, but you have to do some work on your own.

    I tried so hard, and got so far... but in the end, it doesn't even matter...

  • Dungeon to hard ? Gear to low for Endgame ? .. nothing in between ?


    Just cash :O ... Easy Korean Logic for F2P games

  • I"am agree with that. Some times i want to play a different caracters and feel another part of the game. But all i can get it is just RK and RR, or i should gear up my tvin almost like my main caracter.

  • I can easily do AQ on my Sorcerer in 65lvl apex gear. Gear is not requirement for 456ilvl dungeons. Learn play your class, learn boss attacks and check guides.

  • People complained about the iLvl requirements to be too high for alts for many years now, because you don't even need the requirement to clear the dungeon. Now you are complaining about the dungeon minimum requirement being too low? I mean, even if that was the case and the minimum requirement would be adjusted there will be people complaining about that (like the years before).


    Considering you can rez 99x in these dungeons I wouldn't even categorize them as mid-difficult to be honest. If you still have trouble getting hit by bosses you can upgrade your gear, getting the materials is easy enough.

    Pretty much this.

    Seriously tho: learning your class and the dungeon you want to run is how MMO's work. It's not even that hard considering you can pretty much have infinite rezzes and attack indicators everywhere now. I'd also argue that the current "mid-tier" dungeons (GV, AA, GLS and so on) do a pretty good job at preparing you for future dungeons. They pretty much consist of everything you might encounter and need to learn: healing phases, debuffs, one-shots, patterns, reaction-based mechanics (AA) and so on.

  • Pretty much this.

    Seriously tho: learning your class and the dungeon you want to run is how MMO's work. It's not even that hard considering you can pretty much have infinite rezzes and attack indicators everywhere now. I'd also argue that the current "mid-tier" dungeons (GV, AA, GLS and so on) do a pretty good job at preparing you for future dungeons. They pretty much consist of everything you might encounter and need to learn: healing phases, debuffs, one-shots, patterns, reaction-based mechanics (AA) and so on.

    MMO dont work like thats, Tera does. You dont played many dungeons if you write something like that.

    There almost no mmo where one attack can kill you, and if it is, then you dont know what to do. In this game you can know what to do but this game have ridicilous mechanics and 1 second to react. No wonder players left this game, its to hard. You can still disagree, but server merges (because players left this game) are proof no matter what you tell.


    Game should be fun not frustrated. MMO era almost ended, and tera will end to with stupid choices like this.

    And what left after? Pros will must find new game and start over, and all this thanks to them, because they wants dungs for few players only.