Hello, since CU is just a gathering of the most buffed people from the most biggest guilds with the least skill. Here is a suggestion to improve this weekly event and the needed skills of each So-called-pvp-guild.
Limit the amount of players in CU per guild to 20. Why 20?
20 active players is a healthy sice for each guild where you dont have to recruit anoying or fodder people just for the mass. Maybe you need 30 players in guild then to compensate missing people, but 30 is also healthy. I speak from experience as the leader of a former CU guild. The guild disappeared cause i didnt wanted to recruite just for the mass. So people left.
20 players are good, but also demanding to coordinate and your guild needs a real pvp experienced leader. Actually there are just mass vs mass, no real CU lead- and skill is neccassary. The guild with the most people win. Skilled players dont realy want to join CU anymore for PvP. They just join for the money. You can perfect read this in the other CU cry threads from this weekend where all the nerds cry for the Gold they were not able to receive. Nobody is crying for missing pvp action, just for gold. Embarassing.
A limit of 20 ppl would create more active guilds to the whole economy and more guilds for CU. Even small er guilds with 15ppl could take a successfull Part on CU. On Mystel, there are actual 3 big guilds who challenging in the fact, which guild can cheat the most alt towers.
Change this rules and the pvp community will change to a completly new community which really try to improve their skills and make a new positive competition to the whole tera economy.