Instance Matching parties issues

  • Hello,


    I would like to address a problem concerning the instance matching system:


    As of now, we have several dungeons that according to the system require 456 or 461 item level, which are usually a huge mess when it comes to random IM parties; the ilvl requirement to enter does not match the ilvl that would allow players to clear the dungeon within a decent time, and that causes many people with 480+ gear to instantly kick people who meet just the base ilvl required.

    Sure, the obvious solution would be for those kaia players to look for a skilled and geared party via LFG, instead of instantly kicking random players whose only fault was having entered the dungeon which the system told them they could enter, but since we can't expect too much from toxic players who expect everyone to speedrun dungeons within 6 minutes with 0 deaths, who obviously aren't smart enough to understand that the instance matching isn't the place to go if you're looking for that kind of playstyle, I suggest a slight raise in ilvl requirements for the mentioned instances ( bring the 456 to 461, and the 461 to 473).


    Having said that, we should move on to the other problem concerning the instance matching, which is the "rookie/skilled" mark:

    Even if we were to slightly raise the base ilvl required in order to join dungeons, toxic elitists would still insta-kick players who meet the gear requirements but don't have the "skilled" mark for the respective dungeons; in order to fix this (since again, it's too much to expect them to grow a brain and understand that if they want skilled speedruns with 30m/s and 0 deaths they should go LFG) we desperately need a training version of all these dungeons.

    The training system would make it so that before a player can unlock a dungeon for instance matching, he needs to clear it 10 times via training mode getting the requirements 10 times (aka enough damage and few enough deaths, so for example when you enter the training mode, the system evaluates your performance, and adds a +1 counter to the total 10 required to unlock the dungeon via im only if you close the training version meeting the performance level needed).

    The training mode wouldn't be bound by daily/weekly entries, wouldn't consume adventure coins, and would have resurrections without gold costs, and wouldn't give neither drops, not vanguard rewards.


    If both these points were to become a thing, it would mean that every person joining the instance matching had the good ilvl for the instance (instead of the current ones, which are too low), and they would also have a good deal of experience that would allow them to go through mechs and to clear the dungeon fast enough for toxic elitists to not feel the need to rage and start insta-kicking people or disbanding parties after 4 minutes of the first boss).



    Let me know what you guys think ( btw, I think I heard something about an incoming training mode for GLSHM, but since I don't know exactly how that would work, and 1 dungeon with training mode would not be enough, I still felt like this was Worth discussing).

  • Everything below 461 is already a training mode and the 4 dungeons that don't fall into this aren't queued for.


    Quote from Kaikanken

    the ilvl requirement to enter does not match the ilvl that would allow players to clear the dungeon within a decent time

    HO is enough to clear AQ within a decent time if the players know what to do. Unless your definition of "decent time" is totally irrealistic for the IM.
    In my 200 runs I never got kicked or had any problems and I am barely above the item level required to IM

  • Hello,


    i could totally understand your situation. I have been there, or maybe im still there XD


    Im not agreeing those ppl that insta kick ppl from IM, just not polite. But its no use also to bother urself with those ppl, dont waste ur time thinking about them. It is your right to use the IM and to "train" there no matter how long until you finish the dungeon.


    But still maybe you couldtry avoiding this situation by:

    1. read the dungeon's guide carefully,

    2. IM with at least one friend/guildy/anyone u know, so you wont be kicked out,

    3. tell the party that you are still learning at the beginning of the dungeons.


    I wish you all Luck for the next dungeons!

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  • Most likely they were queuing with 4 man and were 1 dps short. Just kick dps with low gear because it only takes 1-2 min for new guy to join. If you want to train the dungeon you should make a LFG and put training inside. Though I don't agree with raising the ilvl for the dungeons because that will just hurt players with alt that know how to play their class but spend more unnecessary gold just to get the vanguard. Previous patch I hated I had to get good gear just to do AQ on alts which was very expensive.

    But there will be always toxic elitist in this game, I get declined on my warrior alt with +12 anni gear just for AQ that only takes like 3-4min a boss to clear... then cry when I decline them when i'm on my lancer with their +15 is not enough?

  • You people can cry about elitism and all that but abhm can be queued for with around 460~ ilvl, 462 for sure can't test less. If you queue there you will see people with that ilevel there and often more than one, tell me how will you clear it lol. Same thing with FA, tell me how you gonna break shield with few ppl like this there. Required ilvl is absurdly low and is a problem.


    2. IM with at least one friend/guildy/anyone u know, so you wont be kicked out,

    Im sorry but that's just straight up toxic, imagine 2 undergeared people incapable in any way of doing FA queuing there together just to not get kicked and forcing 3 strangers to either be trapped for indefinite amount of time or having to leave losing coins/entries with debuff penalty on top of it.