Hello,
I would like to address a problem concerning the instance matching system:
As of now, we have several dungeons that according to the system require 456 or 461 item level, which are usually a huge mess when it comes to random IM parties; the ilvl requirement to enter does not match the ilvl that would allow players to clear the dungeon within a decent time, and that causes many people with 480+ gear to instantly kick people who meet just the base ilvl required.
Sure, the obvious solution would be for those kaia players to look for a skilled and geared party via LFG, instead of instantly kicking random players whose only fault was having entered the dungeon which the system told them they could enter, but since we can't expect too much from toxic players who expect everyone to speedrun dungeons within 6 minutes with 0 deaths, who obviously aren't smart enough to understand that the instance matching isn't the place to go if you're looking for that kind of playstyle, I suggest a slight raise in ilvl requirements for the mentioned instances ( bring the 456 to 461, and the 461 to 473).
Having said that, we should move on to the other problem concerning the instance matching, which is the "rookie/skilled" mark:
Even if we were to slightly raise the base ilvl required in order to join dungeons, toxic elitists would still insta-kick players who meet the gear requirements but don't have the "skilled" mark for the respective dungeons; in order to fix this (since again, it's too much to expect them to grow a brain and understand that if they want skilled speedruns with 30m/s and 0 deaths they should go LFG) we desperately need a training version of all these dungeons.
The training system would make it so that before a player can unlock a dungeon for instance matching, he needs to clear it 10 times via training mode getting the requirements 10 times (aka enough damage and few enough deaths, so for example when you enter the training mode, the system evaluates your performance, and adds a +1 counter to the total 10 required to unlock the dungeon via im only if you close the training version meeting the performance level needed).
The training mode wouldn't be bound by daily/weekly entries, wouldn't consume adventure coins, and would have resurrections without gold costs, and wouldn't give neither drops, not vanguard rewards.
If both these points were to become a thing, it would mean that every person joining the instance matching had the good ilvl for the instance (instead of the current ones, which are too low), and they would also have a good deal of experience that would allow them to go through mechs and to clear the dungeon fast enough for toxic elitists to not feel the need to rage and start insta-kicking people or disbanding parties after 4 minutes of the first boss).
Let me know what you guys think ( btw, I think I heard something about an incoming training mode for GLSHM, but since I don't know exactly how that would work, and 1 dungeon with training mode would not be enough, I still felt like this was Worth discussing).