Disable fishing completly

  • Tsumuro could u PLS just PLS write in one post and stop pushing ur postnumbers with posting one post after another....super annoying tbh. just quote everyone in one post and stop writing one post for each of ur answers....

  • Now, I partially understand SP: I play with 70-100ms and is frustrating to lose around 20% of my Burning Heart hits (and so lot of dps) due to it, so I can understand what a guy using SP feels, and probably if I didn't have to pay for it sooner or later I would have snapped and started to use it too, even if I don't like the idea to have an advantage compared to people that don't use it, but... Are you really arguing about guide module? It literally says what you have to do and makes your gaming easy since you don't have to actually watch the boss.


    And come on, you have life so you can't spend like 10 minutes at best to watch a video? Damn, there is even a whole discord server for CS with super easy gifs and explanations.


    I don't care if you use it, it doesn't harm me in anyway, but don't come here and say that is normal to use it, please.

  • Tsumuro could u PLS just PLS write in one post and stop pushing ur postnumbers with posting one post after another....super annoying tbh. just quote everyone in one post and stop writing one post for each of ur answers....

    If people keep replying to me I'm not gonna reply to them in an old post cause then then it will eventually be obnoxiously long. The only thing here that's annoying is your sense of entitlement. Don't look at this thread if it annoys you so much. Don't talk like you own this forum.


    And come on, you have life so you can't spend like 10 minutes at best to watch a video? Damn, there is even a whole discord server for CS with super easy gifs and explanations.


    I don't care if you use it, it doesn't harm me in anyway, but don't come here and say that is normal to use it, please.

    If you think you completely know a dungeon by watching a video for 10 minutes then grow some braincells. Even after watching a video you'll spend hours wiping if the dungeon is hard. Now, I have plenty of free time so I don't mind that but I know people who only have like an hour to play each day and they're not gonna spend that hour wiping. Even if those people don't use dungeon guides they will go in discord and have someone call out the mechs in voice. If you think dungeon guides are such bad exploits then you need to get your goddamn priorities sorted out.

  • If you think you completely know a dungeon by watching a video for 10 minutes then grow some braincells. Even after watching a video you'll spend hours wiping if the dungeon is hard. Now, I have plenty of free time so I don't mind that but I know people who only have like an hour to play each day and they're not gonna spend that hour wiping. Even if those people don't use dungeon guides they will go in discord and have someone call out the mechs in voice. If you think dungeon guides are such bad exploits then you need to get your goddamn priorities sorted out.

    Wiping and learning curve is part of the game.

    You watch a video or read a guide to have an idea of mechs (I never said you completely know an instance just by watching a video) and then wipe your first one or two runs, at that point you learned the dungeon.

    If you're not willing to lose 2h in two days (aka 1h per day) to learn a dungeon, then you're just impatient or lazy.


    And to avoid some comments like about having or not having a life: when they released GLH I was graduating med school, I had barely 1 and half hour daily to play and no one to help me. I rammed my head on IM and eventually learned and skilled it, and honestly I've never felt the urge to use guide modules.

  • Wiping and learning curve is part of the game.

    You watch a video or read a guide to have an idea of mechs (I never said you completely know an instance just by watching a video) and then wipe your first one or two runs, at that point you learned the dungeon.

    If you're not willing to lose 2h in two days (aka 1h per day) to learn a dungeon, then you're just impatient or lazy.


    And to avoid some comments like about having or not having a life: when they released GLH I was graduating med school, I had barely 1 and half hour daily to play and no one to help me. I rammed my head on IM and eventually learned and skilled it, and honestly I've never felt the urge to use guide modules.

    Can you learn to read first of all. I said MULTIPLE times I don't use guide modules so stop fking assuming that I do. I personally know people who use them and I will keep defending it. Get your priorities sorted out and bitch about actual issues like flamethrower ninjas.

  • Can you learn to read first of all. I said MULTIPLE times I don't use guide modules so stop fking assuming that I do. I personally know people who use them and I will keep defending it. Get your priorities sorted out and bitch about actual issues like flamethrower ninjas.

    It wasn't a "you" personally referring to yourself.

    It is a general way of speaking, probably it was misleading (like you can notice from second sentence were I used singular second person too).


    Then you can believe me or not, I don't care honestly.

  • 3: Dungeon guide modules aren't cheats. They are just an easy way to learn the dungeon. They don't do anything for you. They don't move your character for you. They just spam your screen with text about certain attacks like IN/OUT on Kelsaik or "back attack" on Bahaar. You will still need to learn mechanics and I don't consider this an advantage. It's just an easy way of learning without having to spend hours watching youtube videos (that don't even always exist). These guide modules are not a cheat. Someone who uses a guide module doesn't have any advantage over someone who actually knows the mechanics. After using a guide module for 10-20 runs you won't even need it anymore, even on Kelsaik. Kelsaik's IN/OUT is very easy once you get the hang of it.


    Honestly when I read this, I was seriously considering whether or not you're trolling. How can this not be considered an advantage? The very game was designed in a way, that players would be able to see and figure out mechanics on their own. In other words a module that tells you the mechanics, clearly gives you an advantage over everyone else.

    We spent 6 hours figuring out the mechanic and then clearing in AAH when it first came out, because we had to look for the miniscule change in his hilt on the side. Positioning of the sword and how he'd spin. If we'd used a module, then we could've cleared in probably 1 hour. If that's not an unnecessary advantage and help, then I don't know what is.

    Figuring out mechanics in Tera and finding out how the bosses work and how mechanics look, what's coming next and making judgments based upon that is part of actually learning the game and the fights. If you use modules, you might as well get a bot to do the whole fight for you. Taking out the thinking part of the dungeons, is exactly the same as cheating.

    Wtb no downgrades on gear, tyvm.

  • Honestly when I read this, I was seriously considering whether or not you're trolling. How can this not be considered an advantage? The very game was designed in a way, that players would be able to see and figure out mechanics on their own. In other words a module that tells you the mechanics, clearly gives you an advantage over everyone else.

    We spent 6 hours figuring out the mechanic and then clearing in AAH when it first came out, because we had to look for the miniscule change in his hilt on the side. Positioning of the sword and how he'd spin. If we'd used a module, then we could've cleared in probably 1 hour. If that's not an unnecessary advantage and help, then I don't know what is.

    Figuring out mechanics in Tera and finding out how the bosses work and how mechanics look, what's coming next and making judgments based upon that is part of actually learning the game and the fights. If you use modules, you might as well get a bot to do the whole fight for you. Taking out the thinking part of the dungeons, is exactly the same as cheating.

    First of all, if you think it's an advantage then what about people who go in voice chat and have someone call out the mechanics for them?

    2nd, Ktera is now making guide versions of dungeons themselves to stop this non stop wiping issue when first learning a dungeon.


    Again, stop bitching about minor modules that help some people who have trouble with learning mechanics and focus on actual exploits like FLAMETHROWER NINJAS. God you people really have tunnel vision. There are serious exploits out there and all you monkeys are complaining about is some goddamn guide modules that affect no one's gameplay.

  • Dude, let's be real, everyone hates flamethrower.js and whatnot. That can't even be up for discussion, really. There are tons of exploits out there, which shouldn't be in the game, period. But if you seriously are of the opinion, that a module which let's you turn off your brain and thereby let's you do nothing at all, when mechanics are happening, then you really ought to find another game to play, tbh.

    I don't disagree that there are worse exploits out there, but worse exploits doesn't justify the existence of other exploits.

    You could argue that voice chat is a "cheat" as well, but at bottom people who call out mechanics can mess up as well, as such you're not an actual robot who consistently know what's going to happen 20 seconds before it actually happens.

    The point is learning mechanics from scratch is what makes Tera dungeons challenging, take that out and you're left with nothing but sandbags. Why would you even play the game, if you don't bother to learn it? Flamethrower.js and what else there is out there are obvious cheats, which of course shouldn't be allowed. But the existence of those, doesn't make it okay to have guide modules play the game for you either.

    Wtb no downgrades on gear, tyvm.

  • Dude, let's be real, everyone hates flamethrower.js and whatnot. That can't even be up for discussion, really. There are tons of exploits out there, which shouldn't be in the game, period. But if you seriously are of the opinion, that a module which let's you turn off your brain and thereby let's you do nothing at all, when mechanics are happening, then you really ought to find another game to play, tbh.

    I don't disagree that there are worse exploits out there, but worse exploits doesn't justify the existence of other exploits.

    You could argue that voice chat is a "cheat" as well, but at bottom people who call out mechanics can mess up as well, as such you're not an actual robot who consistently know what's going to happen 20 seconds before it actually happens.

    The point is learning mechanics from scratch is what makes Tera dungeons challenging, take that out and you're left with nothing but sandbags. Why would you even play the game, if you don't bother to learn it? Flamethrower.js and what else there is out there are obvious cheats, which of course shouldn't be allowed. But the existence of those, doesn't make it okay to have guide modules play the game for you either.

    You clearly have no idea what you're talking about. Flamethrower.js isn't even the name of the module. Flamethrower is made with Skill Replacer.

    Dungeon guide modules don't let you turn off your brain. They don't tell you what to do 20 seconds in advance. They don't even tell all mechs. They pretty much only tell the things that people often have trouble with. After some time of using it you don't even need it anymore. They don't run the dungeon for you and you still need to pay attention and use your brain. How insecure do you have to be to complain about pleb modules like that. Like seriously why do you even care if some people are lazy and just want to learn stuff the easy way. The world doesn't evolve around you and your ideology. Let those people learn the way they fking like. You're in no place to tell anyone they have to learn something a certain way. If you have a problem with other people taking a shortcut for learning the dungeon then maybe you just have insecurity issues. I like dungeons to be challenging too but I respect that not everyone wants that. People who use modules don't impact my gameplay so I have no problems with it. Untill these modules actually impact your gameplay you have no real reason to complain about it.

    Anti-proxy haters really just want crap to complain about even if it's about something that doesn't affect them at all. Good thing the anti-proxy monkey gang will never get what they want cause Gameforge is never gonna repeat the mistake Enmasse once made unless they're looking for a reason to shut their game down. It's about time Gameforge implements a built in proxy together with the current proxy devs. One that only has modules that are approved by Gameforge. But even then people are gonna complain cause they have nothing else to spend their time on.


    Btw, are you also gonna complain when Ktera releases those guide dungeon easy modes that work pretty much like guide modules? Cause dare people get some help with learning a dungeon right?

  • Stop with that nonsense-discussion. Guide Modules are one of the worst things that ever happened to the game. People are too lazy to learn the dungeons and literally get carried by their modules. Most of the people that use them are completly incapable of clearing the dungeon without it.


    Seriously just end this pointless discussion. Use whatever you want but there is absolutely no reason for any person to use these modules expect being lazy and bad at mechanics. (Rare cases exist where certain textures don't load but that happens like once every few 20-30 tries and doesn't really justify it either imo)

    Done.

  • Yadda yadda, I don't care what the name of it is and how it works, because I'll never be using such garbage cheating anyway. It's toxic for the game, and it's beyond my comprehension why people would even want to work for implementing such cheats in the first place. Bottom line is, that it's an completely unnecessary cheat, and I honestly don't get why someone even made the effort to make it.


    Moving on..

    They don't even tell all mechs. They pretty much only tell the things that people often have trouble with.

    Yes they do. I have seen the modules on various NA streams and some EU streams as well. They tell you everything, from basic attacks to major mechanics. You need no brain activity, when you use those modules, since they're literally spawning plants and the likes, telling you the exact range you need to be on, which side you need to be on, (i.e. Bahaar waves and 3-combo attack), they tell you whether you need to be in- or outside on Kelsaik HM, while at the same time telling you exactly how the range is. They tell you which side you need to be on in AAH and much more. There's nothing the module(s) don't tell you. They do everything for you.


    Untill these modules actually impact your gameplay you have no real reason to complain about it.

    They do impact our gameplay though. People who would have a chance to clear, without those modules, are suddenly clearing and now have the opportunity to farm on par with the rest of us. It's entirely removing the idea of working for the top tier dungeons. Clearing top tier dungeons is worth nothing at this point, because there's no merit to do them anymore. They're just there, and everyone can farm them and get the best-in-slot gear without lifting a finger for it. If that's not impacting gameplay, then I don't know what is. Some things should be locked behind a skill door, that's how it's always been for any mmorpg, removing that is ridiculous, just because you can cheat at convenience.


    You're in no place to tell anyone they have to learn something a certain way.

    This isn't about learning though. There's no learning left, when you simply cheat. The game was DESIGNED with no additional help tools, as such you adhere to that. Which leads me on to the next point of yours: No, I don't have a problem with Ktera implementing a natural guide in the game, WoW, BDO and BnS have that as well, that's just how it is and it will become a part of the game. But using third party programs to achieve that is wrong, just like any other exploit.

    I have no problem with equalizing a game, but using third party programs inexplicably will create disparity and imbalance.

    Wtb no downgrades on gear, tyvm.

  • Stop with that nonsense-discussion. Guide Modules are one of the worst things that ever happened to the game. People are too lazy to learn the dungeons and literally get carried by their modules. Most of the people that use them are completly incapable of clearing the dungeon without it.

    Imagine being so braindead you consider guide modules to be the worst things that ever happened to the game. Far worse things happened but your small brains can't think beyond your tunnel vision.


    They do impact our gameplay though. People who would have a chance to clear, without those modules, are suddenly clearing and now have the opportunity to farm on par with the rest of us. It's entirely removing the idea of working for the top tier dungeons. Clearing top tier dungeons is worth nothing at this point, because there's no merit to do them anymore. They're just there, and everyone can farm them and get the best-in-slot gear without lifting a finger for it. If that's not impacting gameplay, then I don't know what is. Some things should be locked behind a skill door, that's how it's always been for any mmorpg, removing that is ridiculous, just because you can cheat at convenience.

    Aw your elitist entitled ass suddenly isn't special anymore, poor you. Dare others be able to clear harder dungeons. Man you have insecurity issues.


    listen to this while reading this thread


    You must feel so smug now. Utterly pathetic.

  • Imagine being so braindead you consider guide modules to be the worst things that ever happened to the game. Far worse things happened but your small brains can't think beyond your tunnel vision.


    Imagine being so braindead that you are not able to see the difference between "the worst thing" and "one of the worst things" :/:thumbup:
    But keep talking like you know a lot about this game, its certainly pretty entertaining. :saint:

    Done.

  • Imagine being so braindead you consider guide modules to be the worst things that ever happened to the game. Far worse things happened but your small brains can't think beyond your tunnel vision.


    Aw your elitist entitled ass suddenly isn't special anymore, poor you. Dare others be able to clear harder dungeons. Man you have insecurity issues.


    You must feel so smug now. Utterly pathetic.

    Why do you keep on insulting people just because they tell you that guide modules shouldn't exist? Ofcourse there's worse modules and exploits out there but that doesn't mean guide modules can be ignored. You just can't go around and insult people because they have a different definition of what's to be considered too much.

    With the "introduction" of guide modules people have dumbed down to the point of not being able to clear a dungeon without it. You can see the difference on the first day of a new patch when the framework for those guides isn't updated yet (not gonna name it here, we all know what im talking about).

    Feel free to disagree and insult me aswell 661408630377021450.png?v=1

  • Imagine being so braindead that you are not able to see the difference between "the worst thing" and "one of the worst things" :/:thumbup:
    But keep talking like you know a lot about this game, its certainly pretty entertaining. :saint:

    Same thing applies for "one of the worst thing". If you think guide modules are one of the worst things that ever happened to this game then you have issues. You only complain about guide modules cause you're an entitled brat that wants to feel special. I don't give a crap about guide modules and I wouldn't give a crap if they dissapeared. I don't use them so if they get banned I still wouldn't care. None of my friends care about them either because it doesn't affect us. It only affects narcissists that want to feel special and don't want others to be capable of doing the same thing as them. It's about time you learn that the world doesn't evolve around you and you're not special. It's only a good thing if more people can't do endgame and have fun, especially with how many dungeons got removed again. There already isn't a lot to do in the game and giving plebs the ability to do endgame dungeons will prevent frustration and will prevent them from quiting.


    "but keep talking like you know a lot about this game" <- Considering you think guide modules are one of the worst things that ever happened to this game I definitely know more about this game than you.


    What's actually entertaining is your pointless screeching about guide modules. You don't even have a proper non-entitled reason on why it affects your gameplay. If the game had proper guide dungeons (that ktera is finally getting) then these modules wouldn't even exist. If you hate them so much then blame the developpers for waiting 7 years before implementing guide dungeons. Pretty much all the popular proxy modules are a result of poor game development.


    Why do you keep on insulting people just because they tell you that guide modules shouldn't exist? Ofcourse there's worse modules and exploits out there but that doesn't mean guide modules can be ignored. You just can't go around and insult people because they have a different definition of what's to be considered too much.

    With the "introduction" of guide modules people have dumbed down to the point of not being able to clear a dungeon without it. You can see the difference on the first day of a new patch when the framework for those guides isn't updated yet (not gonna name it here, we all know what im talking about).

    To me they come across as entitled narcissists and I don't respect such people. They can't even come with proper reasons besides "I want to feel special and guide modules prevent that for me cause they let plebs run dungeons too". Guide modules are here because we don't have learning versions of dungeons (yet). If anything, the developpers are to blame for these guide modules.

  • Remember when this was about fishing....



    pepperidge farm remembers...




    (on note for this tho, i find it super amusing that the ppl calling thes guide modules " the worst thing" are much less vocal about the truly exploity sht or are known ot use it themselves)

  • Same thing applies for "one of the worst thing". If you think guide modules are one of the worst things that ever happened to this game then you have issues. You only complain about guide modules cause you're an entitled brat that wants to feel special. I don't give a crap about guide modules and I wouldn't give a crap if they dissapeared. I don't use them so if they get banned I still wouldn't care. None of my friends care about them either because it doesn't affect us. It only affects narcissists that want to feel special and don't want others to be capable of doing the same thing as them. It's about time you learn that the world doesn't evolve around you and you're not special. It's only a good thing if more people can't do endgame and have fun, especially with how many dungeons got removed again. There already isn't a lot to do in the game and giving plebs the ability to do endgame dungeons will prevent frustration and will prevent them from quiting.


    "but keep talking like you know a lot about this game" <- Considering you think guide modules are one of the worst things that ever happened to this game I definitely know more about this game than you.


    What's actually entertaining is your pointless screeching about guide modules. You don't even have a proper non-entitled reason on why it affects your gameplay. If the game had proper guide dungeons (that ktera is finally getting) then these modules wouldn't even exist. If you hate them so much then blame the developpers for waiting 7 years before implementing guide dungeons. Pretty much all the popular proxy modules are a result of poor game development.


    Keep dreaming my friend. Play another game if you're not capable to clear dungeons without guide modules.

    Done.

  • (on note for this tho, i find it super amusing that the ppl calling thes guide modules " the worst thing" are much less vocal about the truly exploity sht or are known ot use it themselves)

    +1 To this. Finally someone who understands it.


    Keep dreaming my friend. Play another game if you're not capable to clear dungeons without guide modules.

    Bruh do I really have to say for the 5th time that I don't use them myself?