Hello,
Hopefully this is the right place to post this but something has been bothering me regarding gear lvls for some time so I wish to give some feedback and suggestion regarding it. Basically that it needs to change because of an issue with overlap. TLD at bottom
Earlier this week I qued many dun up to my currect max Gear lvl but when I got into one of the dungeons - the one right at the top of what is was suggested for my gear lvl - I never got to run the dungeon because the other people decided before the first boss my gear was not acceptable for the dungeon.
Now regardles of if those people should have used LFG instead of IM, I do think there is some issues with the current gear lvl set up.
Before the change in dungeon requirements recently, I was gearing and found that I had to keep my stormcry at the time gear on to que dungeons I wanted to do because the suposingly better Azart gear didn't give me the gear lvl I needed. This confused me because I was seeing monsters go down faster with my Azart weapon on opposed to my stormcry one.
What I'm trying to say is that if a gear isn't suitable for a dungeon why can myself and others IM those dungeons risking ourselves and our team mates. Yet at the same time find our stronger gear telling us we can't actually que.
Looking over Dark Light gear compared to my current gear load out, if I simply swap out my current heroic oath and Azart parts for the Dark Light I would end up with the same gear lvl at best at first. Yet if I had gone into that dungeon I was turned away from in DL gear I presume I wouldn't have been turned away. Of course there is good increase in gear lvl once you start upgrading DL but it is this overlap that is the issue.
If I am meant to be using Azart all the time up to getting my DL then Heroic Oath gear lvl probably shouldn't overlap with Azart if there is that much attack difference in it. Same for Azart to DL if I have fully upgraded Azart disk then getting DL gear actually lowers my gear lvl. Looking at things Attack modifer based this gear lvl overlap does seem to make sense when compairing Azart to DL. My Azart +4 Disc is a little weaker than a base lvl DL. However at the same time my HO Disc with half of that attack modifer is also at near enough the same gear lvl and as far as I am aware crystals do not make up enough for this attack mod difference.
If my HO gear is not really suitable for doing the dungeons gear lvl based IM is saying I can do then either the lvl for such gear needs to be altered to reflect better what it can do or the IM system needs to be altered to take gear type into account.
Applying logic most people who hit 70 should have gone through all of Exodor and gotten at least duranium gear and starting picking up Azart gear now in 68 duns. However people can just run MC until hitting 70 and if they have the gold and tokens they can get to basic HO and the relative jewlery. Then without having touched Azart gear they can suddenly run dungeons up to AQ.
TLD - HO gear lvl overlaps with early Azart/DL allowing people to IM at least up to AQ so long as they are 70. If duns like AQ are not meant for people in HO adjustments need to be made to the gear lvl of HO so it doesn't qualify or added restrictions need to be made for IMing certain dungeons. This will make it clear people have to get Azart gear from the lvl 68 duns (broker) first and prevent accidentlly creating parties with high risk of repeated wipe. Also if people awakened before patch then they didn't get the exodor scout gear so I have not applied it to this sinario.
Thank you for reading. 

(thinking way too hard about all of this)
Thank you all again for putting up with my wall of text if you got down this far.