Hello everybody,
as you recognized Brawler gets a few new things with balancing patch too. There for i asked a few Bralwer Mains what they think about this patch and about Brawler DPS / Tank in general.
I will begin with Brawler as Tank, later we´re going to look at Brawler DPS.
Brawler Balancing:
1. Bloodlust
- Removed Bloodlust effect (HP-dependent damage calculation for NPC)
We all know that a Brawler is scaling with Bloodlust very strong. If they remove it, what will be the alternate DPS for 80%+ Bloodlust on Haymaker & OneInPunch?
2. We got a new passive Skill Empowered Will which
- Increase Physical Amplification by 5%
It is okay, but is it okay enough when we look at the point 3 & 5?
3. Jackhammer
- Decrease Physical Resistance of target by 10% of Physical Amplification
I dont know how to reach 150k + phys Amp. Because Lancer got the Buff Debilitate - Decrease Physical Resistance of target by 20% of Physical Resistance.
For example: Lancer got with +15 Mythic (Brooch, Belt, Mask) ca. 72k Phys Resist, after patch round about 75k phys resist. 20% of this is round about 15k / 15% debuff.
For example 2: My Brawler is at the moment +15 Mythic (Brooch, Belt, Mask) and i got 125k Phys. Amp., after patch round about 131k phys. Amp.. 10% of it was 13k / 13% Debuff.
If i include to this calculation my Pet and some Buff food too, i can may reach up to 142k Phys Amp after 5% Buff. This would be 14k / 14% debuff.
Maybe it would be nice, that a Brawler Tank can generate the same value of debuff as a Lancer can do. But we will see how it works when patch is here.
4. We get a new passive skill: Growing Fury (Defense)
- Increase Power based on Physical Amplification
Its okay, interesting to see how much Power we get after.
5. We get a new passive skill: Gauntlet Mastery
- Increase reflection damage based on Physical Amplification
I hope it will scale additive not like the Talyph option from Haymaker that increases 60% more DPS of Perfect blocks.
For example: 40% DPS from a perf block. + 13% (as example) from passive skill. 1. option = 53% Reflect Damage 2nd Option: 45,2% cause 13% of 40% is 5.2%.
6. Brawler DPS
- at patch gets nothing
So at this point, i will show you a few more ideas to #makebrawlergreatagain or #makebrawlertankagain.
Brawler Tank / DPS Wishlist
- The Talyph on Haymaker "resonance" gives at the moment 1.5% DMG increase for the party. Let me quote a few brawlers: "Do you feel the 1.5% DPS buff? I feel nothing."
It would be proper nice if we can get a usefull buff for the Group, like 3% or 5% DMG increase for the party or 3% DMG increase+ 5% Atack speed or something else, feel free to improvise.
I wish that one day a Brawler had a usefull support skill for party members.
- Brawler Passive Skill - second life
sometimes it would be nice, if we only had 5 Minutes cooldown on this passive and not 60 Minutes. Yeah sometimes i miss the 5 minutes, as tank it can safe lifes, even if you dont had blue shields or golden shields.
- Get a second I-Frame for Tank that positions in front of target and grants aggro for 5s, it can have 30s base cooldown.
- Aggro Shout. It would be proper nice, if we can get the same Aggo shout as a lancer got, when using, resistance against knockdown etc.
- A lost Skill for PvE. It is called Rampage.
We all know that the skill Rampage is very strong and got a own point in Talyph system. But nobody use this skill in PvE because it costs 3000 Rage to activate.
Why cant we take this skill and make it like Divine Charge? Give the skill mana cost of 500-1000 MP, 90 seconds cooldown (like ultimate skills from DPS classes)
and calculate the crit chance and damage from this skill so that a brawler had a little Burst skill. Feel free to improvise if this only can be used as DPS or as Tank or on both.
- A wish for Brawler DPS is, that the Talyph Opinion maybe will be adjusted. If we had a look at some informative pages like moongourd, we see that a brawler dps deals round about 8 to 10 m/dps fewer than any other dps class ingame.
Therefore it would be proper nice when the Talyph will be customized from 45% more damage when hitting behind, to a much higher value when hitting behind or from side.
- Awakening Skill Rhythmic Blows. At the moment the vibration effect increases with each hit the power of user by 2% to a total of 8% for 5s. That would be 4.8 Power more with each stack to a total of 25 power with 5 stacks for 5s.
It would be a huge damage push if the skill would increase skill damage instead of power.
- Skill: Mounting Rage
Mounting Rage gives at the moment 50% rage and fill it up 20 seconds by 50/s to a total of 2500/3000. The wish was that mounting rage gives 3000 Rage instant and not over the talent with 5% chance to get.
I hope that Brawler gets his unique selling point back one day. For this point my idea was, that brawler gets a Skill with 3-5 minutes cooldown which resets the cooldown from party members around 60 / 90 / 180 seconds to reset a full burst.
This would be a strength skill but that is maybe a reason to choose a brawler tank in a party.
Thanks for reading, feel free to comment.
Regards,
Teilzeittank - Yurian
*i cant post it myself cause forum says nope