With the upcoming Patch Zerk is gonna receive a new passive that states " Excessive Bleeding - Increase skill damage of certain skills based on maximum HP" - this may seem at first like an interesting idea but in the current state of the game it doesnt really work.
Main problems with this change:
1.) Zerk is the only DPS class thats DMG scales with HP (or rather an defensive stat in general) while every other DPS Class scales with Physical/Magic Amp or Crit Power (Sorc scales with MP which is completly fine though because there is almost no source for it)
2.) HP has a lot of sources so you are FORCED to change your whole gear + items + consumables - just to name a few examples:
- Chest/Boots Etchings need to be changed to HP Etchings instead of Endurance
- Jewelry Etchings have a cheap and expensive option which gives you +500 HP per piece for literally DOUBLE the cost
- Buff-Food like Lammbulgogi gives +5% Max HP so you aren't able to use the cheaper ones that give same power/crit value but without the +5% HP Buff
- Golden Halidom gives 14k HP instead of only 7k HP like the Blue Halidom
3.) The DPS difference between Main Zerks and Twink Zerks is gonna increase a lot because they need to get good gear and also spend more money on HP Etchings like mentioned above - which will overall result in less people wanting to play the class a secondary character because it's too expensive and unrewarding to play.
===== Zerk is the only class that is literally forced to change all the mentioned above stuff and has to spend a lot more gold compared to all the other classes to reach their maximum potential of DPS - which at least from my point of view seems kinda unfair for Zerks or rather flawed from a design perspective.
The Idea of having a class that scales off of Max HP is fine but Bluehole really should consider adding something like an max cap of HP (Like the passive only scales up to a Maximum of 300.000 HP and getting HP beyond that cap won't increase the damage gain) or just completly revamp the whole idea of having Zerk scale with Max HP because sadly it just does not work as you would expect it to do.
(I'd appreciate it if only Zerks comment on this topic because this topic is only about them and not about the other classes)