Game Balance Patch of 11/26/2019

  • So this is what Korea changed according to our feedback?


    Game Balance (Level 65+)

    • Increased received EXP from various sources, and strongly reduced required EXP to reach Level 70
    • Increased received Skill Advancement Experience from various srouces (including items to be used) by 30 to 45%
    • Increased drops of Skill Advancement Scrolls by 100% (dungeons) to 600% (some open world encounters)
    • Increased Drop Rate of Card Fragments on Exodor
    • Reduced HP of various monsters of level 65 to 73 by 30%, and revised the amount of gold they drop accordingly
    • Decreased enchantment and upgrading costs (needed amount of items and gold) and increased enchantment success chance of Frostmetal and Stormcry

    I categorized the changes like the following:

    • Green: Only usefull for new players and alts and maybe only on the table because they messed up the game with the exodor patch and many players just quit
    • Blue: Change, whitch is usefull for endcontent (not very usefull because even doubling the drop chance is still like 0%)
    • Orange: Who needs this any more?

    I really hope that this is not the end of changes...simply won't help! Enchanting system is a waste of time, gold and just keeps frustrating...


    According to Wonderholme I would like to give some advice for additional changes:

    • First Boss: People at the ice giant often get green circles of Atmorphs so called "Dog". Maybe just decrease the radius of the random players that can be targeted so only the party around him gets circles.
    • Second Boss: Sometimes debuffs run out of time and the boss is casting manaya phase too late so players with red or even green debuff get killed without the chance to change them. Just annoying and may result into manayas curse debuff.
    • Last Boss:
    1. Sometimes the boss rises and starts hanging from the top of the room for about a minute. Just timewaste.
    2. By passing 50% the boss summons additional adds which need to be killed asap. Sometimes a small green circle appears and oneshots players on the outside of it. People say, it happens if someone is still standing in the red circle of the second add which must be killed after the first one (for a very short time period while the phase is launching). Dunno if intended or not?
    3. Statues seem to delete the debuff randomly. Sometimes players miss the first dispell and then never get the second try.
    4. Is the crystal even real? 30 runs without...still a myth...

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  • they listen right? reduced material and gold cost but gear still breaks and downgrades same as before and dont mention pvp at all?


    it's all damage control changes to things devs added to be annoying on purpose to make cash shop p2w appealing, they didn't listen to anything


    they didn't even increase blue feedstock droprates or make them tradeable, wtf! they still expect us to do 1h of dailies for 2-4 feedstock every day.


    this patch wont change anything in anyones mind, you need to try harder gf/bluehole

    ssion - mystic

    why are we still here? just to suffer?

  • Plottwist: These changes are only for newbie player so they reach faster lvl 70. And ofc every new player needs gear right. And we all know how to progress here.


    *tinfoil head mode off*


    I mean i appreciate their "efforts" but in the end the main problems are still there.


    Even if they give us instant lvl 70 + 500 Talentlevel + 180 SP with full +15 gear with perfect stats .. We don't have any meaningful content let alone challenging content


    Also who garantuees me that they don't f*** over int the nex tcouple of months? It's always like this.